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Pojo's Pokémon Card of the Day

 

Cofagrigus #47

Noble Victories

Date Reviewed: Jan. 19, 2012

Ratings & Reviews Summary

Modified: 1.75
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Cofagrigus 47/101 (Noble Victories)

I dunno, you wait two sets for the first Cofagrigus Pokémon card, and then two come along at once . . . This one is the ‘rare’ version (yesterday’s card was an uncommon), and that usually means it will be better. Will that be enough to make it playable? Let’s take a look.

When it comes to Basic stats, the two versions are pretty similar: both are Stage 1 cards with a low-ish 90 HP. The Dark Weakness is pretty good at the moment (you sometimes see Absol Prime techs, but that’s about it), but will likely end up being irrelevant: you don’t really need to hit for Weakness to KO 90 HP Pokémon these days. The Retreat cost of two is a slight improvement on the other Cofagrigus, but still a bit of a pain.

Cofagrigus’ Ability, Durable Body, will bring back memories for anyone who remembers the olden days of Pokémon, as it has basically the same effect as Focus Band. If Cofagrigus would be knocked out by damage, then you flip a coin and, if heads, it survives with 10 HP remaining. Note that this effect does not apply if it is KO’d by Status Condition damage (Poison and Burn) or damage counter placement (like Gengar Prime’s Cursed Drop or Chandelure’s Cursed Shadow). Is it any good? Well, it gives Cofragrigus a 50-50 chance of surviving every turn, but that would only be useful if it did something worthwhile while it was active.

Unfortunately, Cofagrigus’ only attack, Ambush, is very mediocre (to put it nicely). For one Psychic and one Energy of any Colour, you get 40 damage and a coin flip for another 20. With this level of damage output, you would need Cofagrigus to survive at least three turns with Durable Body flips before it could KO a 130 HP Pokémon (such as a Dragon or a lot of Stage 2 Pokémon), and that is just too much to ask from your luck.

The old Focus Band card was effective for two main reasons. Firstly it was played with the old Baby Pokémon that already required a coin flip to be attacked, which meant an opponent then needed double heads to get a KO. Secondly, it was used on Pokémon that had relatively decent attacks for their time (like Tyrogue from Neo Destiny). Cofragrigus doesn’t have any of these good things going for it: basically you end up hoping to flip heads so you can use a poor low damage attack every turn. That’s not really much of a strategy, is it?

Rating

Modified: 1.5 (needed a better attack to make the Ability worthwhile)

Limited: 3.75 (was incredibly annoying at prerelease)

virusyosh

Hello once again, Pojo readers! Today we're going to review another iteration of the Pokemon represented on yesterday's Card of the Day. Today's COTD is Cofagrigus #47 from Noble Victories.
 
Cofagrigus is a Stage 1 Psychic Pokemon. Aside from Gothitelle, Mew Prime, and the soon to be very popular Mewtwo-EX, Psychics aren't seen all that often in Modified. 90 HP is fairly standard for a Stage 1, and Cofagrigus should be able to take at least one weaker hit (although its Ability helps it take hits, but more on that later). Darkness Weakness is fairly good for Modified, as very few Darkness-types see play right now, save the rare Zoroark or Hydreigon. Finally, Cofagrigus unfortunately as no Resistance, and a decent Retreat Cost of 2.
 
This particular Cofagrigus has an Ability and a single attack. Durable Body, the Ability, acts sort of like a Focus Band: If Cofagrigus would be KO'd by damage from an attack, you flip a coin. If heads, Cofagrigus is left with 10 HP instead. Denying an opponent a Knock Out is very good, however the coin flip adds an inevitable unreliability to this Ability, as you cannot rely on it to work for you 100% of the time.
 
In order to make good use of a Durable Body, Cofagrigus should theoretically have a strong attack to tank with. Unfortunately, this is not the case. Ambush starts off with a decent 40 damage for a Psychic and a Colorless, and can do 20 more damage if you flip heads. While 60 damage for two Energy is by no means bad, it's still a bit for today's high-powered standards.
 
Modified: 2/5 Cofagrigus probably won't see much play in Modified, but it isn't totally useless, either. Durable Body is interesting but unreliable, and Ambush is fairly lackluster. Overall, Cofagrigus doesn't do enough to separate it from its other Psychic-type brethren, so it probably won't see a whole lot of play.
 
Limited: 3.75/5 Cofagrigus is surprisingly good here. While unreliable, Durable Body can really throw a wrench into your opponent's plans, and Ambush is well-costed for this format and can fit into a wide variety of decks. Cofagrigus is also a Stage 1, meaning it shouldn't be that difficult to get out. Low HP may also be of some concern, but if you are able to get one out, it could be fairly difficult to stop, especially if you are a good coin flipper.


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