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Pojo's Pokémon Card of the Day


Liligant #5

Noble Victories

Date Reviewed: Nov. 29, 2011

Ratings & Reviews Summary

Modified: 2.00
Limited:  3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Lillgant 5/101 (Noble Victories)

On the whole I really like the Generation V Pokémon. There are a few I could easily live without (Stunfisk, Conkledurr, Trubbish), but there are some really great designs in there (Vanilluxe, Chandelure, the Musketeers). By far my favourite though is Lilligant. It’s like someone took a Bellossom, gave her a makeover, and now she is a million times more prettyful.

The Emerging Powers Lilligant was a pretty good card too. Sadly, this one isn’t. The 80 HP is lower than average for a Stage 1, Fire Weakness is still bad in this format, and the Water Resistance is . . . well, I guess it could be useful against Kyurem. The Retreat cost of one is acceptable.

Lilligant’s first attack, Aromax, costs only a single Grass Energy and has the effect of allowing you to remove all damage from one of your Pokémon. Healing in Pokémon is nice, but healing that involves using your attack generally isn’t worth it. There are other ways to get the job done without the need for that such as Ability Serperior, Max Potion, or Blissey Prime. Windmill costs another Energy (any Colour will do), and for that you get a very mediocre 30 damage and you switch Lilligant with one of your Benched Pokémon.

You can sort of see how this card was supposed to work. Retreat your damaged active for it, heal the damaged attacker, then use Windmill to get Lilligant back to the Bench. In a slower, gentler, casual game, this might even have some use, but today’s format is all about Pokémon Catcher and OHKOs. Sadly, a card like Lilligant has no place here.

On the plus side, it would be hilarious to use Lilligant to stall out a deck that relied exclusively on Kyrurem’s spread attack (just keep switching between two Lilligants and only use Aromax so you don’t trigger Outrage). It’s not a ploy I would seriously recommend though, I just wanted to give the card some purpose. Not that it really needs it. The super prettyful artwork is a good enough reason to want one anyway.


Modified: 2 (a beautiful card that is great at . . . looking beautiful. She’s a TCG supermodel)

Limited: 3.5 (actually decent here. Healing is good Prize denial)


Hello once again, Pojo viewers! Today we're reviewing yet another new Rare card from the new Noble Victories expansion. Today's Card of the Day is Lilligant.

Lilligant is a Stage 1 Grass Pokemon. The omnipresence of Reshiram in Modified prevents many Grass-types from seeing play, therefore any Grass-types that may see play in this format either must have something to make them stand out or not have a Fire Weakness. 80 HP is terrible for a terminally-evolved Stage 1, as Lilligant will be easily Knocked Out by even middling threats in Modified. In Limited, the HP value isn't great, but is serviceable enough. Fire Weakness is terrible to have in this format, as Reshiram, Typhlosion, and Emboar will all OHKO without any difficulty (a Reshiram with two damage counters will OHKO with Outrage, as an example). Water Resistance is good against Kyurem. Finally, a Retreat Cost of 1 is easily payable if you must.

Lilligant has two attacks: Aromax and Windmill. Aromax allows you to heal all damage from one of your Benched Pokemon for a single Grass Energy, which is fairly good if you have a heavily damaged Evolved Pokemon on the Bench that you can't easily Seeker or Super Scoop Up. That being said, Aromax is probably not that great to use in Modified, as the healing will likely not withstand the great offensive pressure from all of the major hitters in the format. Additionally, due to Lilligant's low HP score, chances are Lilligant will be OHKO'd after using Aromax. Therefore, while tempting, this attack is better suited for Limited.

Windmill is Lilligant's offensive move, dealing 30 damage and switching her out with one of your benched Pokemon for a Grass Energy and a Colorless. This attack is not great by any means, and will once again be mostly relegated to Limited due to the presence of other strong attackers in Modified.

Modified: 1.75/5 Lilligant isn't totally useless due to Aromax, but it won't be seeing much play any time soon. Low HP, terrible Weakness, and a disappointing damage output will keep this Flowering Pokemon from seeing much play in this format.

Limited: 3/5 While Lilligant's HP is still a problem here, Aromax can be potentially game-breaking. If you are able to retreat a big hitter that is heavily damaged, promote Lilligant, and use Aromax, chances are you will be able to retreat Lilligant next turn (or use Windmill) to go back to your big hitter. Fire Weakness also isn't such a problem here, as Fire types are relatively uncommon in Noble Victories.

Mad Mattezhion
 Professor Bathurst League Australia

Lilligant  (Noble Victories)
A lovely Tuesday review for a lovely Poke'mon, today's subject is Lilligant.
I'm going to avoid the usual route today and completely ignore the question of whether or not it is playable, and just focus on how pretty the art looks!
The classic 'cute' pose makes me want to brace for a sickeningly sweet theme song to start playing, but the flowers and the fountain in the background are a masterpiece (absolutely perfect light effects!). The house looks impressive and as always, Lilligant is in top form to win the prettiest Poke'mon contest. A big round of applause for Akira Komayama!
Well since you insist, I'll quickly mention that Lilligant is a frail Poke'mon with a single useful attack that fully heals one of your Poke'mon at the expense of losing Lilligant to your opponent's counterattack. The math just doesn't work in Lilligant's favour as you'll rarely need the healing (what with all of the 1HKOs and all), although it looks so wonderful in the binder that I wouldn't risk damaging it anyway.
Modified: 2 (I've seen it used in a Scolipede/Lilligant troll deck to make the newer players cry but aside from that I don't see the point)
Limited: 4 (the healing is much more likely to matter in a slower format and the second attack allowing you to swtich out is a nice touch to avoid losing energy)
Combos with: strong protective sleeves that will keep Lilligant in perfect condition along with all of your other cards that are completely useless but look far too awesome not to like!

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