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Pojo's Pokemon Card of the Day


Snorlax #33/95

Call of Legends

Date Reviewed: Feb. 1, 2011

Ratings & Reviews Summary

Modified: 1.50
Limited: 3.13

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Snorlax (Call of Legends)


Unlike yesterday, today’s Pokémon is at least a new card. Snorlax come from the JPN Lost Link mini-set of cards that have something to do with the (up to now rarely seen) Lost Zone mechanic. In fact, if you look at the picture, you can see the Lost Zone right there.


What else does Snorlax offer apart from novelty value then? Well the 100 HP is good for an unevolving Basic, as is the Colourless typing (use and abuse that Special Energy!). The Fighting Weakness is somewhat less impressive though, and the Retreat cost is horrific . . . unsurprising, but still horrific.


Snorlax’s first attack, Layabout costs [C][C][C]. I know you can use Double Colourless these days, but that’ still a pretty slow attack on a Basic Pokémon. It does no damage, but allows Snorlax to remove all damage counters, with the condition that it can’t be used again next turn. Presumably, this is to stop Snorlax just tanking forever. In this format of OHKOs, however, it will only rarely save Snorlax from a swift visit to the discard pile.


Despite having a Lost Zone mechanic (send an Energy there to use the attack), Snorlax’s second attack is just a boring, poor value, 80 damage for four Energy. Losing the Energy permanently just makes it even worse. On the bright side, it is called ‘Clomp Clomp Clobber’, and who wouldn’t want to declare an attack with that name?


It’s a shame that it’s a bit rubbish then . . . expensive and mediocre attacks, high retreat, and Fighting Weakness on a Basic give you practically no reason to use this in Modified.




Modified: 1.5 (slow, high energy, begs to be OHKO’d)

Limited: 4 (legit card . . . high HP tank that will eventually do some damage)

Mad Mattezhion
 Professor Bathurst League Australia

Snorlax (Call of Legends)

Hey guys and gals! Today we have everyone’s favourite glutton, Snorlax!

I was raised watching the Muppet show and the various movies, so like many other adults of today I still secretly barrack for popular puppets like The Count, Grover and Cookie Monster (though I can’t stand Elmo and his group of puppets. If Jim Henson were still around they most certainly would NOT be!). I’m also a big fan of the Garfield comics (though I’ve never much liked any of the animations: Garfield just doesn’t come across as properly lazy when he is moving) and pretty much any monster that can devour an entire streetscape has my attention. Basically, I love a landfill with legs and teeth.

So I find it strange that I never really barracked for Snorlax, even though it is known for throwing its weight around with devastating results. Still, I’m finding myself a little more appreciative now, with the world forcing such icons as Cookie Monster to conform and admit that “Cookies are a sometimes food” rather than eating everything in sight, regardless of whether or not it is actually food (surely kids can figure out that only puppets are allowed to swallow a whole plate of cookies and then wash it down with the plate, the chair and a couble of old tyres?). Snorlax is fast becoming the only true devourer left, with all of the worries about obesity and related diseases having some nasty effects on our favourite childhood characters. Props to Pokémon for not bowing to public pressure and making people accept responsibility for their own fears rather than thinning Snorlax down to serve as a ‘good example’.

Not that I condone unbalanced diets (vegetables are my favourite food group, closely followed by fruit and grains) but the watchdogs who try to force this down our throats need to leave our cartoons and puppets alone!

Now that I have had my little rant, I’ll get to the review. Snorlax is a non-evolving Basic of the Colourless group with 100 HP, Fighting weakness, a retreat cost of 3 and 2 attacks. The retreat cost is lower than normal for a Snorlax but still above what you want to pay with discarded energy and the HP is good except for matchups against Fighting Pokémon. The real problem with this card is the attacks, which I will now explain.

Layabout is the first attack and has a decent effect, but at too high a cost. For [c][c][c] you remove all damage counters from Snorlax and can’t attack with Layabout during your next turn. Obviously there is the problem of using an attack to heal, since Snorlax is relatively easy to OHKO despite the HP. Either Snorlax gets taken out before using the attack, or gets taken out the turn after using the attack. Also, the cost means you have to burn at least 2 energy (a Double Colourless Energy and another energy) to be able to use it. Finally, you lose you attack for the turn. It could be useful for tanking in Limited, but even then you don’t get rid of Special Conditions and other effects so Snorlax is never in the clear, as well as the fact that you can only use Layabout every other turn. Plus in Limited it is a bit much to expect that you can start stalling after attaching 3 energy, by which point your opponent can reasonably expect to be dealing decent damage (you are both going to be setting up slowly unless someone has freakishly good luck or the set has great support like the HGSS base set) and get the 2HKO on Snorlax.

