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Vs. System

Pojo's Pokémon Card of the Day



- Boundaries Crossed

Date Reviewed:
December 10, 2012

Ratings & Reviews Summary

Modified: 2.25
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Jellicent (Boundaries Crossed)

Hello and welcome to another week on Pojo’s CotD. Christmas is just around the corner, and that means that soon we shall being doing our top 10 countdown of the best cards of the past year. Before then though, we still have some unfinished business with Boundaries Crossed.

We kick off the week with Jellicent, which may seem like a friendly, harmless Mr Pringle lookalike, but is in fact (according to various flavour texts) the homicidal psychopath of the seas: destroying ships and making castles for itself out of the wreckage. Will it be similarly terrifying to play against in the TCG?

Of course not. It’s just a piece of cardboard after all. It’s also a Stage 1 with 110 HP, which puts it just in range of some common attacks (Darkrai-EX w/ Dark Claw, Tornadus-EX w/ PlusPower, Keldeo-EX w/ three Water), but is solid enough I guess. Lightning Weakness is ok at the moment too, with only the occasional Zekrom seeing play as a tech. The Retreat cost of three is offputting though, so better bring some Switches.

The most interesting thing about Jellicent is the Ability, Stickiness. This adds one to the Retreat cost of all your opponent’s Pokémon. What’s more, it stacks so that if you have two Jellicent out, the Retreat cost is two more, and so on. This is useful for general disruption, but has a number of specific applications too: it severely messes with Eelektrik decks which like to use Skyarrow Bridge to switch Pokémon between attacks to charge them with Dynamotor. It’s worth mentioning though that any effect which sets a retreat cost to zero (like Darkrai-EX’s Dark Cloak Ability) will not be affected by Stickiness. This pretty much robs Jellicent of a lot of usefulness, considering how much play Darkrai is getting, and leaves those dreams of partnering him with attack lock cards like Cobalion NVI or Beartic EPO in ruins.

As an attacker, Jellicent isn’t much to write home about: Eerie light costs three Energy and does just 40 damage plus a coin flip for Confusion. I suppose there is some synergy with the Ability (Confuse and make it tough to retreat out of it), but that’s a very flip dependent kind of lock and you are better off using other attacks. At the end of the day, Jellicent is an interesting enough card with a bit of potential: it’s just unfortunate that it is completely countered by the most popular Pokémon in the current format.


Modified: 2.25 (All your neat combos . . .wrecked by Darkrai)

Limited: 3.5 (Decent HP, and prevent players retreating for Prize denial is very useful)

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