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Pojo's Pokémon Card of the Day


Max Potion

Emerging Powers

Date Reviewed: August 31, 2011

Ratings & Reviews Summary

Modified: 3.67
Limited: 4.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Max Potion

Max Potion is one of the cards that Japanese players got in the first Black and White set, while the rest of us had to wait for it. Obviously I don’t know the reason why it was held over, but I’m pretty glad it was, considering that it would have made Gyarados SF decks completely unstoppable.

Like virtually all Trainer-Items (that’s what they are called now), Max Potion has a straightforward effect: you remove all damage counters from a Pokémon, then discard all the Energy attached to that Pokémon. Clearly, this can be a great card to play – it turns potential two hit KOs into three hit KOs, potentially buying you another crucial turn with an attacker, or keeping a benched support Pokémon in the game. Because of the Energy discard cost associated with the card, Max Potion works best (and easiest) with Pokémon that require little or no Energy to attack, such as Yanmega Prime, Donphan Prime, or a Tyranitar Prime that is just being used for Spinning Tail.

There are ways to make Max Potion work with more Energy intensive Pokémon, but this is where it gets into awkward combo territory. If you have a means of moving Energy freely around the Field say with Meganium Prime’s Power or Kinklang BW’s Ability, then you can avoid the discard cost. Unfortunately neither of those Stage 2 Pokémon are very playable at the moment. You could also use Shaymin UL to shift Energy to a back up attacker after swapping the damaged Pokémon out (if you can still manage the Retreat cost or have a Switch). Alternatively you could combine Max Potion with Reuniclus and put the damage counters onto an Energy-less Pokémon. The trouble with that is that Reuniclus is unlikely to survive the use of Pokémon Catcher unless you play it with Vileplume . . . which in turn will lock you from playing Max Potion.

However you play it, a little bit of care is needed with the card though. There’s no point in healing your Yanmega with Max Potion if it is just going to be one-shot next turn by a Zekrom (for example). Even so, it can be a real clutch card which can be used to get ahead in the Prize race by denying your opponent that knock out they were planning for. I can definitely see a copy or two of Max Potion being teched into low Energy Stage 1 decks, and the potential is there for it to play a key role in future decks that can make use of healing and tanking strategies.


Modified: 3.5 (very useful card that is only hindered by Trainer Lock and a OHKO format)

Limited: 4.5 (OHKOs are rare here, and Trainer Lock even rarer)


Happy Wednesday, Pojo! Today we are continuing our Emerging Powers reviews by reviewing a useful new Item card from the new expansion. Today's Card of the Day is Max Potion.

Max Potion is an Item card, meaning that you can play as many as you like of them per turn, and they are blocked by the likes of Vileplume UD and Gothitelle. Max Potion, like the name implies, heals all of the damage from one of your Pokemon, with the cost of discarding all of the Energy from that Pokemon, acting as a Blissey Prime for one target. Given these two requirements, Max Potion will work well in decks that have Pokemon with high HP and Energy acceleration, as these two attributes will maximize Max Potion's effectiveness in your deck. Decks utilizing Zekrom, Reshiram, Typhlosion Prime, and Magnezone Prime will enjoy Max Potion if your opponent doesn't OHKO, as these decks can bounce back with Energy quite effectively. Max Potion works quite well in Limited too, although unfortunately the Energy acceleration isn't nearly as robust as it is in Modified.

Modified: 3.75/5 Max Potion is great at what it does, but it doesn't belong in every deck. Decks with high HP Pokemon with Energy acceleration is where Max Potion truly shines, whereas rush decks that rely on Pokemon with slightly lower HP values can't use it quite as effectively. Even still, it may be worth trying in your Modified deck to see if it works for you (or if you have the space for it).

Limited: 5/5 Item cards in general are great to have in Limited, and Max Potion can easily keep your big hitter alive long enough to prevent that KO, especially if you can retreat it first. Plus healing is always pretty good in Limited.

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