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Pojo's Pokémon Card of the Day


Top 13 Pokemon Cards of Dragon Exalted:

- #8 Terrakion EX

Date Reviewed: August xx, 2012

Ratings & Reviews Summary

Modified: 4.0
Limited: 4.5

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below


Happy midweek, Pojo readers! Today we're going to review another new EX from Dragons Exalted, which also happens to be in #8 in our Top 10 countdown. Today's Card of the Day is Terrakion-EX.
Terrakion is a Basic Fighting Pokemon-EX. Fighting-types have a huge niche in the new BW-on Modified, where both Eelektrik variants and Darkrai-EX are incredibly popular Pokemon with Fighting Weakness. As a Pokemon-EX, you can expect Terrakion to have a massive HP stat coupled with either good attacks or interesting abilities. 180 HP is absolutely massive, meaning that Terrakion will easy take a nonboosted hit from most major attackers. Grass Weakness is practically a nonfactor in the current metagame, with Accelgor being the only Grass type seeing consistent play (though others are using Virizion NVI as well). Sadly, Terrakion has no Resistance, and a Retreat Cost of 3 is huge but expected: use Switch to get Terrakion out of the Active spot.
Terrakion-EX has two attacks. Rock Tumble does 50 damage for a Fighting and a Colorless while ignoring Resistance, which is a solid first attack (though somewhat unspectacular for a Pokemon-EX). This attack is definitely good to use for some no-nonsense damage while you're waiting to power up the real reason to use Terrakion, Pump-Up Smash. The second attack does 90 damage for two Fighting Energy and a Colorless, but also allows you to attack two Basic Energy cards from your hand to your Benched Pokemon in any way you like. Energy acceleration is very powerful in any form, and Terrakion-EX certainly does not disappoint. While the Energy must be Basic and in your hand to attach, Terrakion-EX fits nicely into Quad Bulls builds to power up your benched Terrakions faster without having to use Exp. Share (though you'll still probably want to, anyway). Of course, that doesn't mean that you can't use Terrakion in other situations, where Pump Up Smash's combination of decent damage and Energy acceleration will be a welcome addition to most Fighting builds.
Modified: 4/5 With advantageous typing and abusable attacks, Terrakion-EX has a real shot at being a dominant force in the Modified metagame. While Rock Tumble isn't anything special, Pump-Up Smash combined with 180 HP make for a formidable opponent that will give opposing Darkrai-EX and Zekrom-EX fits, as Pump-Up Smash will OHKO both if they don't have Eviolite attached, which is very impressive. Overall, Terrakion's unique combination of Energy acceleration and Fighting typing will certainly see play in the format.
Limited: 5/5 Like most Pokemon-EX, Terrakion will generally be an auto-include into your deck. 180 HP is incredibly difficult for your opponent to get past if they don't have an EX of their own, and both attacks are fairly good here: Rock Tumble deals solid, cheap damage, and Pump-Up Smash gives a powerful form of Energy acceleration matched with good damage. If you manage to pull a Terrakion-EX, be sure to use it here.

Jebulous Maryland Player Terrakion EX
Terrakion EX is a Basic Fighting Pokemon with 180 HP.  It is weak to Grass and has a retreat cost of 3.  Heavy Ball will fetch this guy (as Level Ball has yet to get an EX, Heavy Ball is the best EX searcher now).
'Rock Tumble' costs 1 Fighting and 1 Colorless and does 50 damage.  It is not affected by resistance.  Honestly, I think of heavy hitting when I think of EX Pokemon attacks, and this falls a bit short.  It is good that it is only not affected by resistance (if weakness also it'd be worse).  50 damage is a decent amount for output, I just would think it'd do a bit more.
'Pump-up Smash' costs 2 Fighting and 1 Colorless energy and does 90 damage.  It has the effect of allowing you to attaching 2 basic energies from your hand to your Benched Pokemon.  Once again the damage output is decent, it won't be OHKOing much.  The effect allows for Energy acceleration, but the worse kind in my opinion.  Energy acceleration can be divided into 3 types: from the deck, from the discard pile, or from your hand (I rank them in that order). From the deck is best because it thins the deck; from the discard is second because you don't 'net' anything; from the hand is the worse because you lose cards in your hand.  That's just a quick summary, there are exceptions (like how from the hand benefits if you have a Bianca).
Anyway, you still need to have the energy in hand to accelerate.
I guess the main thing is to compare this to the normal Terrakion.
The attacks cost the same, so that makes comparison a little bit easier.  The first attack: old has potential of 90 damage (minimum 30); new has 50 damage output.  The original wins this in my opinion because the max of 90 for the energy cost is better (almost double that of the new one).  The second attack: old has 90 damage; new has
90 plus energy acceleration.  The second is obviously better.
So now we come to an impasse.  Terrakion EX has 50 more HP, can accelerate energy, but gives up 2 prizes.  The normal Terrakion (I do realize I've been using new and old instead of EX and non-EX, but I give you some credit in knowing what I mean) can get in a quick 90 and gives up 1 prize.  My solution: playtest.  I don’t like using Terrakion, and the EX version gives me no reason to start running it.
Try interchanging them to see if it makes a difference.
Modified: 4/5
Limited: 4/5
Combo's With: ...
Questions, comments, concerns: jebulousthemighty@yahoo.com

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