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Yu Yu Hakusho
Pojo's Pokémon Card of the Day
July 25, 2012
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Combos With: See Below
the Hoodlum Pokemon, is the
designers’ way of getting a laugh at the expense of some
people by putting a hoody
and baggy pants on a Pokémon and making him a bit
derpy. I approve.
Not sure I can approve of this card
for competitive play though. Yes, being a Dark Type
means it gets great support, but being a 100 HP Stage 1
means that it’s going to need all of
that plus a whole lot more. And by that I mean
some seriously great attacks.
Unfortunately, what it gets are
some pretty generic and underpowered attacks.
Headbutt costs two Energy of
any Colour and does 30 damage.
That’s not good value for your Double Colourless, and an
even worse return if you have spend two turns attaching
Energy, or used a Dark Patch. Crushing Blow is a little
better. For two Dark and one Colourless, you get 70
damage (still not great) and a coin flip to discard
an Energy from the Defending
Pokémon. While this can be useful and disruptive in some
circumstances (especially against decks relying on
Special Energy), there are better cards to play if you
want an Energy removal strategy. With
Scrafty, it’s just an
unreliable bonus on a very mediocre attack.
If you enjoy playing
Scrafty, there’s nothing
around right now that is really competitive, but for
fun/casual purposes you are better off with
Scrafty BLW than you are
with today’s card. He gives you similar damage output,
but with the bonus of being able to inflict so nasty
Modified: 1.5 (average filler Stage
1. Find a better use for all that lovely Dark support)
Limited: 2.75 (relatively quick and
easy to use. Flipping heads will help a lot too
Happy midweek, Pojo readers! Our week of reviewing
Darkness-types continues, as today we're taking a look
at everyone's favorite hoodlum lizard Pokemon, Scrafty.
Scrafty is a Stage 1 Darkness-type Pokemon. As stated
yesterday, the Darkness type is a great type to be right
now, as Darkrai-EX is very playable and there are many
support cards, including Dark Patch and Dark Claw, that
make the type a very threatening option. That being
said, some Dark types are notably better than others.
Scrafty has a decent but not stellar 100 HP, which is
fairly good for a Darkness-type but unfortunately a
little bit too low for Modified metagame standards. With
100 HP, Scrafty will be able to take a weak to moderate
unboosted hit, but will easily fall to heavy hitters or
opposing Pokemon hitting for Weakness. Fighting Weakness
is still terrible right now, as Terrakion is still quite
popular (with additional capable Fighting Pokemon on the
way). Psychic Resistance is still great against the
likes of Mewtwo-EX and the very rare Gothitelle, and
will continue to be useful as long as Mewtwo-EX is
around. Finally, a Retreat Cost of 2 is just about what
we'd expect from Scrafty, and is payable in a pinch.
Even still, you'll probably want to use Switch.
Like most Pokemon in the Pokemon TCG, Scrafty has two
attacks. Headbutt deals a vanilla 30 damage for two
Colorless Energy (or a Double Colorless), which is more
or less a filler attack that is used until you can power
up something better. While notable for having all
Colorless Energy requirements (and therefore being
useful in Limited formats), 30 damage just isn't enough
for a fully-evolved Pokemon in Modified. Crushing Blow
is better, dealing a decent 70 damage for two Darkness
and a Colorless as well as discarding an Energy from the
Defending Pokemon on a coin flip. While 70 damage isn't
powerful by any stretch, the attack can be boosted by
Dark Claw and/or Special Darkness Energy, which can push
the damage output to acceptable levels. Finally, while
unreliable, discarding Energy from the opponent is
always good (as Lost Remover, Crushing Hammer, and
Enhanced Hammer have shown).
Modified: 1.75/5 While Crushing Blow can be decent, it's
just a bit too expensive to see real use in the format.
Outside of Crushing Blow, Scrafty has very few qualities
that stand out, which will make it difficult to see play
in a format as tight and power-driven as Modified.
