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Pojo's Pokemon Card of the Day


Phanpy #66

Call of Legends

Date Reviewed: July 19, 2011

Ratings & Reviews Summary

Modified: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Phanpy #66/95 (Call of Legends)

The next card in our look at the alternative Basics from Call of Legends actually gives us a bit of a dilemma (unlike yesterday’s card). Should you run this, or the HGSS version in a Donphan deck?

It’s a pretty relevant question as well. Donphan Prime has always been at least a decent card, which saw a reasonable amount of play in the old format, but in HGSS-on, it’s a real beast. With no SP Pokémon around, and with Stage 2 decks slowed by the nerf to Rare Candy and the absence of draw (no more Uxie!), a tanking Stage 1 that can dish out cheap damage is highly effective. If you need any proof of this, consider that a deck running Donphan placed second at the recent US National Championships.

The Phanpy we are looking at today has very similar stats to its HGSS counterpart: Water Weakness (not terrible), Lighting Resistance (great), and a retreat cost of two (not so good but eh, what can you do?). It does have 60 HP, which is 10 less than the other one, but on the plus side, it does have a PokeBody which does quite a bit to address that issue.

Ultra-Thick Skin states that if Phanpy has any Energy attached, it takes 10 less damage from attacks. This makes it extremely difficult for an opponent to OHKO it in the first couple of turns (which is a huge factor in this format), but the real bonus is that the Body also protects Phanpy from your own attacks. That means that, as long as you have an Energy on it, Phanpy is protected from the recoil bench damage from Donphan’s Earthquake, and that’s a real plus as when you eventually evolve it and send it active, its ability to get out there and tank isn’t going to be weakened.

So far, so good for this Phanpy, but then there is the one small issue of the attack. Rock Smash costs [F][C] and does 20 damage with a coin flip for 10 more. That’s pretty lame, especially when you compare it to the HGSS Phanpy’s Flail attack (one Colourless Energy for 10 times the number of damage counters on Phanpy). Usually, this won’t be a problem, as attacking with Phanpy is unlikely to be part of your main strategy anyway. However, there are times when that Flail attack can be useful, notably against tech Umbreon UD. Because Umbreon UD has an attack which makes it immune to damage from Pokémon with Powers or Bodies, it is a very good idea to have a damage-dealing Pokémon without either in any deck. If you are running (say) Donphan/Yanmega with the CL Phanpy, you risk getting locked for many, many turns.

For that reason, and despite the fact that this Phanpy is a slightly better card than the other one, I would recommend that you include at least one copy of the HGSS Phanpy in your Donphan line, unless you have some other tech to deal with Umbreon.


Modified: 2.5 (solid Basic which has great synergy with its evolution)


Hello again, Pojo viewers! Today we continue our COTD week with Phanpy from Call of Legends.

Phanpy is a Basic Fighting Pokemon. Donphan Prime and Machamp Prime are probably the two most common Fighting-types seen in the HGSS-on Modified environment right now, as Donphan's good early game and Machamp's excellent late-game can make the deck successful, even though it is a bit slow to get off of the ground. Many decks are also using Donphan Prime as a tech, due to its cheap Earthquakes and overall sturdiness. Being the pre-evolution of Donphan, Phanpy fits in perfectly. This particular version has 60 HP, a Water Weakness, a Lightning Resistance, and a Retreat Cost of 2. 60 HP is decent for an evolving Basic, meaning it should be able to take at least one hit early-game and it isn't likely to be donked. Water Weakness isn't too bad at the moment, but there are some Water decks increasing in popularity, so it may be a problem in the future. Lightning Resistance is great against Magnezone and Zekrom, although both will still probably KO. It can, however, stop early-game assaults from the likes of Magnemite, Magneton, and even a lightly-damaged Zekrom's Outrage. Finally, a Retreat Cost of 2 is pretty unfortunate, but it's probably about what we'd expect for a baby elephant-like Pokemon.

Phanpy has a Poke-BODY and a single attack. Ultra-Thick Skin grants Phanpy damage reduction: if it has an Energy attached, attacks do 10 less damage. Damage reduction is always a nice touch, especially if you go first and are able to attack a Fighting Energy (or any other kind) to Phanpy to start the game. That being said, I can't think of any noteworthy OHKOs that the damage reduction prevents, but it still can be quite useful, especially in conjunction with Phanpy's excellent Lightning Resistance.

The Long Nose Pokemon's single attack, Rock Smash, starts off at 20 damage for FC, but if you flip heads, you'll add 10 more damage. Not a terrible attack, and seeing as you'll likely be evolving quickly into Donphan Prime, it will probably not be used most of the time.

Modified: 3/5 Which Phanpy should you use in your Donphan deck? The HGSS version has 70 HP and a rather forgettable Flail attack, while having the same bottom stats as this one (Water Weakness, Lightning Resistance, Retreat Cost of 2). While the HGSS version has a better printed HP, Ultra-thick Skin can be a big help if you find Phanpy taking many unboosted attacks. Both are good for different reasons, so this is largely a matter of personal preference.

Limited: 3.75/5 Phanpy is pretty good here, especially if you're running Fighting. Although the attack is a bit expensive, Ultra-thick Skin will allow Phanpy to tank a bit, especially due to the various weak attacks that one will often find in Limited. If you happen to pull a Donphan or various other Fighting Pokemon that are good in Call of Legends Limited (like Hitmonlee), Phanpy is a fairly good choice.

Mad Mattezhion
 Professor Bathurst League Australia

Phanpy (Call of Legends)

We continue our theme week with Phanpy, which is likely to see table time simply because Donphan Prime is dominating the early game in the current format. While Kingdra Prime and Yanmega Prime also have cheap, brutal attacks and others like the Dragon Twins and Cinccino BW can keep up in terms of speed, no other Poke'mon has quite the same dramatic flare, that sense of "Prepare to be crushed!"

Phanpy is an Fighting type evolving Basic with 60 HP, Water weakness, Lightning resistance, a retreat cost of 2, a Poke-body and an attack.

The main points here are the HP and the Poke-body as the other stats are no different to the regular Phanpy. Ultra-Thick Skin seems a little superlative becuase the effect of the Poke-body is to reduce incoming attack damage by 10, prvoided Phanpy has an energy attached to it. Not exactly mind-blowing, but definitely useful.

The HP on the other hand, sufferes from being 10 lower than its HGSS counterpart. Effectively, this means that it takes the same amount of damage to OHKO either version unless you lack Basic energy, in which case it is easier to take out the CL version.

While the ability is useful for soaking small hits to keep the HP up when you evolve to Donphan (and for survivng the backlash from Earthquake), the lower HP may well make this the lesser card.

The attack is nothing special, since it costs [f][c]. With Earthquake only costing [f], you won't be attaching extra energy to Phanpy until you evolve.

I give the same advice I did yesterday: use this card in conjunction with the otherversion from HGSS as there will be situations where one or the other could be far more useful and give you that extra turn you need.

Modified: 3.5 (Poke-bodies are pretty rare on evolving Poke'mon, so this card is at least worth playtesting. The fact that Donphan has been feared and revered since its release is a big help)

Limited: 4 (the Donpahn in this set is pretty costly but defensive options are always a plus and you usually run whatever you can get your hands on so the score gets bumped up)

Combos with: Donphan Prime

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