67/98 (Emerging Powers)
The last time we got a
(in the previous set),
it was a rule-breaking utility tech with
a versatility we have not seen since Mew
ex LM. So . . . today’s card has a lot
to live up to.
. . .
predictably enough, it falls so far
short that you almost feel embarrassed
for it. Like
Zoroark BW, this version has a
so-so 100 HP (making it an easy KO for
Dragons); a Fighting Weakness that is
still a drawback, even though
seems to be getting less play at the
moment; and an almost irrelevant Psychic
Resistance. For some reason, the card
designers decided to give
slightly awkward Retreat cost of two,
which is higher than the far superior
BW has attacks that make you go ‘What!?
I need to check the rulings’,
has attacks that won’t get a response
better than ‘meh’.
Fury Swipes is cheap at a single Dark
Energy and gives you three coin flips
for 20 damage each.
I guess that if you flip all heads and
have a Special Dark attached, you will
do 70 for one, which would be excellent.
Unfortunately, I think we all know that
things don’t work out that way in real
life, and you will be left with a cheap
but mediocre vanilla attack almost all
Which is still probably better than what
you get with Night Daze, which is a more
expensive mediocre vanilla attack.
Doing 80 damage for [D][C][C]
might not seem terrible, but the fact is
that it isn’t very effective or
efficient. Yes, it
will OHKO most Basics and some
Stage 1s, but then so will a lot of
other, cheaper attacks on more durable
Pokémon. As for
Zoroark’s chances of sticking
around long enough to score a two-shot
KO on something big . . . like the card
itself, I don’t rate them very highly.
Modified: 1.5 (nearly useless)
Limited: 3.75 (pretty good here:
reasonable damage at a good cost)