Limited: 3.75/5 Scrafty is quite good in Limited. 100 HP
is good for the slower Limited format, and Fighting
Weakness is less of a problem here, as well. Headbutt,
while not spectacular, can be powered up using Colorless
Energy, and Crushing Blow has the excellent effect of
possibly discarding your opponent's Energy, greatly
slowing them down while dealing decent damage. Overall,
if you are running Darkness-types anyway, Scrafty should
be worth a look, even if it doesn't hit particularly
hard, as its disruptive potential can be great in the
Professor Bathurst League Australia
Scraggy (Dark Explorers)
Another day, another Dark Poke'mon to review. Today we
have Scrafty, another critter notching up a third
printed version in Dark Explorers.
Like Krookodile yesterday, Scraggy could well be
expected to be a Fighting type sometime in the future
due to the Fighting/Dark typing in the video game. That
has yet to happen though, as the other Scrafty have also
been Dark types.
Both of the previous versions have flown completely
under the radar as nothing more than Limited fodder, so
this Scrafty at least doesn't face competition from that
quarter. But looking into my crystal ball, I don't see
that changing this time around either.
Scratfy is a fully evolved Stage 1, which in the HGSS-on
format is a considerable handicap. Fortunately, the 100
HP and Psychic Resistance help to make up for the
deficiency somewhat. The retreat cost of 2 is negligible
since anyone playing Dark would have to be crazy not to
play Darkrai EX, but it does mean that neither Level
Ball nore Heavy Ball can locate this card in your deck.
Oh well, rely on Poke'mon Communication and Ultra Ball
to do the job instead.
The Fighting Weakness is only to be expected, but it is
just one more reason why any deck running Prism Energy
should make room for Terrakion NV or Groudon EX to hit
that sweet spot for double damage. During actual play,
most Poke'mon either deal 90 damage and below (Darkrai,
Groudon, Entei EX, Hudreigon NV, etc) or else deal 120+
damage (Mewtwo, Reshiram, Zekrom, Kyurem EX, Empoleon
DEX, Regigigas and so on). Scraggy will likely survive a
tussle with the first group if your opponent is stingy
with the Pluspowers (which will be a likely symptom of
Junk Arm Withdrawal post-rotation) but will flattened by
anything in the second group, Resistance or no
So Scraggy is a middleweight, which translates to it
needing an awesome disruptive attack or a really cheap
aggressive attack to support the current strategies if
it wants to see play.
Headbutt fits neither of those categories, being a
[c][c] for 30 damage vanilla attack which is neither
disruptive nor likely to score a quick KO. Crushing Blow
is better as a [d][d][c] attack for 70 damage and a coin
flip to discard an Energy from the Defending Poke'mon,
but it still isn't the exceptional attack Scraggy needed
to find a home in today's tournament scene.
Umbreon DEX has a better chance of seeing play than
Scraggy ever will, so stick this card in the binder.
Modified: 1.5 (Outclassed in every category by other
Limited: 3 (somewhat splashable and somewhat disruptive,
Scraggy gets by on belonging to the set's premier type)
Combos with: an Ability that can be used from the Bench
to discard energy and support the Sableye/Crushing
Hammer deck, but that would be broken.
Jebulous Maryland Player
Scrafty is a Stage 1 Dark Pokemon with 100 HP. It
has a Fighting Weakness, Psychic resistance, and 2
retreat cost. *sigh* Right away I can I wouldn't use
this. It is 10 HP short of being searched by Level
Ball and 1 retreat short of being searchable by Heavy
Ball. 100 HP means it can be OHKOed by a lot
that's out there now.
'Headbutt' costs 2 colorless energy and does 30 damage.
This is a little better than what some of the tiny
Basics can do. Other than that, it’s a bad attack.
Low damage output for a price that isn't worth it.
DCE helps do it faster, but it comflicts with the second
'Crushing Blow' requires 2 Dark and 1 Colorless energy.
It does 70 damage and if you flip heads you discard an
energy from the Defending Pokemon. Good point: it
is any kind of energy. Other than that, nothing
else makes it worthwhile for me. Darkrai EX has an
attack with the same cost but does so much more damage.
And I don't like coin flips.
I won't be using this card.
Combo's With: ...
Questions, comments, concerns: