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Pojo's Pokemon Card of the Day


Beldum #83/146

Legends Awakened

Date Reviewed: April 5, 2011

Ratings & Reviews Summary

Modified: 2.67
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Beldum (Legends Awakened 083)

When it comes to playing Beldum, you are spoiled for choice really as for some reason there are FIVE versions of it in the modified format. None of them are really terrible, but this one from LA has been chosen for review, so let’s get on with it.

So, why is this card on the list of decent evolving Pokémon? Well, it’s certainly not the 50 HP, two-Energy Retreat cost and silly self-damaging attack. The attraction here is the Metal Chain PokePower. Once per turn, if you attach a Metal Energy to Beldum, you can search your deck for another Beldum and put it on your Bench. Being a PokePower is nice as Beldum doesn’t have to be active to use it and it doesn’t waste an attack. The downside is that you need to have an Energy, but it does combo nicely with Spiritomb AR which doesn’t need one to start evolving your army of Beldums.

So . . . why is it that this card never sees play? Mainly because it is only good for a deck that wants a lot of Metagross on its Bench, and there aren’t any of those (in competitive play anyway). There are several interesting Metagross in the format (the LA, SV and UL ones . . . not the UD one – it’s rubbish), but they lack the huge cheap attacks that seem to be needed nowadays for a Stage 2 to be tournament-worthy. The SV and LA ones have tech potential, but even if they are used, it is unlikely that you would want more than one, which kind of makes this Beldum redundant, with most players opting for the other LA one which has a card drawing attack and less of a Retreat cost.

Could have been a great card with the right Evolution.


Modified: 1.75 (Metagross swarm anyone? No? . . . ok then)

conical 4/5/11: Beldum(Legends Awakened 083)
Beldum isn't nearly as played as yesterday's card, due to the lack of a really good Metagross. Metagross LA is still somewhat used, at least until next set when its Power is made laughably obsolete by a certain card. Metagross UL sees some play somewhere, I'm sure, but given its heavy Psychic requirement, I don't feel that it would get the most out of what makes this card so great.
What makes this card so great is its Power, Metal Chain. It's always odd to see evolving basics with Poke-Powers. It's even rarer to see one with such a beneficial Power. Of the best attacks an evolving basic can have, in my opinion, is a “Call for Family” attack, or an attack that searches out more basics. That Beldum has such an ability as a Power makes it even better. One of the negative aspects of running any Metal deck is that most Metal-types have heavy Metal energy requirements(heh, heavy Metal), and as a result, Call Energy isn't as good. Any Metagross deck, however, doesn't need to worry, because this Beldum turns Metal energy into a Call Energy substitute. It's a very good basic, one that probably deserves a better evolution.
Modified: 4/5
Limited: 4/5

Hello once again, Pojo! I hope that you all have a great day today. We are continuing our reviews of useful not-fully-evolved Pokemon today with a review of Beldum from Legends Awakened, specifically #83.

Beldum is a Basic Metal Pokemon. Metal-types are somewhat common in the Modified metagame, with Dialga G/Lv. X, Scizor Prime, Steelix Prime, and the occasional Metagross deck all being popular. Beldum fits right in here, as it is Metagross's lowest form. 50 HP is standard for an evolving Basic, meaning it should be able to survive early-game but will probably get taken out quite easily in the game's later stages. Fire Weakness is unfortunate with the popularity of Charizard and Blaziken FB, although it is only +10 in the case you are hit by a Charmander or something like that. Psychic Resistance is nice against Gengar, although it will also still realistically KO with Shadow Room. Finally, a Retreat Cost of 2 is pretty bad for an unevolved Basic, so you'll want to use something like Warp Point or Warp Energy to get Beldum out of the Active position.

Beldum has a Poke-Power and a single attack. Beldum's major selling point is the Poke-Power, Metal Chain. Metal Chain allows you to search your deck for Beldum and put it onto your Bench when you attach a Metal Energy to Beldum from your hand. This is excellent early game, as it allows you to quickly fill your Bench with Beldums, which is great for both filling your Bench and to get out multiple Metagross. Downsides are that you can only attach Metal Energy specifically from the hand and it can be Power Sprayed, but really, the Power is still quite good.

Unfortunately, the attack isn't as good as the Power. Take Down deals 30 damage for [MC], with Beldum doing 10 damage to itself. Not the best attack, and given that you will probably be trying to evolve Beldum into Metagross as soon as possible anyway, it's not really anything to worry about.

Modified: 3/5 This Beldum is excellent for use in the Metagross deck in most situations, as it enables you to get your Beldums out quickly and effectively. If Metagross is the focal point of your deck, you will definitely want to use this Beldum. Otherwise, the Psychic Beldum from Unleashed might be usable since it has more HP, as might Beldum SV in order to search for Stadiums.

Limited: 3/5 While the attack is by no means great in Limited terms, the ability to search out more Beldums with Metal Chain can be nice. Then again, if you don't pull many Metangs or Metagross, Metal Chain is somewhat wasted. I'd suggest running it if you pull a few Metangs or a Metagross, but otherwise, probably not.

Mad Mattezhion
 Professor Bathurst League Australia
Beldum #83 (Legends Awakened)
Legends Awakened heralded a golden age in the Poke'mon TCG. Every single one of the Lv X cards from the set has appeared in a tournament viable deck at some point in time and several other cards (most notably the Pixie trio of Azelf, Mesprit and Uxie) have remained popular to the present day. This was followed by Stormfront, Platinum Base Set and Rising Rivals to give us some of the strongest cards the game has ever seen.
Admittedly, there are players who think there has been an excess of power creep but to be truthful most of the popular cards printed at the time were played for the fun factor as much as the power.
Now that I'm finished reminiscing, I'll get on with the review of the first Beldum in the excellent Legends Awakened set (the second Beldum isn't anywhere near as cool and will not get a mention).
Beldum is a Metal type evolving Basic with 50 HP, +10 Fire Weakness, Psychic resistance, a retreat cost of 2, a Poke-power and an attack. The weakness is pretty much irrelevant with the amount of HP involved and the typical power of Fire Pokemon, so all I can say is the resistance rocks against the Pixies and you had better evolve quicksmart against any half-decent attacker.
The attack is Take Down and deals 30 damage. The cost is [m][c] so you know you will almost never keep Beldum alive long enough to use it even if the attack value was good, and the expected 10 recoild damage is just another nail in the coffin. But since all 3 Metagross worth using spend most of their time as Bench techs, you will hopefully never need Beldum to be Active.
No, the real draw for using this Beldum over the other 4 Modified-legal versions is the Poke-power. Once per turn, Metal Chain allows you to search your deck for another Beldum and put it onto your Bench whenever you attach a Metal Energy from your hand to Beldum #83, provided that the energy is not attached as the result of an attack or Poke-power and Beldum is not affected by a Special Condition. So no  cheating with energy acceleration.
This Poke-power is awesome for the Metal type Metagross if you are running multiple copies in your deck but it doesn't synch as well with Psychic type Metagross and there is no point using this Beldum in a 1-0-1 tech line. In that case choosing a Beldum would be down to personal preference, but in most cases this is the Beldum to use for evolving to Metagross.
Modified: 3.25 (An overly high retreat cost hurts, but otherwise this Beldum is the way to go)
Limited: 3.5 (Anything that thins the deck is awesome, though I wouldn't run it without the Metagross)
Combos with: Metagross LA, Metagross SV

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