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Yu Yu Hakusho
Pojo's Pokemon Card of the Day
Top 10 New Pokémon Cards
#4 - Twins
Jan. 11, 2011
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
#4 Twins (Triumphant)
Our #4 card comes complete with
ultra-cute art and quite possibly the
best effect text ever printed on a
Supporter: search your deck for any two
cards and put them in your hand.
I could ramble on about
why that is such an amazingly useful
thing to do, but I fear I would be
stating the blatantly obvious. Simply,
you use Twins to grab the cards you
need, whatever they may be. All those
things that are (generally) unsearchable
like Stadiums and non-SP Trainers,
become instantly accessible with Twins,
along with every single other card in
Of course there are
drawbacks, otherwise this card
would be completely and utterly broken.
For a start, it’s a Supporter, so you
are limited to one per turn (not much of
a drawback, admittedly). Secondly, you
have to be behind on Prizes to play it.
It’s really that second condition that
restricts the use of Twins and makes it
a balanced card. As a result, the decks
that make best use of Twins (and
therefore run multiple copies) are those
which can reasonably expect to lose the
first Prize or two. Set up decks,
Trainer lock decks, and
(which likes to give up Prizes to heal
and accelerate Energy) are all decks
that can really benefit from running
this card. Even in speed-based decks a
single copy could be played, after all,
no deck can absolutely guarantee that it
won’t go behind. SP decks are especially
good at abusing a single copy of Twins
as they can search it out with Cyrus’s
Conspiracy if they believe they will
fall behind early. Cynthia’s Feelings is
probably a more flexible option, but
Twins is certainly worth testing.
But really, the natural home of Twins is
the kind of deck that takes a few turns
to set up behind sacrificial starters.
Those kind of
decks have really struggled since SP and
the single-Energy attack decks began
dominating the format. This card goes
some way towards closing the gap, but it
hasn’t so far proved to be quite enough
to allow slower decks to compete
equally. It may be that we need a
rotation to allow this card to
demonstrate its true worth.
Modified: 4 (very good in some decks
now, may become staple in a slower
Limited: 4.25 (well worth giving up an
early Prize for . . . you probably only
have 2 cards in your deck that you want,
Hello once again, Pojo readers! Today we are
continuing our Top 10 Cards of 2010 (HGSS-on) by
reviewing a relatively new Supporter card that has seen
play in many top decks, and has managed to make the #4
spot in our countdown. Today's Card of the Day is Twins
from HS Triumphant.
Like mentioned before, Twins is a Supporter card, and it
allows you to search your deck for any two cards and put
them into your hand if you have more Prizes remaining
than your opponent (that is, if you are losing). While
this card is a dead draw if you are winning the game,
chances are that when you are losing a crucial Twins
drop will easily get you two cards that you need to even
up the score. In this past weekend's City Championship
that I attended, my opponent took an early prize. On my
next turn, I top-decked my Twins, fetched a Gyarados and
an Expert Belt, and proceeded to take all of my Prizes
as my opponent couldn't recover. However, there is one
thing to note when playing this card: like other cards
like Luxury Ball, you shouldn't probably have more than
two of these in your deck unless you are playing a very
slow deck, as this will occasionally be a dead draw.
Then again, it fetches any two cards you want with no
drawback (you don't even have to show your opponent!),
so what's not to like?
Modified: 5/5 This card is really good, most decks
should probably run at least one copy. The ability to
get any two cards you need with no drawback is simply
astounding, and will allow you to easily make a comeback
(provided that you don't draw it too late, that is).
Limited: 5/5 Twins is almost even better in Limited,
where your deck is a lot more variable. Dropping this
Supporter can easily get you that Stage 2 or Energy that
you need to take the opponent down and even out the
Professor Bathurst League Australia
Twins (HS Triumphant)
This is a truly beautiful card, though there is a fair
bit of potential for it to be a dead draw which balances
it out in play.
Twins allows you to search your deck for any 2 cards,
provided you have more Prizes left than your opponent.
The last time there was a search card this good, it was
Pidgeot FRLG, which had a Poke-power than allowed you to
search for any one card each turn. Despite being a Stage
2, it saw plenty of play, and the same has been
happening for Twins.
At first we thought that this card would be brilliant
for recovery like Cynthia’s Feelings, but it turns out
that Twins is better if it is used early in the game.
The main problem with Twins is intentionally falling
behind in Prizes in order to use it. Unless you are
behind Twins is a dead draw which is particularly
annoying in light of the power of VileGar decks. So
reliably killing knocking out one of your own Pokemon
early on is the key to successfully using this card.
