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Yu Yu Hakusho
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Pojo's Pokemon Card of the Day



Dugtrio #19/102

HS Triumphant

Date Reviewed: Jan. 20, 2011

Ratings & Reviews Summary

Modified: 1.75
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Dugtrio (Triumphant)


The format we have right now is so focused on speed and cheap attacks that most Stage 1s, whether they evolve or not, don’t really have much of a chance unless they have the huge HP and cheap attacks of a Donphan or Gyarados.


This is a very bad sign for a card like Dugtrio then. Having an HP of just 80 is sufficient to make it unplayable all by itself. 80 is the number that most successful attackers out there have no problem hitting (Gyarados, Garchomp C, Donphan w/ Expert Belt, Gengar SF if the opponent is holding three Trainers), so Dugtrio basically becomes a OHKO whenever it gets moved to the active slot. Oh well, at least it’s a free Retreater with a nice Lighting Resistance. Can it do anything good before it hits the discard pile though? Let’s find out.


Dugtrio’s first attack (the imaginatively named Dig), does 30 damage for a single Fighting Energy. If you look at it in terms of value, that’s pretty good. However, if you look at it in terms of the likely impact it will have on the game, that’s far less impressive. Dugtrio will need a lot more firepower than that.


Sadly, it doesn’t really get it. Sand Impact costs three Colourless Energy and does a base damage of 50. You then get to flip a coin for each Fighting Energy attached and do an extra 20 for each heads. Now let’s be realistic . . . in modified play you will not get a chance to attach three Fighting Energy to Dugtrio, so any thoughts of getting a lucky 110 can be dismissed. I suppose you could use Double Colourless Energy, but then you would only have one flip and be looking at a potential maximum damage of 70 . . . which is a very poor return on the investment.


With its terrible HP and weak attacks, Dugtrio doesn’t give a player any reason to use it. The fact that there is another Fighting type Stage 1 in the format (Donphan Prime) which is crushingly superior in every conceivable way (apart from Retreat cost!), only puts the final nail in the coffin of Dugtrio’s playability.




Modified: 1.25 (nowhere near good enough)

Limited: 2.75 (cheap 30 is decent)

conical 1/20/11: Dugtrio(Triumphant)
Today, we have a Dugtrio up for review. Its first attack does F for 30. Not bad, but nothing to build on by itself. The second attack, Sand Impact, is slightly more interesting. It does 50 damage alone, plus any extra damage from flipping heads for each fighting energy attached to Dugtrio. The fact that it requires fighting energy opens itself to combos, specifically using Regirock LA, plus Stark Mountain to build up Fighting energy onto Dugtrio, thus improving the damage(or at least the likelihood of improving damage) for Sand Impact. With 3 fighting energy attached, Dugtrio could cause 110 damage, which regardless of the energy necessary, is nice.
And yet, Dugtrio still falls short. If it could consistently cause 110 damage, then it would be worth considering. However, because of the flips, it'll likely average 70-90 damage, which is less spectacular. You could attach more energy, but the more energy you put on Dugtrio, the more you're relying on Dugtrio to not get KO'd before it can do anything. It only has 80 HP, which means that it'll be hard-pressed staying alive long enough to even charge up Sand Impact. In a less damaging format, it could be a solid card, but right now, it just won't cut it.
Except, of course, in Limited, where Dugtrio shines. Even if you don't opt for Sand Impact, Dig can cause decent damage, or even Sand Impact with minimal Fighting energy. If want to run a Fighting-type without running much Fighting energy, Dugtrio's the go-to card.
Modified: 2.5/5
Limited: 3.25/5
Combos With: Regirock LA

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