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					Pojo's Pokemon Card of the Day 
					
                        
                          | 
                           |  | 
							Pignite #17/114      Black & White 
							Date Reviewed: 
							April 18, 2011 
							
							Ratings
                            & Reviews Summary
 Modified:
 Limited:
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
                          | Combos With: See Below 
 |  
 
            
              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
										
										
										
										Pignite 
										17/114 
										 
										 
										
										Hello and welcome to another week of the 
										new Black and White cards here on
										Pojo’s
										CotD. 
										 
										 
										
										We kick off with the Stage 1 card of one 
										the Unova 
										starters. This one will be familiar to 
										anyone who went the easy route and 
										picked Tepig 
										to blast through the early Gyms with on 
										the video game. 
										 
										 
										
										For an evolving Stage 1,
										Pignite 
										(great name), has a very good 100 HP but 
										that’s pretty much where the good news 
										stops. The Water Weakness is what you 
										would expect, but the Retreat cost of 
										THREE is completely horrible. By the 
										way, they have now moved the Retreat 
										over to the left side of the card which 
										really threw me at the
										Prerelease: 
										I kept looking at the bottom right and 
										thinking every Pokémon had free Retreat! 
										 
										 
										
										The first attack, Flame Charge
										
										seems decent. 
										For one Energy of any Colour, you 
										can search your deck for a Fire Energy 
										and attach it to 
										Pignite. Looks like an ok way of 
										powering up a future
										Emboar, 
										doesn’t it? In truth this attack is a 
										bad fit for the card. The reason for 
										this is that out of the two
										Emboar in 
										the set, the one that is playable has a 
										‘Raindance’ 
										type Ability that lets you attach as 
										many Fire Energys 
										as you like from your hand during your 
										turn. Because 
										Emboar is only likely to be used 
										in this supporting role, it follows that 
										the place where you want your Energy is 
										in your hand, not attached to a Pokémon 
										that isn’t really there to attack. 
										 
										 
										
										In limited, it’s ok as
										Pignite’s 
										Heat Crash, and 
										Emboar’s 
										attacks, are worth using and the 
										Energy acceleration will help you pay 
										their very hefty cost. In modified 
										though, the best you can say about
										Pignite is 
										that his 100 HP makes him difficult to 
										snipe while you are waiting for
										Emboar. Just 
										pray he doesn’t get dragged active 
										though. 
										 
										 
										
										Rating 
										 
										 
										
										Modified: 1.75 (high HP makes it 
										passable for an evolving Stage 1) 
										
										Limited: 2.75 (lots of Grass in the set 
										makes Pignite 
										a reasonable choice) |  
              | Mad Mattezhion Professor Bathurst League Australia
 | Pignite (Black and White) 
 Today we have one of my favourite Poke'mon from the new 
						generation. Pignite reminds me of Entree, a character 
						from the cartoon Spliced (I'm not suggesting it was a 
						stolen idea, it just worked out that way).
 
 Spliced is a delightful 15 minute cartoon about a 
						private island where a mad scientist has made a bunch of 
						genetic recombinants (he 'spliced' a bunch of different 
						animals together) who are now running wild because the 
						professor has been imprisoned for his experimentation. 
						Entree is a mix between a pig, a cow and a chicken with 
						a selfish attitude, a complete disregard for personal 
						safety and an appetite for everything from 5 course 
						meals to engine blocks. Spliced is brilliant nonsense 
						(it's my favourite cartoon to be released in the last 5 
						years), check it out and maybe you'll see Pignite in a 
						new way too.
 
 Now that I've finished plugging the show (watch just one 
						episode and you'll be hooked) I can get back to the 
						review. Pignite is a Fire type evolving Stage 1 with 100 
						HP, Water weakness, a retreat cost of 3 and two attacks.
 
 The 100 HP is excellent, meaning that Pignite should 
						survive at least one hit from most of the commonly used 
						Poke'mon in the format. You won't take a really heavy 
						hit and all of the Water Poke'mon around will rain on 
						your parade but otherwise you should have plenty of time 
						to evolve to Emboar. Sadly, the payoff is the heavy 
						retreat cost but it's a good deal overall. Just pack 
						some extra switch cards.
 