The second attack is no better. Clomp Clomp Clobber is a great name but the cost is [c][c][c][c] for 80 damage, with the additional penalty of sending an energy attached to Snorlax to your Lost Zone. The damage is enough to be reasonably sure of an OHKO on many Pokémon and you will definitely get a 2HKO on any Pokémon in the set, but the cost means that you will only get so many shots before you can’t power the attack anymore, even if Snorlax lives long enough to get the necessary energy attached.

At least Snorlax is splashable due to its Colourless grouping, but the attacks would have to each be [c] less than they are just to make Snorlax good enough for Limited play. The poor clod will never make it in Modified play, even if we all love him.

Modified: 1.25 (Recently I have been giving higher scores to cards because I rethought what an average card actually is [might be playable in a fun deck] as well as what I consider to be above and below average [above is a possible-to-likely appearance in a Tournament deck, below is a completely crap card] but I have to say that this Snorlax is completely [censored])
Limited: 1.75 (due to being splashable and having themed attack names that amuse me)

Combos with: an Air Mail package to Otaku, because he recently had a birthday and I’m sorry to tell him that I don’t want this card in my collection


2/1/11: Snorlax(Call of Legends)

At one point, Snorlax was one of my favorite Pokemon, because all it did was sleep and eat, and hey, that sounds pretty cool!

The TCG, however, has not been so kind to Snorlax(apart from giving him a Lv. X), and this card is no exception. Layabout needs 3 energy, and heals Snorlax fully. You could use this, or you could use Togekiss UD who heals everything for 1 less energy. Or you could try not healing with an attack, which works too. Then there's Chomp Chomp Clobber, an...oddly named attack which does 80 damage and places an energy in the Lost Zone, making it difficult to power it up consistently even with DCE.

All in all, Snorlax isn't very good in Modified. It might not be too bad in Limited, given that it's a basic with 100 HP with healing, but the 4 retreat is worrisome.

Limited: 2.5/5


Hello once again, Pojo viewers! Today we continue our reviews of the new Call of Legends set by reviewing the card that was chosen to be the prerelease foil. Today's Card of the Day is Snorlax.

Snorlax is a Basic Colorless Pokemon. Being Colorless is always good, as you can use any Energy type, meaning they will have an easy time fitting into any deck. Snorlax has 100 HP, which is great for a non-evolving Basic, meaning it should be able to take at least a hit before going down. Fighting Weakness is quite unfortunate with Donphan and Machamp, as a single hit from either of them will probably bring you down. No Resistance is unfortunate. Finally, a Retreat Cost of 4 is terrible. Use Warp Point, Warp Energy, or Switch to retreat instead.

Snorlax has two rather high-priced attacks, which are much better in Limited than they are in Modified. Layabout allows you to remove all damage counters from Snorlax but can't be used next turn for three Colorless Energy. Putting three Colorless Energy on Snorlax probably isn't going to happen in Modified, as most of the metagame's top threats will easily 2HKO Snorlax. In Limited, however, this is a great stall tactic, unless you are up against an opposing Hitmonlee or something similar, allowing you to tank effectively while still doing decent damage.

The hilariously named second attack, Clomp Clomp Clobber, deals 80 damage for four Colorless Energy, with one of the Energy being put into the Lost Zone. Again, not really worth it in Modified, as Garchomp C Lv. X basically outclasses the cost for the damage output. This attack is a great source of steady damage in Limited, though, especially because most Limited decks run a high number of Energy, and most Pokemon you will find in Limited will be OHKOed by this attack (barring a few Stage 1s and Stage 2s).

Modified: 1.5/5 Layabout is good as far as stalling moves go, but in the high-powered Modified metagame, Snorlax probably won't survive to get the most out of it. Additionally, Clomp Clomp Clobber is too slow to get any real use in this format, especially because most decks run a fairly low Energy count.

Limited: 4/5 Snorlax is a star in Limited. Although the attacks are costly, Layabout is a fantastic recovery move, and Clomp Clomp Clobber deals excellent damage with a rather limited drawback for the format. However, it is important to note that there are quite a few powerful Fighting types in Call of Legends that will be able to make quick work of Snorlax, namely Hitmonlee and Donphan. Even still, if your opponent can't get these out, you will do quite well with Snorlax.

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