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Pojo's Pokemon Card of the Day


Dewott #30

Black & White

Date Reviewed: May 24, 2011

Ratings & Reviews Summary

Modified: 1.87
Limited: 2.60

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Dewott #30/114 (Black and White)

Yep, we are reviewing two Dewotts this week. That’s what happens when our sets include tons of Japanese structure deck cards.

To be honest, there isn’t a lot to distinguish this card from the one we looked at yesterday. It does have 10 less HP, which could be a good reason to run the alternative version. Other than that, the stats are identical: Lightning Weakness and a Retreat cost of one.

Dewott has a single attack: Aqua Tail. For two Energy, you do 30 damage and get a coin flip for each Water Energy attached, getting 10 extra damage for each heads. So, realistically, you are looking at either 30 damage for a Double Colourless Energy (which is a waste) or 30-50 for [W][W] (which isn’t great either). At least there is some reward for stacking Water Energy on this Dewott in preparation for Samurott, but it is a long way short of anything which would actively make you want to play it.

Yes, this is another evolving Stage 1 that makes you glad of the continuing legality of Rare Candy. Which Dewott should you run in a Samurott deck? I don’t honestly think it matters that much. I’d probably go for the extra HP that yesterday’s card offers, but it really won’t make a whole lot of difference.


Modified (HGSS-on): 1.5 (less HP, slightly more synergy than the other Dewott. Either way, you are just using this to evolve)

Limited: 2.25 (if you really wanted a Water tech that wasn’t fussy about Energy, this would do)

Deck Garage
5/24/11: Dewott(Black & White)
Today we review the other Dewott, which looks like an action figure, which is...cool? I guess? Better than claymation, at least.
Dewott has less HP than yesterday's Dewott, and has one fewer attack. The HP may or may not make a difference, but the number of attacks has nothing to do with the card's effectiveness, especially since both of them have exactly one attack that you might realistically use. Today's Dewott has Aqua Tail, which does more damage per Water energy attached to this. The downside to the attack would be that you wouldn't get the damage boost if you attach a Double Colorless Energy, in which case you might as well use the other Dewott for the higher HP.
I feel like which Dewott you use depends on which Samurott you use. With the Samurott with Pike(#31), you should probably use the other Dewott, because that Samurott doesn't mind attaching DCE, whereas the other Samurott(#32) would want basic Water energy, in which you would want this Dewott. Since the Hydro Pump version is a better card, that probably makes this Dewott better by extension.
Not like this matters much; they're both Stage 1s with minimal usefulness. Neither of them are exactly Prinplup DP or Vibrava RR.
Modified: 2/5
Limited: 2.5/5
Mad Mattezhion
 Professor Bathurst League Australia
Dewott 30/114 (Black and White)
Hello all, I am all caught up on the reviews I missed last week, the head cold was a bad **************!
Don't you just love *? You can put as many or as few as you want and leave it up to the imagination of the reader just how loudly you were cursing (I wouldn't dream of trying to teach anyone new naughty words!).
Now for today's review. This is the second Dewott in the set and will probably be the less popular card of the two, due to the lower HP.
The stats: Dewott is a Water type evolving Stage 1 with 80 HP, the usual Lightning weakness, a retreat cost of 1 and a single attack.
The stats are the same as the Dewott from yesterday except for the lower HP, which is pretty much a deal breaker on an evolving Poke'mon. Unless the attack is useful the Dewott will be swimming in the binder.
Aqua Tail sadly isn't going to cut it, as the cost is [c][c] for 30 damage and vanilla damage is rarely what you look for on an evolving Poke'mon. Admittedly you can flip a coin for each [w] energy on Dewott and deal 10 more damage per heads and Feraligatr Prime makes it a simple matter to stack on the energy for decent damage (IF the coin is kind to you). But if your setup is good enough to play Feraligatr and all of that energy then you should be evolving to Samurott to attack anyway, or using Feraligatr instead. In the event you have to do the attaching manually because of an atrocious start, then you won't be dealing enough damage for it to matter and Dewott is too easily KOed by Zekrom and company to be a threat in any game.
No matter which way you look at it, Dewott is meant evolve as soon as possible so go for the higher HP, and know that if Dewott is attacking then something is seriously wrong.
Modified: 2 (the HP and damage-to-energy are both sub par, so this card goes in the shoebox. Even the art is prettier on the other Dewott)
Limited: 3 (if you pull either Samurott then you aren't going to be fussy about how you evolve, and stacking energy for more damage could occasionally work here. avoid Zekrom though, because it will swallow you whole and regurtitate your remains!)
Combos with: the shoebox.

Welcome back, Pojo readers! Today we are reviewing the Black and White set's other version of the Pokemon we reviewed yesterday. Today's Card of the Day is Dewott (BW #30).

Dewott is a Stage 1 Water Pokemon, which would most likely be in a Samurott deck if you were to run it. As stated yesterday, aside from Gyarados and the random Kingdra, Water decks aren't all that common right now in MD-on, but the type will likely increase in playability, assuming that Fire will become very big next format. 80 HP is decent for a Stage 1 that evolves, although it's a step down from yesterday's Dewott, which has 90. Lightning Weakness is terrible right now due to Luxray GL Lv. X, and Dewott will also suffer against Zekrom. No Resistance is to be expected, and a Retreat Cost of 1 is decent.

Unlike yesterday's Dewott, which had two rather vanilla attacks, this Dewott only has one attack. Aqua Tail starts off at a decent 30 damage for two Colorless Energy, but then you flip a coin for each Water Energy attached to Dewott, and the attack does 10 more damage for each heads. Provided both Energy attached to Dewott are Water, you'll tend to average about 40 damage with this attack, and any more heads flips and Water Energy attached is a bonus. Like yesterday's Dewott, however, this attack probably won't see much use in Modified. It is fairly nice in Limited, though.

Modified: 2.75/5 Comparing this Dewott to the one we reviewed yesterday, I like this one slightly less, if only because it has fewer HP. Aqua Tail and Water Gun are about on par, and you will occasionally get more damage from Aqua Tail when compared with Shell Blade, but since you won't be attacking with your Stage 1 most of the time anyway, which Dewott you want to use is a matter of personal preference.

Limited: 3.25/5 Again, the other Dewott has more HP, which makes it slightly more desirable, but this one can be just as effective. Having unlimited damage potential is nice, as are the Colorless Energy requirements. It's too bad that you have to flip to deal more damage, though.

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