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Pojo's Pokémon Card of the Day


Bisharp #76

Noble Victories

Date Reviewed: Jan. 27, 2012

Ratings & Reviews Summary

Modified: 1.75
Limited: 3.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Bisharp 76/101 (Noble Victories)

We finish the week with one of the two Bisharp from Noble Victories. Yes, this Pokémon really does look like a Power Ranger, but I still think it’s pretty cool.

Bisharp is a Dark Type Stage 1 with a relatively low 90 HP. The Fighting Weakness isn’t too bad right now as Donphan Prime has become something of a rarity, while Terrakion NV deals with Bisharp regardless. The Psychic Resistance is better than nothing, but honestly not likely to be a game-changer. These things rarely matter on low HP Pokémon.

Bisharp comes with two attacks. The first, Finishing Blow, costs just a single Dark Energy and deals 20 damage. Nothing especially good about that, except in the case that the Defending Pokémon already has damage on it, which triggers the attack’s effect and increases the damage from this attack by 50. Now 70 for one Energy (80 if it’s a Special Dark) is very good, but the issue remains that you are relying on another attack or PokéPower to get the initial damage. The clue to how this was intended to be used is in the name: you spread damage around with another Pokémon (Tyranitar Prime is an obvious suggestion), and then use Bisharp to finish them off. Is this a workable strategy? Not really I’m afraid. You are almost certainly better off either continuing to spread damage until you take multiple KOs, or using your spreading Pokémon to KO the damaged active (which Tyranitar is more than capable of doing). Bisharp is even inferior to Mandibuzz which can at least snipe damaged Pokémon on the Bench.

The second attack, Night Slash, is hit-and-run style, and does 30 damage for [D][C] and then switches Bisharp out of the active slot. This kind of attack can have its uses in the TCG (remember the old CurseGar decks?), but need to be a) hitting for more than 30 damage and b) have something to hide behind when they bench themselves. Sadly, neither of those conditions applies here in the current format.

This is another one of those Pokémon cards that is superficial attractive and seems to lend itself to a few combos. In reality though, even the decks where it seems like a good fit don’t really need it, and would be better off using the space for something else.


Modified: 1.5 (Not as much use as you think)

Limited: 3.75 (pretty good here. Can help get cheap 2HKOs and protect itself by running to the bench)


Happy Friday, Pojo readers! Today we're ending our Card of the Day week by reviewing one of the new Darkness-types from Noble Victories. Today's Card of the Day is Bisharp #76.

Bisharp is a Stage 1 Darkness Pokemon. Darkness Pokemon are very rare in Modified right now, as only the rare Absol Prime tech or Hydreigon see some play, and even that is widespread. 90 HP is average for a Stage 1, and should allow to take Bisharp to take at least a weak hit in Limited, and maybe occasionally in Modified as well. Unfortunately, 90 HP isn't quite enough to stand up to Modified's major threats. Fighting Weakness is to be expected on a Darkness-type and makes life difficult against Donphan and Terrakion; Psychic Resistance is good against Mew and will be against Mewtwo; and a single Retreat Cost is cheap and easily paid.

Bisharp's two attacks are both fairly interesting. Finishing Blow starts off at 20 damage for a single Darkness Energy, but does 50 more damage if the Defending Pokemon has any damage counters already on it, for a total of 70 damage for one Energy! Finishing Blow makes Bisharp worth using by itself in Limited, and can potentially see some play in Modified if one builds a deck tailored to its strengths. However, 70 damage is just a tad too weak for Modified (notice how no one plays Yanmega anymore), and with the release of the new Pokemon-EX, 70 damage is going to seem even weaker.

Night Slash deals 30 damage for a Darkness and a Colorless, while also switching Bisharp with one of your Benched Pokemon. It's a nice hit and run attack that may have some applications in Limited, but Bisharp will probably just be Pokemon Catchered up in Modified. Additionally, this attack's damage isn't close to what is needed in Modified to be effective.

Modified: 2/5 Bisharp isn't totally useless, but it is somewhat average. 90 HP is uninspiring, and while Finishing Blow can do decent damage, Night Slash is a bit of a letdown. Bisharp could theoretically work in a deck revolving around spread/snipe damage (as with Kingdra or Kyurem), but chances are that 90 HP and a Fighting Weakness limit Bisharp's effectiveness a bit too much for this format.

Limited: 3.5/5 Bisharp is quite effective in Limited. 90 HP still isn't anything to write home about, but Finishing Blow is an excellent move for the cost, even if you opponent doesn't have damage counters on them. You can Finishing Blow until Bisharp is weakened, and then Night Slash away into the next attacker that you've powered up. If you end up pulling something that can spread like a Kyurem, even better. Overall, Bisharp is a worthy Pokemon for Limited, and should easily make its way into decks running Darkness or in need of a cheap, efficient attacker.

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