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Pojo's Pokémon Card of the Day


Unfezant #82

Emerging Powers

Date Reviewed: Nov. 10, 2011

Ratings & Reviews Summary

Modified: 1.67
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Unfezant 82/98 (Emerging Powers)

So today we look at Unfezant, the Pokémon whose name isn’t fooling anyone: it’s actually quite a bit like a pheasant.

At first glance, this is not a very impressive card. 120 HP is a bit below par for a Stage 2 these days (go power creep!), the Lightning Weakness is a bit of a disaster in a format where Zekrom is one of the top decks, and the Fighting Resistance? There are better ways of dealing with Donphan Prime. Only the free Retreat stands out as being at all attractive: it’s a rarity in the Black and White block, and it’s a very nice thing to have, providing that the card has something else to offer.

Unfezant’s first attack, Tailwind is a straightforward, cheap, Energy accelerating attack. It does no damage, but let’s you attach an Energy card (Special Energy included) from your hand to one of your Pokémon. The history of the game has shown us that, while Energy acceleration is a very good thing (see Blastoise ex, Typhlosion Prime, and Ability Emboar for details), it really isn’t worth giving up an attack to do it (just ask anyone who tried to make that horrible Electivire FB LV X work). The fact that you need to devote space and effort to getting a Stage 2 up and running as well, just makes things worse as far as effort/reward is concerned.

Feather Strike is Unfezant’s damage-dealing attack, and sadly that too is underwhelming. For three Energy of any Colour you have a base damage of 40 and a coin flip. Get heads and you will be doing an extra 40 damage (even 80 for three is still pretty mediocre for a Stage 2 – Tornadus is a Basic with the same output); get tails and you discard an Energy from the defending Pokémon (not bad exactly, but with all the cheap attackers and Energy acceleration in the format, not all that effective, especially when you consider the cost and the poor damage). Neither flip outcome is especially brilliant, and the fact that it is decided by a flip means that you stand an even chance of not getting the result you would prefer in any given situation.

For all the deckspace and effort required to get Unfezant into play, it offers a pretty poor return. Definitely not a rare that you would be thrilled to see in your EP booster pack.


Modified: 1.5 (not worth the bother)

Limited: 2 (not really worth it here either, but at least it’s Colourless and splashable)


Hello hello, Pojo readers! Today we're continuing to finish up our reviews of Emerging Powers and Black and White by reviewing the evolution of yesterday's COTD. Today's Card of the Day is Unfezant.

Unfezant is a Stage 2 Colorless Pokemon. As said yesterday, Colorless Pokemon often see play in both Modified and Limited due to their flexibility, as their Energy requirements can use any type of Energy. Unfezant's 120 HP is average for a Stage 2, but unfortunately will not be able to stand up against Reshiram and Zekrom. Lightning Weakness means that Magnezone Prime and Zekrom are big problems, Fighting Resistance is great against Donphan and the Conkeldurr/Gigalith lines in Limited, and free Retreat is the best a Pokemon can have, meaning Unfezant can switch around quite easily when it needs to get out of the Active Position.

Unfezant has two attacks. Tailwind allows you to attach an Energy card from your hand onto one of your Pokemon for a single Colorless Energy. Attacks like this are rarely good outside of Limited, and because this attack is on a Stage 2, the chances of it being used are rather remote. If you are looking for a more efficient way to accelerate Energy, something like Typhlosion Prime, Feraligatr Prime, and Pachirisu CL would probably fit the bill better. However, it is worth noting that Unfezant is Colorless and can accelerate any type of Energy, but since the attack is on a Stage 2 that requires many resources to get out, it's probably not worth using.

Unfezant's only form of offense is Feather Strike, starting off at 40 damage for three Colorless Energy, with a coin flip. If you flip heads, Unfezant will deal 40 more damage; if tails, an Energy on the Defending Pokemon is discarded. Flip attacks where the outcome is beneficial either way are decent, especially in Limited. However, most decks in Modified will be looking for more efficient ways to deal damage.

Modified: 1.75/5 While not useless, Unfezant doesn't really have a place in Modified. As a Stage 2, it is very slow compared to the many powerful Basics that exist in the format, and Weakness to two common Pokemon in Zekrom and Magnezone Prime is definitely a problem. In order to be a Stage 2 that will flourish in Modified, that Pokemon must either have a very good Ability or set of attacks (preferably both). Unfortunately, Unfezant has neither.

Limited: 4/5 Unfezant is excellent in Emerging Powers Limited. Colorless Energy requirements and good HP are both pluses, and the attacks are decent. Tailwind can see some play here, but if you've built up to a Stage 2 in Limited, you should probably be attacking to win. Feather Strike is good in the format either way, as 80 damage or 40 and a discard are both solid in Limited. Free retreat is also excellent.

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