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Yu Yu Hakusho
Pojo's Pokémon Card of the Day
August 12, 2011
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Today we look at
part of the “musketeer trio” of Legendary Pokémon
according to Bulbapedia.
Am I the only one who keeps reading that name as
Long time readers (and of course savvy players) know the
drill: a Basic Pokémon that has no Evolutions bears the
full burden of earning its way into decks.
is a Grass-Type, which makes sense since in the video
games it is a Grass/Fighting hybrid, though since (as
we’ll see tomorrow) all the “musketeer trio” Pokémon
share one attack and have a similarly priced first
attack, I kind of wish they’d made them all Fighting.
Grass-Types don’t have a lot of support but even
that little bit is more than most other types.
Note that Energy-Type Support is
not the same
as Pokémon-Type Support.
Unfortunately that “little bit” doesn’t see much
100 HP, which is quite good for a Basic Pokémon, though
it can be easy to forget that in the light of 130 HP
Zekrom, and this is the lowest score of the
Even 100 HP is good enough for a Stage 1 after all!
Fire Weakness hurts in the current format, of
course, and means only the weakest will be unable to
deliver a solid blow, and any substantial Fire-Type
attack will be transformed into a OHKO.
Pity it didn’t get a Psychic Weakness, as that
isn’t too bad for a Grass-Type, fits its Fighting half,
and is a definite improvement (given the current
enjoys Water Resistant -20, and while right now that
doesn’t matter as much, it might come in handy real soon
even half-lives up to the hype.
It also has a mere single Energy Retreat Cost,
making it fairly easy to send it to the Bench without
crippling your set-up.
The first attack on this card is Giga Drain for (GC) and
doing 30 points of base damage while healing
as much total damage as the attack does.
For the Energy this is good, but I question how
it is being used: while off theme this would have been
Terrakion and its 120 HP or
its natural benefits from being a Metal-Type.
Still, 100 HP might be enough outside of Weakness
that with the right deck, it could still matter.
At the very least it means you could use two
to power the attack (I’ll explain why you’d do that
later) and one shot would get rid of all the damage from
them. The second
attack is an adaptation of a video game attack with the
same name (Sacred Sword) and common to all three members
of the musketeer trio.
I don’t know if it is a good conversion of the
attack, but for (GGC) it does 100 points of damage, but
you can’t use it the next turn!
Between the two attacks you’ll average healing 15
points of damage and doing 65 points of damage a turn,
and while that isn’t great, it might be good enough
since its on a 100 HP Basic that is Resistant to
course, just like
Terrakion if the price was (CC) and (GCC)
respectively, this would have likely been as potent as
So how can we use this?
Honestly I am thinking of a kooky deck based
(Black & White 06/114) and
The catch is a player has to get those two out
quickly to support it.
Helping you set-up your initial one might work
“Prime” (HS: Triumphant 92/102) coupled with
Unleashed 8/95) to shunt those Energy to
then you’ll be very reliant upon
you’ll want to get both those Basic Pokémon out of the
way. In the end a
sacrificial opener might be the best move, since that
Twins for even more set-up.
You might even be able to use
to get by with running the other two members of the
Terrakion has enough HP to still work with the combo
(as you’ll see in that CotD) even be better suited to
the combo than
So what about Unlimited play?
Too slow and self-healing like Giga Drain can’t
keep up with the “OHKO or
nature of Unlimited play (when you
facing donk decks).
At least it is less sad than most first attempts
at Legendary Pokémon.
Even if you got it set-up, the rest of the deck
would be better used on something different.
In Limited play I am assuming this card will be
there are a lot
of decent Fire Pokémon in this set, the Weakness
shouldn’t ruin the card.
If there are a lot of Water, the Resistance and
HP alone make the card tempting.
You’ll also need to be able to work four or five
into your deck so at least powering the first attack
should be simple (and hopefully the second if you aren’t
have almost as much or more HP than what it faces,
unless the rest of the set is also abnormally large
Basic Pokémon we have seen are all “legendary” Pokémon
that usually have inflated stats in the video games, so
among them it isn’t especially large, but average
Pokémon usually need to be at least Stage 1 to hit 100
HP, and playing Evolutions is difficult in Limited.
