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Pojo's Pokémon Card of the Day


Jellicent #31

Noble Victories

Date Reviewed: April 5, 2012

Ratings & Reviews Summary

Modified: 1.50
Limited: 3.15

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Jellicent (Noble Victories)

I dunno about you, but I love Pokémon card flavour text. It’s a little glimpse into a world of sinister weirdness that lurks behind the cute children’s card game. Take Jellicent for instance: he looks like a fun sort of guy with his little crown and excellent moustache, only the flavour text implies that he is in fact a kind of high seas mass murderer, responsible for the deaths of hundreds of sailors (‘all sunken, all lost, all vanished’).

Jellicent is a Stage 1 Pokémon with 110 HP. This used to be good, but is now under the threshold for easy kills from Reshiram and Zekrom so . . . yeah it’s no longer anything special. That Lightning Weakness doesn’t help in a Lightning-infested metagame, and the Retreat cost of three is pretty brutal. Certainly something you would never want to pay.

As a bonus though, Jellicent does come with an Ability. Unfortunately, it’s not a very effective one. Cursed Body states that if Jellicent is damaged by an attack (even if it gets KO’d), the Pokémon who attacked it is now confused. Back in the day when you couldn’t just retreat out of confusion without a risky coin flip, this could have been decent(ish), but now it just isn’t that significant. An opponent will just attack with a Pokémon that has a low Retreat cost (or none at all, thanks to Skyarrow Bridge) and carry on attacking as normal. The Ability gives you a very mild level of disruption, but nothing that foes beyond being a slight nuisance to any opponent.

Jellicent’s only attack is a Hydro Pump variant which costs two Energy of any Colour for a distressingly low base damage of 10. As is usual with this type of attack, it adds 10 more damage for each Water Energy attached to the Pokémon, so if you pay the cost with [W], you are hitting for a very unimpressive 40. In fact to achieve anything like a reasonable damage output, you would need to use Feraligatr Prime and commit ridiculous amount of Energy to a low HP Pokémon. Want to KO a Zekrom, for example? That takes TWELVE Water Energy! Fancy taking on a Mewtwo-EX with Eviolite attached? Great, now you need EIGHTEEN! Even hitting as hard as a Basic like Tornadus EP means loading an absurd amount of Energy on to a relatively weak Stage 1.

Of course that’s ridiculous, and you would have to be completely mental to try and take on Zekroms and Mewtwos with a Pokémon like Jellicent, but quite honestly, that’s the kind of task that attacking Pokémon need to be able to perform at the moment. The fact that Jellicent is so utterly incapable of doing it means that he’s going to be spending his time in the binder, rather than in any deck.


Modified: 1.5 (shamefully underpowered)

Limited: 2.5 (Quite like the Ability here, though the low damage still lets him down)


Hey once again, Pojo readers! Today we're reviewing the Noble Victories version of everyone's favorite Water/Ghost type from Unova. Today's Card of the Day is Jellicent.
Jellicent is a Stage 1 Water Pokemon. Aside from the rare Kyurem and Kyurem-EX, Water doesn't see any play, primarily due to the commonness of Lightning and Grass, the type's two primary Weaknesses. 110 HP is fairly good for a Stage 1, as this means that Jellicent should be able to survive a single, weaker attack. Lightning Weakness is terrible against the likes of Zekrom, Zapdos, and Zebstrika. no Resistance is to be expected, and a Retreat Cost of 3 is gigantic, so be sure to use something like Switch to get this jellyfish out of the Active spot.
Jellicent has an Ability and a single attack. Cursed Body automatically Confuses your opponent's Pokemon when they damage you with an attack, which is a bit of an annoyance in Modified but a major pain in Limited. In Modified, there are too many Pokemon out there with free Retreat right now, making Confusion not so useful. In Limited, however, where retreating is difficult and resources are scarce, Cursed Body will likely have your opponent in fits, as the 30 self damage can be a major factor in this format.
Hydro Pump, Jellicent's attack, starts off at 10 damage for two Colorless Energy, but does 20 more damage for each Water Energy attached to Jellicent. Therefore, in a Water deck, Jellicent will start off at 50 damage for two Energy, which is just about average for the game today. Samurott BW generally does this sort of attack better, and has built-in damage reduction as well. That being said, Jellicent could be worth running if Confusion can become a bigger factor, and it pairs well with Feraligatr Prime.
Modified: 1.5/5 Jellicent is mostly outclassed by Samurott here, which by itself doesn't see any play. The format isn't kind to Jellicent right now either, with Lightning Weakness being almost an absolute deal breaker. It's a shame that Jellicent doesn't have more HP, or that the attack doesn't deal more damage - this Pokemon could have a lot of potential.
Limited: 3.75/5 Jellicent is great in Limited, but especially shines in a Water deck. Cursed Body is ridiculous here, as Confusion can be absolutely devastating to the opponent. Hydro Pump has Colorless Energy requirements, but works much better when combined with Water Energy, as the damage output can steadily increase. Overall, keep away from Jellicent in Modified, but use it early and often in Limited.
Combos With: Feraligatr Prime

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