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Pojo's Pokémon Card of the Day


Bellossum #4

- Boundaries Crossed

Date Reviewed: December 4, 2012

Ratings & Reviews Summary

Modified: 1.95
Limited: 2.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Bellossom (Boundaries Crossed)

Poor Bellossom – she might be old school (Generation II), but in my mind, she is eclipsed by the similar, but much more prettyful, Lilligant, my favourite of all the Unova Pokémon. I guess it doesn’t help that she is an extra evolution tacked onto the Vileplume line. Oh well, let’s see if she has anything to offer in the TCG.

Being a Stage 2 is not a good start. In this format, Stage 2s either need to offer tremendous support (Hydreigon DRX, Blastoise BCR) or extremely cheap attacks and a great Ability (Empoleon DEX, Chandelure NVI) to be worth considering. It doesn’t help that Bellossom only has 110 HP, meaning that a Darkrai-EX with Dark Claw, or a Tornadus-EX with a PlusPower will be undoing all the work it took to get Bellossom out in one attack. On the plus side, the Retreat cost of one is pretty good, and the Grass Typing means she would hit Terrakion NVI plus most things in a Blastoise/Keldeo deck for Weakness. Oh, and she Resists Water too!

But should Keldeo-EX players be worried about Bellossom as an attacking force? Grass Knot is decent enough in some situations, doing 10 damage for one Grass Energy, plus another 20 for each Energy in the Defending Pokémon’s Retreat cost. Against a fatty that has Weakness like Terrakion or Blastoise, that’s a OHKO, and it will also hit Keldeo for a very nice 100 damage. Less impressive is Petal Dance. For one Grass and two Colourless Energy, you get to flip three coins and do 50 damage for each heads. You could use Victory Star Victini to help you out I suppose, but this kind of attack is so luck dependant that it’s strictly a desperation move, rather than something you want to employ as a main strategy. Oh, and there’s an on-theme but totally unnecessary drawback: after using Petal Dance, Bellossom is Confused.

So, what we have here is a card that can be moderately effective against one popular deck and completely useless against most other things. Bellossom isn’t doing anything against Pokémon which have their Retreat costs reduced by Skyarrow Bridge or Darkrai-EX’s Ability, and even against Blastoise and friends . . . let’s be realistic: we are talking about a low HP Stage 2 here – it’s not really going to be either practical or effective to tech this into your deck.


Modified: 1.75 (don’t get sucked in by the situationally useful attack)

Limited: 2 (not enough reward for the trouble of getting a Stage 2 out)

Jebulous Maryland Player

Bellossom is a Stage 2 Grass Pokemon with 110 HP.  It is weak to Fire, resistant to Water, and has a retreat cost of 1.  It is searchable by Level Ball.
'Grass Knot' costs 1 Grass and does 10 damage plus 20 more for each cost in the Defending Pokemon's retreat.  For 1 Grass, the damage output can be very good.  Against 1 retreat Pokemon, 30 damage for 1 is okay (not good because it's Stage 2).  Against 2 retreat Pokemon, it does 50, which is better for 1 damage.  Though 50 to a Mewtwo EX isn't going to do much.  It does 70 against a Pokemon with 3 retreat, so that is good if you are Catcher-stalling them.  You get the picture... though I need to mention how this attack destroys Terrakions.
'Petal Dance' costs 1 Grass and 2 colorless energy.  It does 50 times the number of heads from 3 flips.  Now Bellossom is confused.  I'm still not a fan of flippy attacks, so this one is mediocre.  The confusion effect though... it's not really a negative seeing as how its retreat is 1 and you can just do that.  It is a little negative in the fact that it is something you have to deal with.
So this card is screaming to pair with Jellicent in this set.  One problem is that not everything has high retreat to start with.  You would have build up a Bellossom and multiple Jellicent to do tons of damage.  And Darkrai EX... that just kills the whole strategy of the deck.  Especially with Darkrai EX being played everywhere.  The deck would be fun to play with; no where near competetive.
Modified: 2/5
Limited: 2.5/5
Combos With:  Jellicent
Questions, comments, concerns: jebulousthemighty@yahoo.com


Greetings once again, Pojo viewers! Today we're reviewing a new Grass-type Pokemon from the Boundaries Crossed expansion. Today's Card of the Day is Bellossom.
Bellossom is a Stage 2 Grass Pokemon. Grass-types generally don't see a whole lot of play, however, there has been an influx of Shaymin-EX and Virizion usage into the Modified metagame now that Blastoise/Keldeo is a very popular deck.110 HP is slightly substandard for a Stage 2, as many commonly-played Pokemon will easily OHKO Bellossom, such as Hydreigon or Keldeo-EX (with four Energy), as well as being a 2HKO for many others. Fire Weakness isn't such a big deal right now as the type is largely dead, Water Resistance is great against Keldeo and Blastoise (though they still can OHKO with enough Energy), and a single Retreat Cost is easily payable without setting you back too much.
Bellossom has two attacks. Grass Knot starts off at 10 damage for a single Grass Energy, and does 20 more damage for each Colorless Energy in the Defending Pokemon's Retreat Cost. This attack is excellent against Blastoise/Keldeo, as it can easily OHKO Blastoise and 2HKO Keldeo-EX, with that 2HKO changing to a OHKO if you also have a Vileplume, Bellossom's evolutionary partner, in play. Petal Dance, the Flower Pokemon's second attack, allows you to flip three coins, dealing 50 damage times the number of heads for a Grass and two Colorless Energy. This attack also has the relatively bad side effect of Confusing Bellossom after use, and given that it's an unreliable flip attack,  you'll be better off sticking with Grass Knot.
Modified: 2/5 Bellossom has some potential use as an anti-Blastoise/Keldeo tech in Modified. Grass Knot does severe damage to both of those Pokemon, and using Vileplume guarantees the OHKO. It is also notable that Grass Knot easily takes out the commonly played Terrakion NVI, as well. While not very strong against the rest of the metagame, if you absolutely hate Blastoise, Keldeo-EX, and Terrakion, Bellossom can work very well in a deck with Vileplume against these threats.
Limited: 3.5/5 Bellossom is pretty good in Limited, but it's not quite as effective as some other Stage 2s. Grass Knot pulls its weight quite effectively here, but Petal Dance, while possibly dealing tons of damage, is unreliable and makes Bellossom confused to boot. Therefore, while Bellossom can still be plenty powerful in this format, care must be taken to ensure that you don't Knock Out yourself with Confusion. If you manage to avoid this pitfall, Bellossom should do quite well for you.
Combos With: Vileplume BCR

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