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Pojo's Pokémon Card of the Day


Top 10 Cards of 2011 Countdown - #9:


Noble Victories

Date Reviewed: Dec. 27, 2011

Ratings & Reviews Summary

Modified: 4.00
Limited: 4.75

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

#9 Kyurem NV

We had to wait a long time for the third member of the Unova Dragon Trio to make its debut in the TCG, but it was worth the wait.

Just like Reshiram and Zekrom, Kyurem is a Basic Pokémon with a huge 130 HP. That would have been almost unthinkable in the past, but has since become the standard by which other cards are judged: why play 110 HP attacking Stage 1s when you have access to something like this? Like the other Dragons, it also has the incredibly useful Outrage attack – for just one Double Colourless Energy, Kyurem can deal out severe punishment to any Pokémon that attacks it for anything short of a OHKO.

When it comes to the second attack is where Kyurem takes a different approach. Reshiram and Zekrom offer massive 120 damage beatdown attacks with certain downsides (Energy discard and self-damage respectively). Kyurem’s Glaciate, on the other hand, has no such drawback, but then it doesn’t do big damage to the active either: instead it has what is possibly the best spread attack ever printed, doing 30 to every single Pokémon on the opponent’s side of the Field. That’s enough to KO Babies and weak Basics like Solosis in one hit. Using Glaciate twice will deal with most popular evolving Basics like Magnemite and Cyndaquil. So, as you can see, getting two or three turns of Glaciate puts an opponent under enormous pressure and creates game-winning situations: with a full Bench, they are taking 180 damage per turn, and that is something that even Reuniclus-based decks will struggle to cope with.

Not only does Kyurem have two great attacks, it also boasts excellent Typing. Ever since Gyarados SF was rotated back in June, there hasn’t been a really good Water Pokémon to stand up to all that Fire in the Meta. The fact that Kyurem is Weak to Metal (it’s an Ice Type in the video games), rather than Lightning is also fantastic. The only Metal Pokémon that sees much play is Cobalion NV, while Zekrom and Magnezone are everywhere.

Since its release, Kyurem has seen play in a variety of decks. It has been paired with Feraligatr Prime for the obvious Energy acceleration combo; been used in 6 Corners as an Outrage tech; partnered with Cobalion and Electrode Prime; and even found a place in Truth variants as a damage-spreading tank. How powerful it will be in the future is doubtful: after all, how useful will a 30 damage spread be against 170+ HP EX Basics? Right now though, it is one of the best attackers we have, so make the most of it while you can.


Modified: 4 (Good Typing, Outrage, and a spread attack that is viable, even in a format that is unfriendly to spread attacks)


Hello once again, Pojo readers! I hope that all of you are having an enjoyable holiday season. Today we're going to review our #9 Card of the Year, a very powerful and popular card from Noble Victories that's going to see a lot of play as long as it stays in Modified. Today's Card of the Day is Kyurem.

Kyurem is a Basic Water Pokemon. Water-types aren't incredibly common in Modified, with Kyurem easily seeing the most play (although Vanilluxe, Beartic, and even Feraligatr still see some play as well). 130 HP is absolutely massive on a Basic, matching the value of Kyurem's trio brethren Reshiram and Zekrom as well as keeping Kyurem from being Knocked Out in a single hit. Metal Weakness is somewhat of a problem against Cobalion, which has seen play exclusively to combat Kyurem (as well as Vanilluxe). Sadly, Kyurem has no Resistance, and has the standard dragon trio Retreat Cost of 2, which is easily payable if you absolutely must.

Kyurem, much like its counterparts Reshiram and Zekrom, has Outrage and its signature move. Outrage deals 20 damage plus 10 more damage for each damage counter on Kyurem for two Colorless Energy (most commonly a Double Colorless). Outrage is an important move on all of the commonly-seen legendary dragons in Modified, but is most important on Kyurem because it is usually Kyurem's most damaging attack. Outrage is easily powered up through weak attacks and Rainbow Energy attachments, and should easily KO or significantly dent one or two of your opponent's Pokemon before Kyurem goes down.

Glaciate, Kyurem's signature move, deals 30 damage to each of your opponent's Pokemon for two Water and a Colorless. While 30 damage may not sound like a lot, this damage adds up VERY quickly, and can easily KO most common bench sitters after two or three attacks. Additionally, if your opponent has a full Bench, Kyurem will put 180 damage onto the board with this attack, making the damage output better than that of Reshiram or Zekrom.

Modified: 4/5 Kyurem is a fantastic Basic that will continue to see a lot of play for quite a while. 130 HP is massive, and both Outrage and Glaciate are very powerful attacks. Kyurem is most often seen in Six Corners and Cobalion/Kyurem/Electrode, but can also be seen paired with Feraligatr Prime. The dragons should continue to dominate Modified for quite a while (even with the release of Mewtwo-EX), so you should expect to see Kyurem around for quite some time.

