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Pojo's Pokémon Card of the Day


Zoroark #67

Emerging Powers

Date Reviewed: Oct. 25, 2011

Ratings & Reviews Summary

Modified: 1.75
Limited: 3.13

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Zoroark 67/98 (Emerging Powers)

The last time we got a Zoroark card (in the previous set), it was a rule-breaking utility tech with a versatility we have not seen since Mew ex LM. So . . . today’s card has a lot to live up to.

. . . and predictably enough, it falls so far short that you almost feel embarrassed for it. Like Zoroark BW, this version has a so-so 100 HP (making it an easy KO for Dragons); a Fighting Weakness that is still a drawback, even though Donphan seems to be getting less play at the moment; and an almost irrelevant Psychic Resistance. For some reason, the card designers decided to give Zoroark a slightly awkward Retreat cost of two, which is higher than the far superior version.

While Zoroark BW has attacks that make you go ‘What!? I need to check the rulings’, Zoroark EP has attacks that won’t get a response better than ‘meh’. Fury Swipes is cheap at a single Dark Energy and gives you three coin flips for 20 damage each. I guess that if you flip all heads and have a Special Dark attached, you will do 70 for one, which would be excellent. Unfortunately, I think we all know that things don’t work out that way in real life, and you will be left with a cheap but mediocre vanilla attack almost all the time.

Which is still probably better than what you get with Night Daze, which is a more expensive mediocre vanilla attack. Doing 80 damage for [D][C][C] might not seem terrible, but the fact is that it isn’t very effective or efficient. Yes, it will OHKO most Basics and some Stage 1s, but then so will a lot of other, cheaper attacks on more durable Pokémon. As for Zoroark’s chances of sticking around long enough to score a two-shot KO on something big . . . like the card itself, I don’t rate them very highly.


Modified: 1.5 (nearly useless)

Limited: 3.75 (pretty good here: reasonable damage at a good cost)


Welcome back, Pojo readers! Today we'll be reviewing one of the new Darkness-type Pokemon from Emerging Powers. Today's Card of the Day is Zorua.

Zorua is a Basic Darkness Pokemon. Darkness Pokemon aren't that common in Modified these days, with only Zoroark seeing much play. However, given that Zorua is the lower form of Zoroark, there is a chance that this card may see some play. 50 HP is average for a Basic, and will hopefully not be donked most of the time (Zekrom and a Tyrogue with two PlusPowers will OHKO, but aside from that, not much else). Fighting Weakness is bad against Donphan Prime, although that would OHKO anyway. Psychic Resistance helps against Mew and Gothitelle, and a Retreat Cost of 1 is easily paid.

This little fox Pokemon has two fairly basic attacks. Ram deals 10 damage for a single Darkness Energy, which is about as average as you can get. However, it is important to note that Zorua can benefit from the damage increase from Special Darkness Energy. Rising Lunge starts at 20 damage for a Darkness and a Colorless, and can do 10 more damage if you flip heads. Not terrible, but not amazing either.

Modified: 2/5 So, which Zorua should you use in your deck? This Zorua can deal consistent damage (as opposed to the tails-fails attack of the Black and White version), but the Black and White version has the capability of doing more damage. Additionally, the Black and White Zorua has 60 HP, which is generally better for our current Modified format. Therefore, I would tend to recommend the Black and White Zorua over today's Card of the Day, but if you want consistent damage at the cost of HP, this Zorua is usable as well.

Limited: 2.5/5 Zorua doesn't do anything well enough to be used on its own, but if you draft a Zoroark, you'll have to run it.

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