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Pojo's Pokemon Card of the Day


Lilligant #10

Black & White

Date Reviewed: May 10, 2011

Ratings & Reviews Summary

Modified: 2.75
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Lilligant #10/114 (Black and White) 

I’ve been doing these reviews for quite a long time here on Pojo, and I always try to be fair and unbiased when it comes to cards. The only exception to that is probably Houndoom. He’s my favourite Pokémon and I just don’t like giving him a bad review. Today I’m going to make another exception for what is my favourite Generation V Pokémon: Lilligant. If you want the real scoop on this card, then please read the reviews below. If you want to see a desperate attempt to make this card seem like the best thing since Neo Genesis Sneasel, then read on. 

Lilligant is a Stage 1 with 80 HP. Doesn’t sound great does it? Don’t let that put you off though. Claydol GE was also an 80 HP Stage 1 and that got played in everything. The Fire Weakness is completely irrelevant seeing as most Fire decks can one-shot any Pokémon with less than 130 HP, whether it’s Weak or not. Meanwhile the Water Resistance practically guarantees an auto win against any Basculin or Simipour decks you might have to face. Even the Retreat cost of one Energy is pretty good for a B&W card (there’s only one free Retreater in the entire set). 

Petal Dance is a fantastic attack that can do 90 damage for a single Grass Energy as long as you flip three heads. Makes Donphan Prime look kind of weak, no? The only other Pokémon that can match that is the Stage 2 Jumpluff HGSS and it needs both Benches full to hit that number as well. Feraligatr Prime, a Pokémon that many people think will be seeing some play in the new format, needs to fear this card.

But wait . . . that’s not all! Lilligant has another cheap and awesome attack! For just [G][C] you do 30 damage (which I admit isn’t much), but you also get to heal 20 damage from each of your Grass Pokémon! That’s effectively as good as either Serperior (in a Grass deck), and they are Stage 2 Pokémon!

So . . . with Lilligant you get a Pokémon that can do good damage for very little cost that also brings some decent healing ability to the table. It’s also an awesome Pokémon in its own right, and the card is beautifully illustrated. What more could anyone ask for? Only the low HP keeps it from being too broken.


Modified (HGSS-on) 4 (it’s a Lilligant. That’s the minimum score I’m prepared to give)

Limited: 4 (it’s still a Lilligant)

Mad Mattezhion
 Professor Bathurst League Australia

Liligant (Black & White)
Hello again, here we are with more Black and White cards up for review. I feel so much better now that the wait is finally over!
Liligant is a Grass type non-evolving Stage 1 with 80 HP, Fire weakness, Water resistance, a retreat cost of 1 and two attacks.
First, the HP is terrible. 80 HP is nowhere near enough to interest any seasoned player, and since this is a non-evolvig Stage 1 I'm sure you can already hear me ringing the gong. Fire weakness is expected but it still hurts with Ninetales HGSS and Fanboar making Fire types very attractive after the rotaion (or even before, try a CharPhlosion deck with Twins and Spiritomb PA to see what I mean!). Water resistance is nice with Feraligatr Prime set to finally be a worthy contender (when the card was hyped before HGSS was released, we forgot about the massive draw power that was needed for old Rain Dance decks). The retreat cost is payable, so that is all for the stats and they don't paint an attractive picture.
Petal Dance is the first attack, and as soon as you see that name you know this card is the worst kind of binder fodder. Petal dance always involves a series of coins flips for damage (always unreliable) followed by a self-inflicted Special Condition (usually Confusion, but sometimes Sleep has been used) which is never a good idea. This version flips 3 coins at 30 damage per Heads for the cost of [g] with the usual Confusion afterwards. Even though it is cheap, there is no way this is a good attack as you are just as likely to do damage to yourself through Confusion than you are to hit your opponent. Having a single energy attack that can reach 90 damage might sound great as an emergency backup, but 7 out of 8 times you will just be handing your opponent another Prize on a silver platter.
Leaf Storm is the second attack and at a cost of [g][c] it is also cheap (an expensive attack would make no sense at all). The effect is 30 damage plus healing 20 damage on all of your Grass Poke'mon (inculding Liligant). The damage is fair and the healing is great but Liligant is heavily outclassed by other mass healers in the format and there is no synergy here. If you use Petal Dance for cheap damage to start and attach another energy to upgrade to healing, you have to deal with your own Confusion before you can do anything useful or you risk taking yourself out without your opponent having to do a thing.
Liligant is a massive failure. Never try it in a real match and it isn't even all that useful in Limited.
Modified: 1.25 (the attacks and retreat cost are cheap. That is the only saving grace of this card)
Limited: 2 (if you pulled multiple Serperior lines then you can keep switching around for massive healing. On its own Liligant can be okay with the healing, even good against Water Poke'mon due to the resistance, but only if you completely avoid Petal Dance, and opposing Fire types like Reshiram are a death sentence)
Combos with: the rest of the binder fodder you have cluttering up your collection.