Limited: 5/5 A 130 HP basic with a powerful Colorless attack and ridiculous spread ability is always a great choice, even if you're not playing very much Water. If you pull Eviolites to go with it, even better.

Mad Mattezhion
 Professor Bathurst League Australia

Top Card #10: Gothitelle 47/98 (Emerging Powers)
It's that lovely time of year again when the review crew gets together and argues about which of this year's cards are powerful enough to review again a la Hall of Fame. I'm proud to be a part of this process and with further ado, we give you the tenth card on the list: Gothitelle!
The stats are on the weak side for an attacking Stage 2, with 130 HP being the baseline rather than the upper limit that it was a few years ago. Still, Gothitelle will survive most attacks if it hasn't been previously damaged, and it is truly the only poke'mon that doesn't fear Pluspower (which currently is the most popular it has been since its heyday back in Base Set). The Weakness to Psychic is only a major factor in mirror matches or aginst MewBox, since Rayquaza & Deoxys Legend would score a 1HKO regardless and all of the other (even marginally playable) Psychic Poke'mon I can think of would still fall short of taking Gothitelle down in a single hit. The retreat cost is reasonable although it will be a setback if you have to pay it due to the nature of the attack, so either Switch or Metagross UL would be useful to conserve precious energy. In the end, Gothitelle isn't made of glass but it isn't quite invincible either, so have a backup plan ready in case Gothitelle falls.
There are good reasons for building a deck around Gothitelle however, or it wouldn't be on this list. The first is Magic Room, a nasty Ability that stops your opponent from playing Item cards whilever Gothitelle is Active. The first and most broken way to abuse this power is to get Gothitelle into play as quickly as possible (hopefully with a turn 2 Rare Candy) so that your opponent won't have time to use any Item cards at all. Between consistency staples like Poke'mon Communication and utility cards such as Poke'mon Catcher that nearly everyone uses, Magic Room will render a decent chunk of any deck completely useless. Better yet, the effect is completely one-sided so you still have your own trump cards like Rare Candy and Pluspower to play as much as you like.
Unfortunately, it isn't easy to set up Gothitelle quickly enough to shut off all of your opponent's Items before they can be used. In this case, Magic Room loses some of its disruptive power but still gives a strong measure of protection to Gothitelle itself. Since neither Catcher nor Poke'mon Reversal can force a switch while Magic Room is in effect and the usual damage calculation tricks like Pluspower, Eviolite and Rocky Helmet won't work, Gothitelle becomes a major pain to remove and limits your opponent's ability to recover from succesful attacks.
More importantly, with Pluspower out of the picture, Gothitelle is nigh on impossible to destroy in one hit. The only Poke'mon that can properly exploit the weakness is Mew Prime or another Gothitelle (the rest don't deal enough damage even with the Weakness) and aside from that, only a handful of Poke'mon can deal enough damage for a clean KO. As such, if the Gothitelle player has a way to fully heal their Poke'mon (generally a Reuniclus and a Dragon, along with either Max Potion or Seeker) then you will be completely outgunned until your opponent runs out of healing cards, which probably won't happen until after you are beaten.
However, Gothitelle needs a second ingredient to be considered one of the Top 10, which comes in the form of Madkinesis. At the cost of [c][c][c], Madkinesis deals 30 damage plus 20 more damage for each [p] energy attached to Gothitelle. Technically this is a lousy attack which requires 5 energy to reach the necessary 130 damage to take out most main attackers, even more if you want to take out the biggest Poke'mon around (a whopping 8 energy to take out Tyranitar Prime, for example). However, since Gothitelle is so hard to KO, it is a lot safer to build up energy than is the norm for the game, and Gothitelle can also take advantage of some energy acceleration from a combination of Jirachi UL and either Shaymin UL or Mismagius UL. The combo is a bit clunky but Gothitelle can stick around long enough for it to matter so it's better than it looks, at least on paper.
Gothitelle sets up slower than most decks, but makes up for it by being nigh unstoppable on the offensive. As long as you don't lose all six Prizes before Gothitelle hits the table, you can claw your way back to take victory. Be careful though, as cards like Kyurem, Rayquaza & Deoxys Legend, Tyranitar Prime, Mew Prime and the soon to be released Mewtwo Ex can seriously ruin your day with their raw power capable of breaking through Gothitelle's defenses!
Modified: 4 (as long as you can anticipate your opponent, you can win with Gothitelle, but be prepared to suffer if Gothitelle goes down becuase building a replacement is a nightmare)
Limited: 4.5 (Magic Room works well here to stop your opponent using Catcher, Max Potion and Great Ball, but be aware that Gothitelle won't hit as hard without the support available in constructed formats since you'll likely be running a multitude of energy types in Limited)
Combos with: Reuniclus BW, whichever Dragon has the best Outrage attack for your metagame and a backup plan against Mewtwo and Mew.

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