Typically, any deck that wants to use Twins will
sacrifice their starter in order to fall behind, which
probably rules out any deck that likes to use Sableye SF
since the little Ghost specialises in donking the
opponent. However, any deck that uses Spiritomb PA would
be well advised to include a copy or 2 of Twins, as
Spiritomb is suicidal with that Darkness Grace attack,
letting your opponent get ahead by a prize while setting
you up. Also, Regigigas decks love Twins as they knock
out their own Pokemon for energy acceleration and can
use Twins (or Black Belt) to get even, then surge ahead.
The ability to search for any 2 cards is awesome, which
is why Furret SW was so popular until Claydol came out
to give that insane draw power. Twins fills a void in
this game with many cards being either unsearchable or
very difficult to search out (most Trainers, Special
Energy and Stadiums come to mind). Just don’t let that
one sacrifice to your opponent turn into a losing
Modified: 4 (it’s a dead draw early game until you lose
a prize and it’s a dead draw late game when you are
winning, but otherwise it is the supporter you will want
Limited: 5 (double search for any card in Limited? Go
for it! Just beware that taking the first knockout will
probably cost you the game, so tread with care)
Combos with: Spiritomb PA, Regigigas Lv X
Welcome to number four as we count down
the Top 10 new cards from 2010!
Twins, and it is a little funny
because it was first reviewed on 11/01
last year and now it’s being reviewed
again on 01/11 of this year.
Besides the normal Supporter text,
Twins states “You may use this card
only if you have more Prize cards left
than your opponent.
Search your deck for any 2 cards
and put them into your hand.
Shuffle your afterward.”
Pretty potent effect, when you
can use it.
When the card was new I heard
some players question whether or not it
is wise to run a card that you can only
use when you are “behind”.
Pokémon may technically measure
who is winning according to how many
Prizes you have left to claim in a game,
but players should quickly learn that is
only an accurate measurement of who is
winning if time is called.
What cards are in each player’s
hand, what is on the field, what is in
each deck, what is in each discard pile,
even what cards are in each player’s
Lost Zone all factor into who is truly
winning and who is losing.
We’ve already seen how potent the
“come from behind” cards can be:
Scramble Energy was a staple in the
formats it was allowed in, while past
Trainers and Supporters like
Pow! Hand Extension and
Rocket’s Admin were nearly staples
with many prominent decks intentionally
getting behind during the first few
turns so they could use those cards to
cripple the opponent’s set-up before
moving in for the kill.
When it comes to running a card like
Twins, you usually just bait your
opponent into taking the first Prize or
run cards that will actually force your
opponent to take Prizes.
An example of the first is
usually running a great opener, like
Smeargle: better to allow your
opponent a shot at
Twins than to give them access to
two Supporter cards a turn.
the case of the latter, there are a few
Poké-Powers I can think of (Regigigas
Electrode Prime) that will force
your opponent to take a Prize, give you
something in exchange for that Prize,
all while enabling you to activate this
I’ve already heard a few tricks
tossed around for abusing this card.
The first is simple: grab a
second copy off the first.
Don’t do this if you know you’re
going to catch up or pull ahead in
Prizes; otherwise you might as well prep
to enjoy another two cherry-picked
Then there are cards that let you
duplicate Supporter effects.
Jirachi from Rising Rivals, for
example, would still require your
opponent get a Prize ahead, but once
they did you’d enjoy pulling the four
exact cards you wanted from your deck in
a single turn!
I’ve built it up quite a bit so I
will point out that the naysayer players
weren’t entirely off: there will be
plenty of times you will be ahead, and
this will be a dead draw.
Even in a controlled situation,
remaining behind in Prizes intentionally
is a risky strategy, and gets riskier
the lower the Prize count gets.
Still, it’s a potent and popular
card that many decks run and a few
specific decks should run.
One last, fairly simple combo to
remember is simply running
Have the option of multiple uses
while running a single copy.
For Limited play, this is a potent
Draw and search cards are at a
premium in this format, so even one you
might never get a chance to use is well
If you absolutely cannot fit it
in because you have some dream deck
otherwise, you can skip it.
That’s a pretty unlikely
You also are less able to chance
intentionally giving up a Pokémon to
Twins safely, due to the lower Prize
Together those are still only
worth losing a half a point in my book.
1/11/11: Twins(Triumphant)-#4 Card, 2010
When the Japanese equivalent of Triumphant leaked,
there was a splash of hype directed at some of the
Pokemon, but the main focus was the Supporters, most
notably the number 4 card, Twins.
The basics of the card have already been detailed;
grabbing any two cards from your deck, provided you're
behind on prizes. Twins has been put to use in pretty
much any deck that takes few turns to set up. It is put
to good use particularly in Regigigas, which can control
the prize margin at will thanks to Sacrifice. It's
definitely a staple in any tanking deck, or anything
Combos With: Regigigas Lv. X