Lilligant is today’s CotD, and it seems to be a scaled down, old-school Bellossom or Vileplume. Besides its flowery appearance, which I think I like, it is a Stage 1 Grass-Type instead of a Stage 2 like that line. It has 80 HP, which is low for an end Stage Evolution in any format, though if the rest of the card is great it could still be well worth playing. Grass does have some decent support right now, and will still have some of it after the rotation. Plus you won’t need as much room to run this as a corresponding Stage 2 Pokémon. Fire Weakness mostly won’t matter because most Fire Pokémon will hit for 80 pretty easily, and if you’re lucky they won’t have an inexpensive fallback attack and instead will be using their customary, Energy hungry attacks that discard off themselves or their own deck. Water Resistance unfortunately is also unlikely to come in handy that much: the best attacks will still overwhelm it and OHKO you, but at least even the low HP score and Resistance are enough to require the established decks we have (and anticipate next format) will have to bring their “A” game: Stormfront Gyarados (while it is still with us) can’t OHKO Lilligant with a sub-par set-up, but needs all three Magikarp in the discard pile and either a PlusPower or Expert Belt. The single Energy Retreat Cost makes it pretty easy to get this back to the Bench, and when we get to the attack you can see why it TPC couldn’t give it a free Retreat Cost.

Before the attacks, I want to look at the Basic it Evolves from, Petilil. It isn’t great, but it isn’t that bad. Petilil has only 50 HP, which is now small for a Basic Pokémon, and of course still a Grass-Type Pokémon with Fire Weakness and maintaining its Water Resistance and single Energy Retreat cost. It’s only attack requires a single Grass Energy and does 10 points of damage, but gives you a coin toss and if it comes up heads, does another 10 damage while healing 10 damage off of Petilil. Not good, but at least it shows some effort and it isn’t bad, either.

So what can Lilligant do? It has two attacks. The first is the most promising (and reminiscent of multiple Bellossom/Vileplume), requiring just a single Grass Energy and giving you three coin tosses. For each heads, you do 30 points of damage. No matter how many heads you get, Lilligant is then Confused. Currently this would be ridiculously bad, but if things slow down significantly I can actually see a speedy deck try to capitalize upon this. The second attack solid but doesn’t compliment the first: (GC) for 30 points of damage and it heals 20 points of damage from each of your Grass-Type Pokémon. For that matter, that doesn’t compliment anything but Type for Lilligant, since it isn’t big enough to “tank out” in front of a Bench full of Grass Pokémon. With the right Bench I do think that Lilligant could be a fun, flip-heavy, Swarm, but not a competitive deck.

In Limited play, if you are already running Grass it’s a solid pick. The HP isn’t quite as crippling, and the healing can matter. Unfortunately so can the self-Confusion, and you are relying on coin flips for any big damage.


Modified (MD-On): 1.75/5

Modified (HGSS-On): 2/5

Limited: 3/5


Lilligant is too delicate a bloom for competitive play, though it may be a rewarding challenge for a League deck. It has some interesting features but on such a small HP score they don’t work too well. A defensive Ability would have been nice, but it isn’t there, nor did I see any Bench-sitters that would do enough to keep it going (and not be superior with something else).

Yep, I’m still selling on eBay: click here to see if I have anything you’d like! Just remember that Pojo isn’t responsible for any transactions, merely being kind enough to let me link in my reviews.


Hello once again, Pojo viewers! Today we continue our COTD week by reviewing another Stage 1 from the new Black and White expansion by reviewing a Pokemon that is (mostly) exclusive to Pokemon White in the video games. Today's Card of the Day is Lilligant.

Lilligant is a Stage 1 Grass Pokemon. Much like yesterday, Grass-types don't see a whole lot of play, mostly due to the relative rarity of opponents weak to Grass and the presence of Fire. Lilligant has 80 HP, which is quite average for a Stage 1, meaning it should be able to take a few hits early game, but will struggle against powerful threats that are all too common in the current MD-on Modified metagame. 80 HP still probably won't be enough to get by as an attacker in HGSS-on either, so Lilligant is going to have to have some extraordinary abilities to see play. Fire Weakness and Water Resistance are both relatively common for a Grass type, with Fire Weakness being bad and Water Resistance being quite nice. Finally, a Retreat Cost of 1 is fairly nice, and isn't too hard to pay if necessary.

Lilligant has two attacks: Petal Dance and Leaf Storm. Petal Dance allows you to flip 3 coins, dealing 30 damage times the number of heads for a single Grass Energy. However, after using this attack, Lilligant Confuses itself. This attack really isn't worth using in Modified, as flip attacks are too unreliable to work in that format. However, this attack can be great for some cheap damage in Limited, especially if you're lucky with your flips. Confusing yourself is a major downside, though, so make sure that you have a way to retreat Lilligant or if you're in Limited, perhaps use something like a Full Heal.

Leaf Storm deals 30 damage for [GC], while healing 20 damage from each of your Grass Pokemon. This is nearly identical to Serperior (BW #5)'s attack, only Serperior's does 60 damage for the same cost. Even though it's a Stage 2, if you really want to use Leaf Storm, that is probably a better option.

Modified: 1/5 Lilligant's low HP and subpar attacks won't warrant it seeing play in Modified any time soon, even with the rotation. It's easily outclassed by Serperior.

Limited: 3/5 Lilligant is definitely usable here. Petal Dance is good as a cheap attack if you don't mind the Confusion, and Leaf Storm can be useful if you have many Grass types. Just keep in mind that 80 HP still isn't very much, so don't expect Lilligant to stand up to many hits (although the healing from Leaf Storm definitely helps against smaller ones).

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