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Pojo's Pokémon Card of the Day


Starmie #24

Next Destinies

Date Reviewed: April 16, 2012

Ratings & Reviews Summary

Modified: 1.87
Limited: 4.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Starmie (Next Destinies)


Hello and welcome to another week of card reviews here on Pojo. We’ve still got plenty of Next Destinies stuff to get through while we wait for the next set, so let’s get down to business.


We kick off the week with Starmie, a Pokémon which has a pretty high speed stat in the videogame, which the card designers usually translate into low attack costs and free Retreat – both of which this Starmie has. Very welcome they are too, because as a Lighting-Weak, 90 HP Stage 1, Starmie is going to need all the help it can get.


Starmie’s first attack, Confuse Ray, costs just a single Energy of any Colour and does exactly what you would expect: Confuses the Defending Pokémon. The days where Confusion was a great Status Condition (you had to flip to Retreat) are long gone now: cards like Switch and Skyarrow Bridge make Retreating out of Confusion an easy option for most decks and at best this attack is likely to cause your opponent no more than mild annoyance. Still, it’s better than nothing, and could buy Starmie a turn if your opponent isn’t able to easily Retreat their Pokémon.


Not entirely sure why you would want to be stalling with this card though, as the second attack, Swift, also costs just a single Energy (Water this time) and actually does damage. In fact it does 50 points of damage, which is terrific value on a Stage 1. The effect text on the card does give it some upsides and downsides though. On the upside, it is not affected by Resistance or any effects on the Defending Pokémon, so it has a way around things like Donphan Prime’s Exoskeleton, Unfezant BW’s Fly attack, Special Metal Energy, and Eviolite. On the downside, it is also unaffected by Weakness, so can’t exploit that particular mechanic against Water-Weak Pokémon like Typhlosion, Reshiram, Emboar, and that Donphan I just mentioned.


So . . . all that Starmie offers in the end is a cheap, but low-damage attack which isn’t really going to trouble those massive HP Basics that are dominating the format right now. This, combined with Starmie’s lack of durability means it really doesn’t have much of a use in Modified, not even as an anti-Fire or Donphan tech (what’s the point of a tech that can’t target Weakness?) This is a card that seems pretty much designed for Limited play, where its low-cost attack can actually do sufficient damage in a slow format. Play Starmie there, or not at all.




Modified: 1.75 (the attack may be cheap but like most things in life, you get what you pay for)

Limited: 4 (fast and efficient, this is where Starmie shines)

Welcome back, Pojo readers! I hope all of you did well at Regionals if you attended this weekend, and if not, I hope that you had a great weekend anyway! This week we're going to review some Water-types from Next Destinies, so be sure to check back each day to see our reviews. Today we'll kick things off by reviewing a Gen I Pokemon that's been popular since it was first revealed. Today's Card of the Day is Starmie.

Starmie is a Stage 1 Water Pokemon. The only commonly played Water-types in Modified right now are Kyurem and Kyurem-EX, and even then, the ice dragon variants aren't seeing a whole lot of play these days. 90 HP is now standard for a Stage 1, which puts in in the range where a Pokemon can take a weak attack, but unfortunately falls in one hit to many of the metagame's bigger hitters. Lightning Weakness is a big problem for Starmie, as Zekrom is very popular and should stay that way for a long time. Starmie also has no Resistance and free Retreat, which is always great.

This Mysterious Pokemon has two attacks. Confuse Ray automatically Confuses the Defending Pokemon for a single Colorless Energy. This can be a decent stall tactic in Limited, but isn't worth using in Modified, where you really should be doing damage when you attack, especially with your Evolutions. Additionally, Confusion isn't that great in Limited due to the prevalence of constant switching, either with Switch, or retreat aided with Skyarrow Bridge. Swift is Starmie's form of offense, dealing a whopping 50 damage for a single Water Energy, but this damage isn't affected by Weakness, Resistance, or any other effects, so no dealing 100 damage for a single Energy to Reshiram and its ilk. Due to its not hitting Weakness, Swift's power level is a bit too low for Modified, where big basics are the norm and Swift will barely dent them. In Limited, however, 50 damage can be really devastating for a single Water Energy, provided your opponent doesn't have an answer (or a Pokemon-EX).

Modified: 2/5 50 damage for a single Energy and free Retreat are very good in any format, but Swift ignoring Weakness pretty much stops Starmie from seeing much play as a tech. A bad Weakness doesn't really help, either.

Limited: 4/5 Starmie can fit into pretty much any deck that runs a few Water Energy, as a free Retreater with a cheap and effective attack is great in Limited, even if it doesn't hit for Weakness. If you're running Water in any fashion, try Starmie out. You probably won't be disappointed.

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