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Yu Yu Hakusho
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Vs. System

Pojo's Pokémon Card of the Day


Sigilyph #42

Emerging Powers

Date Reviewed: October 6, 2011

Ratings & Reviews Summary

Modified: 1.90
Limited: 3.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Sigilyph 42/98 (Emerging Powers)

Today’s weird Inca-bird-Unown thing has beautiful artwork from the illustrator known as ‘match’. Ok then.

It has the same stats as the other version in the set: ok-ish HP, reasonable Retreat cost, bad Lightning Weakness, but a handy Resistance to Fighting. Psychic Pokémon that aren’t Weak to their own Type are a rarity in Pokémon and can be useful techs against the Psychic Pokémon that are . . . so let’s see if Sigilyph fits the bill.

Quick Turn is nothing special, in fact it’s pretty poor. One Psychic Energy gets you two coin flips for 10 damage on each heads. Even if you get lucky, 20 for one isn’t brilliant when you consider that Evolving Basics like Minccino EP and Zorua BW can manage 30 for just one heads flip. Psychic Assault is a bit better though. For three Energy of any Colour (so Sigilyph is both Double Colourless compatible and splashable if you don’t run Psychic), you get a disappointing base damage of 40, but a bonus of an extra 10 damage for each damage counter on the Defending Pokémon.

Right now, that makes Psychic Assault pretty useless. The only Psychic Type that sees much play is Gothitelle, and that will never have any damage counters on it as it is always paired with Reuniclus BW for that very reason. Even if more Psychic Pokémon do enter the metagame, the low base damage of Sigilyph’s attack make a OHKO, even with Weakness, very unlikely. Despite being much more prettyful, this is the lesser of the two Sigilyphs from Emerging Powers.


Modified: 1.5 (if Psychic Assault did 70 damage, we could have a playable tech. But it doesn’t, so . . . )

Limited: 2.5 (it’s a high HP Basic, and damaged Pokémon are common in this format)

Mad Mattezhion
 Professor Bathurst League Australia

Sigilyph 42/98 (Emerging Powers)
Hey TCG fans, we are back today with the second Sigilyph card in this set. While yesterday's card cam so close to making the grade but lacked a niche, this card is strictly a limited bomb.
Sigilyph has the exact same stats on both cards with the exact same implications for its survival, so I'm going to be lazy and let you ready yesterday's review.
For the attacks, we start with Quick Turn. This attack has never been appreciated in the TCG, mainly because it is always accompanied by text stating "flip X coins and do X damage per heads". This has the usual drawbacks of possibly doing no damage whatsoever, but it is also usually restricted to dealing very low damage even with a full count of Heads flips. This version costs [p] and flips 2 coins at 10 damage a shot so you can definitely say it is useless (Dragons will use Outrage, Babies will survive, you get the picture).
Since Quick Turn would have been much better if it had been replaced with Reflect, the second attack is all that this Poke'mon has going for it. Psychic Assualt sounds impressive as an attack name, and the effect isn't half bad either. For [c][c][c] you deal 40 damage plus 10 more for every damage counter already on the Defending Poke'mon. While this doesn't do anything in Modified even with energy acceleration, in Limited it is a great finishing attack. A splashable Basic that can 2HKO almost anyhting in the set is a must run.
So, this version is nowhere near as good as the other card but it still gets points for Limited and for having the courage to fly around looking like it does. Maybe the next version will star in a new archetype?
Modified: 2 (it can combo with FanBoar but it won't because of Reshiram)
Limited: 5 (You will run this. End of discussion!)
Combos with: a decent first attack


Greetings, Pojo viewers! Today we're going to review another version of the Pokemon that we just reviewed yesterday. Today's Card of the Day is Sigilyph (#42) from Emerging Powers.

Sigilyph is a Basic Psychic Pokemon. In order to find a niche in Modified, Sigilyph is going to have to be able to deal with Mew Prime and Gothitelle, the two main Psychic forces in the metagame thus far. 90 HP is decent for a Basic, but will sadly be OHKOed by a majority of the metagame (Reshiram, Zekrom, Magnezone, Gothitelle with four Psychic Energy, etc.). Lightning Weakness is unfortunate against the likes of Zekrom and Magnezone, but is actually fairly decent due to being able to hit Mew and Gothitelle without being hit for Weakness back. Fighting Resistance is nice to have, although sadly it is only relevant against Donphan right now. Finally, a single Retreat Cost is payable and easily managed.

This Sigilyph also has two attacks, but it is more offensively-oriented than the version we reviewed yesterday. Quick Turn is your standard flip attack, allowing you to flip two coins, dealing 10 damage times the number of heads for a single Psychic Energy. Chances are this attack isn't going to even be that useful in Limited, let alone in Modified where the damage output is much higher. This means that Psychic Assault is going to have to be useful if Sigilyph is going to see any play. Psychic Assault starts at 40 damage for three Colorless Energy, but increases by 10 for each damage counter on the Defending Pokemon. The attack is a bit expensive, but it does have the capability to easily OHKO Mew Prime (with no damage) and Gothitelle (with two damage counters, but good luck keeping them there). Therefore, Sigilyph can serve as a budget Mew/Gothitelle counter if they are big in your area and you don't have access to a Mew Prime of your own. Just make sure that Sigilyph is performing a job that can't be performed by other Pokemon more effectively.

Modified: 2/5 This avianoid Pokemon has fringe uses as a Psychic counter, but aside from that, it won't see much play. Psychic Assault is a decent (but expensive) way of dealing with opponent Psychics, but it does have the capability of OHKOing Gothitelle, something most of the metagame can't do. Then again, since most Gothitelle decks run Reuniclus, keeping the damage counters on Gothitelle for Sigilyph to do its job can prove difficult. Even still, if you need a Gothitelle counter, don't have a Mew, and think you can get it to work, Sigilyph is definitely worth a look.

Limited: 3.5/5 Sigilyph is altogether decent in Limited. 90 HP is good for a Basic, as is Sigilyph's ability to hit for Psychic Weakness without being weak to Psychic itself. Quick Turn still isn't very useful in this format, but Psychic Assault is great due to its Colorless Energy requirements, though it is a bit expensive. If left unchecked, Sigilyph can easily 2HKO most of the Emerging Powers set with Psychic Assault, which is quite impressive.

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