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Pojo's Pokémon Card of the Day


Cincinno #85

Emerging Powers

Date Reviewed: Oct. 21, 2011

Ratings & Reviews Summary

Modified: 2.00
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Cinccino 85 (Emerging Powers)

I must admit, I really like the new Pokémon: Generation V is the best one since Generation II in my opinion. One of my favourites is the absolutely adorable Cinccino. I’m so glad that he has at least one playable card to his name already. I guess it would be a bit much to ask for two?

Cinccino is a 90 HP Stage 1 with Fighting Weakness, so don’t expect him to stick around on the Field for too long. His first attack, Captivate, enables you to switch the Defending Pokémon with one of your opponent’s Benched Pokémon . . . so it’s basically Pokémon Catcher in the form of an attack. In a different format, this could have been useful, but when we can do the same thing with a Trainer card? Not so much. Of course, the attack does have the advantage of being usable under Trainer Lock (Vileplume and Gothitelle), but even then it is inferior to the Mew Prime/Muk combo when it comes to dealing with those Pokémon.

Cinccino’s second attack is called Fluffy Tail. That’s just awesome. I don’t really care than it is only a very mediocre semi-stalling attack that does 30 damage and inflicts sleep for [C][C]. I care that it’s called Fluffy Tail. In a game full of Pokémon doing apocalyptic-sounding attacks like Earthquake, Bolt Strike, and Flare Destroy, Cinccino can come along and get the job done with Fluffy Tail. That’s just brilliant.

I wish I could rate it higher.


Modified: 1.75 (there are situations where the first attack could work for you)

Limited: 3.75 (Absolutely I would play this. A fast, disruptive, Colourless Stage 1? Every time)


Happy Friday, Pojo readers! Today we'll end our COTD week by reviewing a Pokemon that has served me well in Emerging Powers Limited at a few of the prerelease events that I've attended. Today's Card of the Day is Cinccino.

Cinccino is a Stage 1 Colorless Pokemon. Colorless Pokemon are always great to use because they can use any type of Energy for their attacks, allowing them to fit into nearly any deck. In fact, many Colorless Pokemon, including Cinccino BW and Bouffalant BW, see some play in Modified for this reason. This Cinccino from Emerging Powers has 90 HP, which is fairly standard for a Stage 1, although it can't take many hits against heavy hitters in the Modified (or even sometimes Limited) metagame. Fighting Weakness is only really a problem with Donphan Prime in Modified, but one has to look out for things like the Gigalith and Krookodile lines in Limited. Cinccino also has no Resistance and a easily-payable Retreat Cost of 1.

Cinccino has two attacks: Captivate and Fluffy Tail. Captivate has a Pokemon Catcher/Gust of Wind effect for a single Colorless Energy: you switch your opponent's Active Pokemon with one of their Benched Pokemon. Disruption of this kind is always good in Pokemon, and although Pokemon Catcher is better, there are still a few situations where this attack can be useful, such as under a Trainer/Item Lock situation. Therefore, if Gothitelle and Vileplume are heavy in your area, Cinccino may be worth considering as a tech against those two Pokemon. In Limited, chances are you'll be able to get great use out of this attack, forcing up an opponent's bench sitter to get your opponent to either waste Energy to Retreat it or get a few hits in before it is fully powered up.

Fluffy Tail is Cinccino's only form of offense, dealing 30 damage and automatically putting the Defending Pokemon to sleep for two Colorless Energy (or a Double Colorless). The attack isn't terrible, but you'll generally want other options for Modified. In Limited, 30 damage and automatic Special Conditions are good, even if the opponent's Pokemon being Asleep is a bit unreliable. Even still, Cinccino's Colorless typing makes it easily fit into any deck that needs some more disruption.

Modified: 2.25/5 Cinccino doesn't belong in every deck, but it can make a decent tech in Gothitelle and Vileplume heavy areas. That being said, Cinccino's HP is still rather low and Fluffy Tail doesn't do a whole lot of damage, so you're going to want a way to get Cinccino out of the Active Position to make sure your opponent doesn't make quick work of it.

Limited: 3.75/5 Cinccino is really good in Limited with Colorless typing and solid, disruptive attacks. Captivate is amazing in this format, and even Fluffy Tail can give your opponents problems with the automatic Asleep condition and decent damage (for Limited). Therefore, if you have a draft a Cinccino line, it's probably worth considering in Limited unless you really don't have the space.

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