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Pojo's Pokemon Card of the Day


Whirlipede #53

Black & White

Date Reviewed: June 10, 2011

Ratings & Reviews Summary

Modified: 1.50
Limited: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Whirlipede #53/114 (Black and White)

In almost every single case, evolving Stage 1s are something that you would rather skip over with Rare Candy than see hit the table. With Broken Time-Space rotating out, and Rare Candy somewhat nerfed by the new Black and White rules, it’s just possible that we will see a few more of these cards, even if they are just sitting on the bench, waiting to evolve.

I guess Whirlipede is as capable as any other Stage 1 of doing that job. The 90 HP is acceptable, though not as impressively high as Venipede’s. At least the Retreat cost isn’t increased.

Whirlipede’s attacks are nothing special either. 20 damage and auto-Poison for [P][C] isn’t the worst thing in the world, and would do if you had nothing better. Rollout’s 50 vanilla damage for [P][C][C] is the kind of attack that gives you an incentive to get the Staage 2 out faster.

Really, Whirlipede, like 99% of all evolving Stage 1s is just a means to an end. It doesn’t add anything to a Scolipede deck, but it isn’t any more of a liability than these cards usually are.


Modified (HGSS-on) 1.5 (Adequate in a Solipede deck)

Limited: 2 (the first attack is reasonable here)

Mad Mattezhion
 Professor Bathurst League Australia
Whirlipede (Black & White)
Today's card is the evolution of yesterday's card and there isn't much difference between them. Despite looking like a spiked Wheel of Death, Whirlipede isn't going to have many fans.
The stats: Whirlipede is a Psychic Type evolving Stage 1 with 90 HP, Psychic weakness, a retreat cost of 2 and two attacks.
Unlike it's predecessor, Whirlipede is slightly below the curve with only 90 HP, which is playable but I expected more considering how beefy Venipede and Scolipede are. Otherwise the stats are identical to Venipede, with similar implications for matchups (okay weakness with Psychic taking a nosedive, 2 retreat is painful but payable, etc).
Considering that the stats don't do anything to endear Whirlipede to players, what are the attacks like?
Poison Sting is an old favourite and this version costs [p][c] to deal 20 damage with auto-poison. The damage seems a little on the low side as well but at least if you attached an energy to Venipede last turn you can evolve and attach another energy to Poison your opponent's Active. This can be an inconvenience to your opponent, but won't do much to alter the course of a game.
Rollout makes sense on a wheel-like Poke-mon, and the attack cost is fair at [p][c][c]. Again, this means if you already have an energy on Venipede you can evolve and attach a DCE to deal... 50 damage. It's nothing to write home about, but the fact that the entire Scolipede line can use DCE for at least 1 attack is a point in its favour. It really is too bad that the damage dealt is down in the 'laughably bad' category because the whole line looks awesome. I want to see a plyable Scolipede, do you hear me?
In the end, this is an evolving stage 1 with with attacks that are underwhelming and not other redeeming features. If you see this hit the table just grab the bugspray, you won't need Abilities or Trainers to bulldoze it.
Modified: 2 (the attacks use the right amount of energy but have the wrong effects, up the damage by 20 and the HP by 10 to make this bug more formidable)
Limited: 2.5 (Poison is good and Scolipede is a tank, but as always Reshiram and Zekrom rule here so you won't get far)
Combos with: Vehicle tyres. Replace all of your old wheels with Whirlipedes as the first step of turning your machine into a monster!

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