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Pojo's Pokémon Card of the Day


Gigalith #53

Emerging Powers

Date Reviewed: Oct. 12, 2011

Ratings & Reviews Summary

Modified: 1.75
Limited: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Gigalith 53/98 (Emerging Powers)

So, let’s see how relevant the week has been so far by taking a look at Gigalith, the Stage 2 form of Boldore.

On the face of it, it seems pretty durable. 140 HP is nice, and Grass Weakness isn’t much of a factor right now. There are a few Pokémon that can one-shot it for quite a lot of Energy (RDL, BadBoar, Magnezone), but most will struggle and even the Unova Dragons find themselves needing a couple of PlusPowers. Unsurprisingly, the Retreat cost is disgusting. If this thing is active, you leave it there or play Switch.

Gigalith is one of those cards that has its own little combo, with the first attack meant to provide the Energy to power up the second. Shear costs just one Fighting Energy and allows you to discard the top 5 cards of your deck and attach any Fighting Energy you find there to Gigalith (note: it must be your active Gigalith, you can’t use it with a Benched one, which would have made it marginally more viable). This is difficult, not to say impossible, to accomplish effectively. There is no practical way in the game to stack Energy on top of your deck (Research Record would be the nearest thing), so you have to run a ton of the stuff, meaning much less room for consistency cards and decent Pokémon lines. Honestly, you would be much better off using Electrode Prime, which digs through the top 7 cards without wasting an attack and can be used to activate Twins when you knock it out. The second problem is that using an attack to accelerate Energy gives your opponent a turn to bring Gigalith within easy OHKO range. So you go through all the effort of stacking it with Energy, only to get off one attack before it all hits the discard pile. When you are spending that many resources, you are never going to keep up in the Prize exchange.

And what do you get for all your efforts to attach Energy to Gigalith? Well, the answer is nothing at all that justifies the amount of work involved. Rock Bullet cost 4 Energy of any Colour, but that cost is misleading as the base damage if you pay for it that way is just a pathetic 40. To make the attack worthwhile, you need to be using Fighting Energy exclusively as Rock Bullet does 20 more damage for each one attached.

Even with four Fighting though, the damage output is just 120, which is terrible value. It won’t even one-shot a Reshiram or a Tornadus (has Resistance) without some PlusPower help. Don’t be taken in by the deeply unreliable Shear: what you have here basically is a Stage 2 Pokémon that does 120 for [F][F][F][F], and that’s not good. I can think of far easier ways to output that kind of damage, and I’m sure you can too.


Modified: 1.5 (The Electrode combo might make something out of it, but it’s still a poor card)

Limited: 2 (Use Shear at all and you will likely deck out, plenty of Grass Pokémon in the set too . . .)


Happy midweek, Pojo readers! Today we're going to review the evolution of our two previous Cards of the Day, which is also gaining some steam in my area as a fun deck. Today's Card of the Day is Gigalith.

Gigalith is a Stage 2 Fighting Pokemon. As I mentioned yesterday, Fighting Pokemon are incredibly rare with the exception of Donphan Prime, meaning that there is somewhat of a niche for them in our Modified metagame (especially given that powerful threats like Zekrom, Magnezone Prime, and Zoroark all have Fighting Weakness). Gigalith has a sturdy 140 HP, meaning it should be able to take at least one unboosted hit, even from the likes of the legendary dragons and other heavy hitters. Grass Weakness is very good to have in Modified (but not so much in Emerging Powers Limited), no Resistance is unfortunate, and while a Retreat Cost of 4 is gigantic, it's not at all unexpected for this huge rock. Therefore, when building a deck with Gigalith, make sure to have a few Switch handy.

Gigalith has two attacks that work together. Shear costs a single Fighting Energy and allows you to discard the top 5 cards of your deck, attaching any Fighting Energy you find there to Gigalith. This attack provides a nice form of Energy acceleration for Gigalith, especially given that if you build a deck around this card, you'll probably be running a lot of Fighting Energy, which also works very well with Gigalith's second attack. Rock Bullet deals 40 damage plus 20 more damage for each Fighting Energy attached to Gigalith, and not only is it powered up by Shear, but it also can use Double Colorless Energy in order to hit a bit faster. While starting off at 40 damage is fairly weak especially for the cost, chances are that Gigalith will be hitting for 80-120 damage, depending on whether or not you can power it up with Fighting Energy, Double Colorless, or both. 120 damage for 4 Energy isn't that spectacular, but if you manage to somehow get 5 on there, Gigalith can OHKO many common threats, which is appealing.

Modified: 2/5 Shear provides a decent form of acceleration, but unfortunately you need to use an attack in order to do so. Additionally, Rock Bullet starts off fairly weak, and needs a lot of Energy to work. Therefore, Gigalith is much too slow to be a Tier 1 deck in Modified, but that's not to say that it doesn't have potential. However, given that there aren't really any other ways to accelerate Fighting Energy right now, Gigalith will continue to be a step behind faster decks.

Limited: 3.5/5 Gigalith is decent in Limited, but does have its drawbacks. Rock Bullet has the potential to do massive amounts of damage here, and it's very easy to build a deck around Gigalith and Shear. That being said, Gigalith is incredibly slow, and since Grass-types are incredibly common in Emerging Powers Limited, meaning that Gigalith may have trouble with powerful Grass-types in the set.

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