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Pojo's Pokemon Card of the Day


Zangoose #39/95

Call of Legends

Date Reviewed: Feb. 9, 2011

Ratings & Reviews Summary

Modified: 1.75
Limited: 2.90

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Zangoose (Call of Legends)


Today’s card sort of forms a pair with yesterday’s. Not in any useful deck synergy way, but because they are mortal enemies . . . like the mongoose and the snake in nature.


Given that the mongoose is famous for its ability to kill deadly poisonous snakes, it’s a bit ironic that this Zangoose is not really as good as the Seviper. It’s not completely terrible though. 80 HP is still decent for a Basic, though the Fighting Weakness is a huge liability. It does have cheap-ish attacks too (with the ability to use Double Colourless Energy) . . . the trouble is that they don’t quite do enough . . .


Zangoose’s first attack is Swords Dance which, for a single Colourless Energy doubles the base damage of its other attack on your next turn. In the video games Swords Dance is an awesome move which gives a permanent boost and sets up a Pokémon to sweep. In the TCG though, it’s not really practical to use an attack that doesn’t hurt your opponent on every other turn.


The other attack in question is Lost Claw. This costs a quite expensive [C][C][C] and only does a base damage of 30, which is awful. This pretty much forces you to spend a turn powering it up with Swords Dance. It does have the neat bonus disruption effect of sending a random card from your opponent’s hand to the Lost Zone, but unless you get supremely lucky, that will in no way justify the time and Energy you had to put in to getting the attack off. To be realistic, it is highly likely that Zangoose wouldn’t get to use it at all, as it isn’t exactly a tough to KO while it is using Swords Dance.


If I were battling Sevipers (or anything else for that matter) with a Zangoose, I would want the PL version over this one every time. It’s actually an under-rated little tech that can really annoy decks that use high-retreat bench sitters like Vileplume UD.




Modified: 1.5 (much too slow)

Limited: 2.5 (Being Colourless is great, so you would probably play it, but even here it’s not exactly a speed freak)


2/9/11: Zangoose(Call of Legends)

Zangoose seems to be a Lost Zone-themed variant of Jungle Scyther, in that one of its attacks powers up the other next turn. Unlike Scyther, Zangoose has a retreat cost of 2, which makes it considerably less useful, along with that Lost Claw takes a turn to power up, and even then it's not that powerful(though it one-shots Garchomp C!). It is better in Limited, and if you ever get to lay down Lost World in a Limited match, it'll probably be because of a combination of this card, Mime Jr., and your opponent being overly reckless with Relicanth CL. Also, heavy amounts of luck, as one would expect.

Modified: 2.25/5
Limited: 3.25/5


Happy midweek, Pojo readers! Today's Card of the Day is a Pokemon that feuds with the Pokemon of yesterday's Card of the Day. Today's COTD is Zangoose.

Zangoose is a Basic Colorless Pokemon. Colorless Pokemon are good because they can use any type of Energy for their Energy requirements, making them easily splashable in any deck. 80 HP is fairly average for a non-evolving Basic, and is a rather unfortunate number, as Garchomp C Lv. X can easily OHKO with Dragon Rush. Fighting Weakness means that Donphan and Machamp will hurt, no Resistance is unfortunate, as is a Retreat Cost of 2, which is not so bad, but you still probably don't want to pay it.

Zangoose's two attacks remind me a lot of Jungle/Platinum Scyther, and for good reason. For a single Colorless Energy, Swords Dance doubles Lost Claw's base damage during your next turn. Much like Jungle Scyther, this attack can be used, and then a Double Colorless Energy can be attached on the following turn for 60 damage. However, in today's Modified format, attacks like Lost Claw that only deal a base 30 damage for three Energy are too expensive, no matter what their secondary effect is. Lost Claw's secondary effect is fairly good, as you take a card at random from you opponent's hand and put it into the Lost Zone. This effect can be decent in Limited, but in Modified, you're probably better off using Gengar Prime for this sort of thing.

Modified: 1/5 Zangoose is unfortunately too slow and has too little HP to be of much use here.

Limited: 2.75/5 In Limited, Zangoose is fairly nice, as it has decent HP, Colorless Energy requirements, and hand disruption. However, Lost Claw is also rather expensive, and Fighting types are fairly abundant in Call of Legends, meaning that Zangoose will likely be OKHO'd by the likes of Donphan and Hitmonlee.

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