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Pojo's Pokémon Card of the Day


Gothorita #46

Emerging Powers

Date Reviewed: August 24, 2011

Ratings & Reviews Summary

Modified: 1.90
Limited: 2.90

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Gothorita #46/98 (Emerging Powers)

Ok, so you have decided to run a Gothitelle deck. But which Gothorita to choose?

Yesterday’s version was an 80 HP Psychic Type with generic and not very useful attacks. Today’s version is exactly the same, except it has marginally more interesting, but still not very useful attacks.

For one Psychic Energy, you get Deleting Glare, which gives you a coin flip chance of discarding an Energy attached to one of your opponent’s Pokémon . . . in other words, it’s Energy Removal 2 or Crush Hammer in attack form. This kind of effect is never bad (assuming you get the flip), but in this format, it’s less effective than it might be because the metagame is dominated by either Pokémon with minimal Energy needs (Yanmega, Donphan) or decks which have plenty of acceleration (Typhlosion and Emboar variants, Zekrom/Pachirisu). This leaves us with Super Psy Bolt – a vanilla attack which does 50 damage for the somewhat steep cost of [P][C][C].

In reality, neither Gothorita boasts attacks which you would actually choose to use in a match. This, and the fact that they have identical stats, means that there is little to choose between them. You could go for the minor Status-based disruption of #45, or the risky minor Energy disruption of #46, and I wouldn’t have much of an argument against either choice. Like most evolving Stage 1s, practically the only purpose they serve is to get you that Stage 2 when you don’t have the option to evolve via Rare Candy.

You may as well pick one based on which artwork you like best. It really makes that little difference.


Modified: 1.5 (maybe this one is slightly more prettyful)

Limited: 1.75 (I’d go for the Energy disruption here)


Happy midweek, Pojo viewers! Today we continue our reviews of the new Emerging Powers expansion. Yesterday we reviewed Gothorita #45 from the set, and today we will review Gothorita #46.

Gothorita is a Stage 1 Psychic Pokemon. Psychics aren't so common, with only the rare Mew Prime, Reuniclus, and Jirachi seeing play, though those are generally techs and not the focal points of a deck. As said yesterday, you'll probably only be using Gothorita in a deck with Gothitelle in Modified, although it can stand pretty well on its own in Limited. This particular Gothorita has 80 HP, which is fairly decent for an evolving Stage 1, although it still could afford to be a bit higher (In all fairness though, many Psychics have low HP). Psychic Weakness is to be expected, but isn't that much of an issue unless you're against a mirror match. Finally, no Resistance and a Retreat Cost of 1 round out the bottom stats.

This particular iteration of the Manipulate Pokemon has two attacks: Deleting Glare and Super Psy Bolt. Deleting Glare can discard an Energy on a coin flip for a single Psychic Energy, acting as the new Crushing Hammer in attack form. In Modified you'll rarely ever use this attack (except maybe on the second turn, before you evolve into Gothitelle), but it can be fairly good in Limited to set your opponent back if they're already having trouble with Energy. However, as with all flip attacks, the major downside is that it only works 50% of the time, so it's not something you want to be relying on.

Super Psy Bolt, on the other hand, is Gothorita's only offensive option, and it does a fairly good job fulfilling that role, dealing a vanilla 50 damage for a Psychic and two Colorless. This attack is excellent in Limited, dealing a decent amount of consistent damage. While you probably won't use it very often in Modified, it can be good in a pinch, if not a bit expensive.

Modified: 2.25/5 Yesterday I alluded to the fact that this Gothorita was a bit better than the other, with Super Psy Bolt dealing a fair amount of damage for the cost, and I still feel that way. That being said, I think now it's more of a matter of personal preference, based on whether or not you'd like the sheer attacking power that this one provides, or the potential disruption that automatic Confusion can provide. Either way, chances are that you won't be using Gothorita very much in Modified anyway, since you'll be skipping straight from Gothita to Gothitelle.

Limited: 4/5 This Gothorita is excellent in Limited, with the ability to both disrupt your opponent's Energy as well as dealing a good amount of damage with Super Psy Bolt. Even if you don't get a Gothitelle, this Gothorita is easily usable on its own, although the low HP is a bit of a problem and Psychics are fairly common. Even still, Gothorita will easily be able to pull its own weight in Limited, and should serve you well if you decide to use it.

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