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Pojo's Pokemon Card of the Day


Lucario #14/95

Call of Legends

Date Reviewed: Feb. 2, 2011

Ratings & Reviews Summary

Modified: 2.13
Limited: 2.40

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Lucario (Call of Legends)


Another Lost Zone-themed card is up for review today and, unlike yesterday’s Snorlax, this Lucario at least tries to do something a bit more interesting with the mechanic.


It’s going to need to be more than interesting, though. A 90 HP Stage 1 with one of the worst Weaknesses in the game (Psychic) is at a disadvantage from the start when it comes to playability. It does have a couple of attacks though, and the first, Dimension Sphere comes with the reasonable cost of two Energies of any colour. For that, you have a base damage of 30 plus 20 more for each Pokémon you have in the Lost Zone.


Now while it is possible to pitch your own Pokémon into the Lost Zone to fuel Lucario’s attack, that is a pretty slow process, requiring you to keep attacking with Absol Prime while searching out Pokémon to junk. Therefore I suspect that Lucario was intended to punish those decks that pitch your Pokémon into the Lost Zone, namely those revolving around Gengar Prime and the new Lost World Stadium. The problem is that by the time they get Lucario to the point where it could OHKO a Gengar Prime, they would be one Pokémon away from fulfilling their win condition anyway (having six of your Pokémon in the Lost Zone), making Lucario a card which only really works at the point where you are about to lose. When it comes to dealing with Gengar Prime, a whole bunch of cards (Absol G, Weavile G, Tyranitar Prime, Honchkrow SV) will do the job faster. In fact, Absol Prime itself can OHKO Gengar Prime without even needing back up from Lucario!


Although the card does have a second attack (Sky Uppercut does 70 unresisted damage for [F][F][C]), it’s bland, mediocre, and outclassed by a lot of other Pokémon. That means the main reason to play Lucario at all would be in response to Lost Zone decks . . . and once again you find that there are many better options with a whole lot less risk attached to them.




Modified: 1.75 (does something a bit different . . . just doesn’t do it well enough. Dimension Sphere would need to be +40 before people would even consider using it)

Limited: 2 (no real way of fuelling Dimension Sphere, but Sky Uppercut isn’t terrible)


2/2/11: Lucario(Call of Legends)

Now here's an interesting card!

Sky Uppercut isn't very good in Modified: it's mostly usable in Limited only, with so many Pokemon with Fighting resistance. Instead, there's Dimension Sphere, which for 1 DCE does 30 damage plus extra for each Pokemon in the Lost Zone. In theory, Lucario could be used as a potential counter to decks looking to abuse the Lost World stadium. In practice though, Dimension Sphere won't do enough damage to be effective. For example, take Lucario versus an undamaged Gengar Prime. In order for Lucario to OHKO Gengar Prime, it would take 5 Pokemon in the Lost Zone, one short of the 6 Pokemon needed to win the game with Lost World. It does pretty well in Limited, especially when combined with Relicanth CL for draw.

Modified: 2.5/5
Limited: 3.75/5
Combos With: Relicanth CL

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