The first attack goes from “okay” to “awesome” in
Limited play where opponent’s will struggle to keep the
Virizion, especially if you can use Sacred Sword to
KO the Defending Pokémon every other turn.
Your opponent will most have to power up
something strong on the Bench, and thus can’t invest
enough in something else to hit hard in the mean time.
I really doubt
Virizion will make the impact of
like its fellow I see real potential.
Maybe we’ll finally get a “big Grass” deck?
Check out my
eBay auctions! Pojo is in no way responsible for any
Happy Friday, Pojo readers! The 2011 Pokemon TCG
World Championships are quickly coming upon us in San
Diego (the Last Chance Qualifier starts today!), and us
here at Pojo have started to review some preview cards
from the upcoming Emerging Powers expansion, which we
will continue to do at least into next week. This week
we've reviewed the "musketeer trio" this week, ending
with today's Card of the Day, Virizion.
Virizion is a Basic Grass Pokemon. Grass-types are
somewhat common in our current incarnation of Modified,
with Yanmega Prime recently finding success in many
decks as well as increased use of Serperior in some
areas. Virizion has 100 HP, which is fairly solid for a
non-evolving Basic, and it should be able to stand up to
a hit or two, unless it's up against a Reshiram or
Zekrom's Bolt Strike. Fire Weakness is to be expected,
and really hurts this card's usefulness against Reshiram,
Typhlosion, and Emboar. Water Resistance is good against
the likes of the random Feraligatr, Blastoise, and
Floatzel you may see, and will also come in handy
against Beartic. Finally, a Retreat Cost of 1 is decent
and easily payable.
Virizion, like its other two trio members, has two
attacks: Giga Drain and Sacred Sword. Giga Drain does an
on-cost 30 damage for [GC], having you heal as much
damage as you did to the Defending Pokemon. Rather
uninspired in my opinion as it won't really do a whole
lot for you in Modified (aside from KOing the occasional
Baby Pokemon), but it can help Virizion tank in Limited,
especially if the Defending Pokemon is weak to Grass.
Sacred Sword is identical to the other to the other
Sacred Sword attacks on Cobalion and Terrakion, dealing
100 damage for [GGC] but with the side effect that
Virizion can't use Sacred Sword during your next turn.
100 damage is fairly good for the cost, but only being
able to use that attack every other turn is kind of
annoying. Sure, you can Retreat and Switch Virizion and
then move it back into the Active Position in order to
re-use the attack, but there are generally easier ways
to deal 100 damage for three Energy in this format, like
Reshiram or Zekrom. In Limited, this attack will
probably ruin your opponent's Pokemon pretty well if it
gets powered up, as only being able to use it every
other turn isn't such a problem in that format.
Modified: 2/5 I'll be honest: I don't really know how to
rate this card. It's a powerful Basic in an
underrepresented type with the capability for dealing a
lot of damage. Virizion doesn't really combo that well
with anything that we currently have in Modified, though
Emerging Powers may end up changing that. In general,
Sacred Sword would be much better if it were a single
Grass Energy and two Colorless, even still doing 100
damage with the drawback of not being able to attack
next turn, as it would make Virizion much more playable
(along with Cobalion and Terrakion too), being able to
fire off Sacred Swords as soon as the second turn.
However, due to the double typed Energy requirement and
the relative weakness of the first attack, Virizion, as
well as Cobalion and Terrakion, will likely struggle to
find their way into decks, despite being very powerful
Basic Pokemon in their own right. We may get something
to help them out later on, but for now, I just can't see
them being that useful.
Limited: 4.5/5 Virizion is a big Basic with the
capability of doing 100 damage for a relatively small
drawback, and Giga Drain allows it to heal itself. If
you pull one here, it's worth the inclusion of a few
Grass Energy. It could have really used more friendly
Energy requirements, though.