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Pojo's Pokémon Card of the Day


Simisear #19

Emerging Powers

Date Reviewed: Sept. 21, 2011

Ratings & Reviews Summary

Modified: 1.13
Limited: 3.13

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National


Ok, I was getting a bit bored of the Monkey Trio on BW cards until I saw the artwork of Simisear strutting along in classic ‘haters gonna hate’ pose. Too funny.

The BW Simisear was actually a halfway decent card, able to spread damage effectively for a cheap cost. It didn’t see much play because spread is not a particularly good strategy right now (spreading damage to Zekrom and Reshiram in particular is committing suicide via Outrage), and being a pretty frail Pokémon, it is not likely to get sufficient damage on the field before it hits the discard pile.

Unfortunately, this Simisear is even less likely to see play than the last one. Yep, like the other Monkeys in Emerging Powers, this card is designed to be used in some kind of all-Monkey Trio gimmick deck that is only slightly more competitive than playing Base Set Gastly + 59 Psychic Energy. What you have here is frail 90 HP Stage 1 with some very mediocre attacks whose weird off-type Energy requirements make them even worse.

Take Water’s Power, for example. This attack does 30 damage and inflicts Sleep for [C][C]. That wouldn’t be complete rubbish if you could use DCE, but no: if you want the effect you have to attach Water Energy. Congratulations – this Pokémon is now slower and harder to power up! The second attack, Flamethrower, suffers from the same problem. With a cost of [F][C][C], and needing a discard, it would also be DCE-compatible . . . unless you had attached a Water Energy to try and use Water’s Power first *sigh*.

The whole concept of a ‘four corners’ style deck with the Monkeys may be cute, but it’s essentially unworkable. Because of this, I’m not even sure I can call it a ‘fun’ deck. It’s not fun to have your deck of low HP Pokémon run more slowly than it needs to, is it?


Modified: 1.25 (just an ill-conceived gimmick)

Limited: 2.75 (probably works as a decent tech in a deck running Water)


Happy midweek, Pojo viewers! Today we're going to continue our Emerging Powers reviews by reviewing a new version of one of the monkey trio from the new set. Today's Card of the Day is Simisear.

Simisear is a Stage 1 Fire Pokemon. Fire Pokemon are very common in our current Modified metagame, with Reshiram, Typhlosion, and Emboar all being common sights. That being said, due to Reshiram's ubiquity as a hard-hitting Fire-type, Simisear is already competing for some crowded space. 90 HP is about average for a final evolution Stage 1, although it's sadly too low to be of any real competition in Modified. In Limited, though, 90 HP is quite decent. Water Weakness isn't that big of a problem right now in Modified, but look out for Beartic and Samurott. Simisear also has no Resistance and a Retreat Cost of one.

This fire monkey has two attacks, Water's Power and Flamethrower. It's very similar to the other monkey trio evolutions in Emerging Powers. Water's Power does 30 damage for two Colorless Energy, and if Simisear has a Water Energy attached, the Defending Pokemon is now Asleep. This works rather well in Limited, although it doesn't do quite enough damage in Limited. Flamethrower deals 70 damage for a Fire Energy and two Colorless, making you discard an Energy attached to Simisear. This attack is interesting in that you can discard any kind of Energy, making it quite splashable for Limited. However, in terms of Modified, Simisear is greatly outclassed by Reshiram, which has more HP, is a Basic, and deals more damage for the Energy costs.

Modified: 1/5 Simisear is totally outclassed by Reshiram, so if you were going to use Simisear, just use Reshiram instead. It may be fun in a League deck based around the monkey trio or something, but it doesn't have real tournament potential.

Limited: 3.5/5 Simisear is quite nice in Limited. Colorless Energy requirements are always good in Limited, and Simisear is one of the very rare Fire-types in Emerging Powers, a set where Grass-types are incredibly common. Therefore, it makes it quite easy to splash some Pansears and Simisears into your Modified deck in order to combat Grass-types. Pansear makes for a good starter, and Simisear's attacks are decent in Limited, especially Flamethrower. If you pull or draft one in Limited and need an answer to Grass-types, definitely give Simisear a look.

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