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Pojo's Pokémon Card of the Day


Boldore #52

Emerging Powers

Date Reviewed: Oct. 11, 2011

Ratings & Reviews Summary

Modified: 1.75
Limited: 2.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Boldore 52/98 (Emerging Powers)

Another day, another Boldore here on CotD. Of course the real question we are attempting to answer is: which one should you play in your Gigalith deck? The even bigger question – should you be playing a Gigalith deck at all? – we will look at tomorrow.

Well, this one has identical stats to yesterday’s card: ok-ish 90 HP, nice Grass Weakness, horrible Retreat cost of three. If we are going to try and separate them, it will all come down to the attacks.

Boldore’s first effort, Headbutt, is generic enough. 30 damage for two Energy of any Colour. Yes, you could accelerate that with a Double Colourless but . . . why bother? 30 damage isn’t much of a reward and using DCE means poor synergy with the Stage 2 (as we shall see on Wednesday). So far, you would have to give it to Boldore #51: Sack Down might be situational, but it’s better than this.

Hard Crash is Boldore’s other attack. For [F][C][C] you do 60 damage with a coin flip for either 20 more damage (heads) or 20 damage to Boldore (tails). Again, the fact that the attack is DCE compatible while the Stage 2 is not makes this a waste of time. On balance though, this is a very slight improvement of Boldore #51’s Power Gem, which does an effect-free 80 damage, but costs another Fighting Energy to do it.

So, which one should you play? Well preferably, you would just use Rare Candy. Neither Boldore has much to offer, but it would probably just about give the edge to #51 for having an attack that could just possibly be useful in some obscure situations.


Modified: 1.5 (less interesting than the other one)

Limited: 2.25 (fairly solid, but definitely nothing to get excited about)


Welcome back, Pojo readers! Today we are continuing our reviews of the new Emerging Powers expansion by reviewing a second iteration of the card that we reviewed yesterday. Today's Card of the Day is Boldore (#52).

Boldore is a Stage 1 Fighting-type Pokemon. Aside from Donphan Prime, Fighting-types are basically nonexistent in our current Modified metagame, for a variety of reasons. 90 HP is decent for a Stage 1, although Boldore will still be OHKOed by a number of high-powered threats in the Modified metagame. Grass Weakness is fairly good to have, as Grass is incredibly rare in Modified right now (but is incredibly common in Emerging Powers Limited, so watch out for that). Boldore also has no Resistance and a Retreat Cost of 3, and while its Retreat Cost is large, it's pretty much what we'd expect from a large rock.

This Ore Pokemon has two attacks: Headbutt and Hard Crash. Headbutt does a vanilla 30 damage for two Colorless Energy (or a Double Colorless), and is probably not worth using outside of Limited. Hard Crash costs a Fighting and two Colorless, and deals 60 damage plus 20 more damage if you flip heads, but you instead deal 20 damage to yourself if you flip tails. Not terrible overall, and since you'll mostly just be using Boldore to evolve into Gigalith, chances are you won't use this attack very often. In Limited, this attack is fairly decent.

Modified: 2/5 Gigalith isn't really seeing very much play right now in Modified, as it is a slow Stage 2 in a relatively speedy format. That being said, if you want to give a Gigalith deck a try, this Boldore isn't so bad. I tend to prefer the other Boldore more due to its ability to do cheap damage to a Pokemon with Fighting Resistance, but either one can be used.

Limited: 3/5 Boldore is thoroughly decent in Limited, but is slightly hampered by the presence of many Grass-types. Headbutt is relatively unspectacular but can deal consistent damage if needed, and Hard Crash has decent damage output as well. Overall, Boldore is a solid Pokemon to use in Limited, especially if you get a Gigalith.

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