Well folks, this week we Pick Your 
										Poison, as the theme for this week is 
										simply Poison-Type Pokémon that we 
										haven’t reviewed.
										
										 
										
										
										
										Except for today’s card, as it was 
										reviewed all the way back on July 9th, 
										2008.
										I needed one more Pokémon for my 
										Poison week, didn’t realize we had 
										reviewed it (oops), and Brock has a
										
										Croagunk in the animé so I went with 
										it.
										Let is see if the modern metagame 
										is any friendlier to it.
										
										 
										
										
										
										
										Toxicroak 
										Lv.32 is a Psychic-Type Pokémon.
										That is not a bad starting point: 
										there are some good Psychic decks 
										already in existence and even if there 
										weren’t, Psychic Weakness is commonly 
										seen in most decks thanks to
										
										Uxie/Uxie 
										Lv.X.
										It is a Stage 1 Pokémon as you 
										would expect, and unfortunately that 
										does hurt right now: between powerful 
										Basics, powerful Level Up forms for 
										Basics and Evolution acceleration making 
										Stage 2 Pokémon so fast, being a Stage 1 
										Pokémon becomes the least desirable 
										option.
										Still,
										
										Broken Time Space can allow them to 
										Evolve quickly and they do take less 
										space than a Stage 2, so it isn’t a huge 
										gap.
										
										 
										
										
										
										
										Toxicroak 
										has 90 HP, which is about 10 points 
										lower than what a Stage 1 hopes for in 
										this format.
										It won’t be impossible to play, 
										but at 90 HP a Pokémon needs its other 
										stats and/or effects to compensate.
										Psychic Weakness +20 pretty much 
										middle of the road: no Weakness is of 
										course best and Psychic is the expected 
										Weakness for a Poison or Fight-Type 
										Pokémon (the video game types belonging 
										to
										
										Toxicroak), but since this is an 
										older card it is only taking an extra 20 
										points of damage.
										This means other Psychic Pokémon 
										have to hit for base 70 damage to OHKO 
										it, another important but simple point.
										Lack of Resistance feels like a 
										missed opportunity: rarely will 
										Resistance make or break a card, but if 
										the rest of a card is decent, it can 
										give it can provide a niche use.
										The single Energy Retreat Cost is 
										nice and easy to pay, plus one could use 
										an
										
										Unown Q to simply eliminate it.
										
										 
										
										
										
										
										Toxicroak 
										has two attacks, Paralyze Poison and 
										Slash.
										The first requires a single 
										Psychic Energy to use, hits for 20 
										points of damage and guarantees Poison, 
										and on top of that gives a coin toss to 
										inflict Paralysis.
										So barring extra effects, you’ll 
										clear three damage counters from using 
										the attack, just enough to be annoying.
										If you get Paralysis, it will be 
										a minor or a major annoyance, but 
										probably not a threat.
										Most decks will have a way to 
										deal with it.
										It isn’t supposed to win you the 
										game; rather it’s supposed to force your 
										opponent to use up resources early on or 
										give you time to stall while inflicting 
										a little damage.
										It succeeds at that, and rather 
										well.
										
										 
										
										
										
										The second attack is Slash for (PCC).
										It hits for 60 points of damage 
										but has no effects.
										If it had any sort of useful 
										effect, this would be a much better 
										card.
										This is not a bad attack but it 
										clearly isn’t good enough to build a 
										deck around.
										Notice that it can use
										
										Double Colorless Energy, so it is a 
										solid attack.
										If
										
										Toxicroak had an even better first 
										attack or a Poké-Body/Power we’d really 
										have something to work with.
										
										 
										
										
										
										All hope is not lost.
										I can definitely see a very small 
										niche use for the card.
										If you already have a deck 
										packing
										
										Vileplume to shut down Trainers and 
										running
										
										Psychic Energy and
										
										Double Colorless Energy, this
										
										Toxicroak is a solid opening/closing 
										Pokémon.
										This is especially true if your 
										opponent rushes ahead to avoid the 
										Trainer lock and Evolves/Levels Up 
										everything he or she can.
										You might take an early Prize 
										just poking away Paralyze Poison.
										If they force
										
										Toxicroak to the Bench or try to 
										snipe around it, they run the risk of 
										you dropping a
										
										Double Colorless Energy and slamming 
										them for 60 points of damage.
										It may not be as significant an 
										amount of damage as it was in formats of 
										yore, but it isn’t easily ignored.
										
										 
										
										
										
										It seems unlikely you’ll find many 
										Limited Events using Majestic Dawn 
										boosters, but if you do and then pull 
										this and a
										
										Croagunk, make room for a few
										
										Psychic
										
										Energy and run it.
										90 HP is good in Limited play.
										A solid 60 damage is great.
										Special Conditions are much more 
										potent and an attack for a single 
										Psychic Energy that auto-Poisons and has 
										a 50% chance of inflicting Paralysis is 
										great!
										Unless you honestly can’t fit all 
										that in, run it.
										
										 
										
										
										
										
										
										Ratings
										
										 
										
										
										
										
										Modified: 
										2.5/5
										
										 
										
										
										
										
										Limited: 
										3.75/5
										
										 
										
										
										
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										here.
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										responsible for any auctions, but is 
										merely kind enough to let me link in my 
										reviews. ;)