Pojo's Pokemon news, tips, strategies and more!

Pokemon Home


Price Guide Set List

Message Board

Pokemon GO Tips

Pokemon News

Featured Articles

Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play

Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel

GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week

E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual

Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar

- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List

Featured Articles

Pojo's Toy Box

Books & Videos


Advertise With Us
- Sponsors


About Us
Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Boundaries Crossed

Date Reviewed:
December 11, 2012

Ratings & Reviews Summary


Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jebulous Maryland Player

Tangrowth is a Stage 1 Grass Pokemon with 130 HP.  It is weak to Fire, Resistant to Water, and has a retreat of 4.  It is searchable by Heavy Ball.
'Hundred Furious Lashes' costs 1 Grass energy and does 30 times the amount of Grass energy attached to it.  Then it can't use the move next turn.  The damage output is okay, if it had been any energy it would have been better (so DCE could power it up quicker).  It also doesn't hep with Mewtwo EX existing... putting lots of energy on your Pokemon is asking for a Mewtwo to swoop in.
'Mega Drain' costs 1 Grass and 3 Colorless energy.  It does 70 damage and it heals 30.  Not a good move at all.  If you are running a Grass deck, those 4 energy would be Grass and you'd use the previous attack for 120.  I guess it could be helpful to heal off any damage taken in between 'Hundred Furious Lashes', but odds are the opponent will either do 90, 110, or OHKO it.
This isn't a competitive card.  The attack limitations are never really good, and this being a Stage 1 Pokemon without an ability means it'll probably be Knocked out before it can serve its purpose.
Modified: 2/5
Limited: 2/5
Combos With:  ...

Baby Mario
2010 UK National

Tangrowth (Boundaries Crossed)


I love the flavour text on this card: ‘Even if one of its arms is eaten, it’s fine’. That’s reassuring to know, and I just thought I would put it out there.


Tangrowth is a Stage 1 Pokémon with a very nice 130 HP. Of course it’s not great by EX standards but hey, it’s as good as the average Stage 2 and there’s not a lot that will take it out in one hit, especially as it has Weakness to a Type (Fire) that you don’t see much (or at all) in the current format. Water Resistance could be handy too, considering the popularity of Blastoise/Keldeo decks, while the fact that it hits them for Weakness is good news as well. The one (predictable) disappointment is the very hefty retreat cost of four. Heavy Balls and Switches are recommended if you want to use this Pokémon.


The first attack is the weird and wonderfully named Hundred Furious Lashes. This has a nominal cost of one Grass Energy, but really requires a bit more than that as it does 30 for each Grass Energy attached. In theory, this could be hitting for huge amounts of damage (6 Energy and it will be OHKOing an EX!), but in practice it’s nowhere near as good as you would think. Grass has no real Energy acceleration at the moment, forcing you to attach manually. The end result? Tangrowth will get KO’d before it can do anything really decent. The worst part is that it can’t use the attack on consecutive turns (unless you switch it in and out), so even if you do get enough Energy for the big hit, you will struggle to get the best use from it. If you really wanted to go down this route, both Mewtwo-EX and Keldeo-EX offer much more effective ways to ramp up the damage with Energy attachments as they benefit from acceleration (Blastoise for Keldeo, anything for Mewtwo).


Tangrowth’s second attack, Mega Drain, is clearly supposed to have some kind of synergy with the first. For four Energy (only one must be Grass), it does 70 damage and heals 30. I guess the idea is that you hit for a ton of damage with Hundred Furious Lashes on one turn, and heal up with Mega Drain on the next, thus keeping Tangrowth alive for . . . well, not very long actually. It isn’t going to survive 2 Night Spears from Darkrai, and I shudder to think what Mewtwo-EX would do to it with all that Energy attached.


And there’s the problem. Tangrowth just isn’t equipped to go toe-to-toe with the big boys of the format right now. It’s waaaaaay too slow and doesn’t have enough durability to counteract that. This card is only worth remembering for future discussions about strange and slightly inappropriate attack names. It’s not going to have any impact on the actual game.




Modified: 1.75 (awww . . . who wouldn’t want to announce an attack called Hundred Furious Lashes?)

Limited: 4 (quite good here: a decent tank that you can just build up as a sweeper)

CopyrightŠ 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.