 Based on the HP alone this is a very good evovling Stage 
						1, but the attacks are okay as well. Ignite costs [c] 
						and allows you to search your deck for a [r] energy and 
						then attach it to Pignite. Energy acceleration is useful 
						on energy-hungry beasts (something most Fire Poke'mon 
						are supposed to be) and if you have to attack with 
						Pignite, you may as well set up a little further by 
						attaching an extra energy.
 
 Heat Crash is a vanilla attack that deals 50 damage for 
						[r][r][c]. Obviously this is way behind the current 
						curve of cost-to-damage but if you absolutely have to go 
						on the offensive with Pignite, you could do worse. You 
						can get a 2HKO on most Basics and Stage 1 Poke'mon in 
						the format so Heat Blast is pretty good in Limited.
 
 It seems that the designers of the Poke'mon TCG are 
						reversing the power creep (gradual increase in the 
						strength of cards) that many players have complained 
						about by increasing the costs of attacks and retreating 
						while maintaining the high HP scores we have been 
						seeing. The eventual effect will be slower games with a 
						lot more emphasis on proper investment of your energy. 
						Although there will still be cheap attacks worth using, 
						they won't be as powerful as the 1- and 2-energy attacks 
						we have now. I just hopw they bring back free attacks, 
						even if the power of those attacks is diminshed or comes 
						at a cost.
 
 As with all evolving Stage 1 Poke'mon, the main reason 
						for playing them is to evolve them into the Stage 2 
						form. If we get a playable Emboar in this set or the 
						near future, this is a very good Pignite to use.
 
 Modified: 3.75 (I'll wait until tomorrow to give my 
						verdict on Emboar, but this Pignite is a cut above the 
						average)
 
 Limited: 4 (If you draft enough Fire Poke'mon, you can 
						use Pignite even without the Emboar. And if you do draft 
						Emboar, so much the better)
 
 Combos with: Emboar BW
 |  
              | conical | 4/18/11: Pignite(Black & White)
 Welcome back to another week of Black & White cards! 
						This week, we're mostly looking at cards related to the 
						new generation of starters in the 5th generation. Oddly, 
						we're starting with a Stage 1, but whatever.
 
 The first thing I notice about Pignite is the HP. I 
						mean, holy cow, it's an evolving Stage 1 with 100 HP! 
						That's really really good! Granted, it also has a 
						retreat cost of 3, but that's still a lot of HP for 
						something that's not fully evolved. It's nice to see HP 
						rise again, what with the effects of power creep still 
						present in the format.
 
 What makes it more impressive is that, unlike other 
						evolving basics/Stage 1s whose massive HP is balanced 
						out by mediocre attacks(like most Onix cards), this 
						Pignite also has a quality 1-energy attack in Flame 
						Charge. Both Emboars that look to be printed this set 
						are energy hogs(tee hee), so any energy acceleration is 
						helpful, even if in Emboar's case, it doesn't lack ways 
						to accelerate energy. Regardless, it's a quality 
						evolving Stage 1. 100 HP!
 
 Modified: 3.5/5
 Limited: 3/5
 |  
              | virusyosh | Welcome back, Pojo readers! I hope that all of you 
						had a good time at Regionals this past weekend, and that 
						you all had a good time. We continue our reviews of the 
						new Black and White cards this week, and we'll kick off 
						this week by reviewing a Stage 1 form of one of the 
						Starter Pokemon. Today's Pokemon Card of the Day is 
						Pignite.
 Pignite is a Stage 1 Fire Pokemon. Fire Pokemon are 
						slowly increasing in popularity, and I bet that this 
						card will see some play if Emboar is played, which is 
						very likely given its synergy with many other cards in 
						the format. 100 HP is great for an evolving Stage 1, and 
						it should be able to take a few hits. Water Weakness is 
						to be expected, but isn't that much of a problem outside 
						of Gyarados and Kingdra LA - yet. No Resistance is 
						unfortunate. Finally, a Retreat Cost of 3 is very large, 
						but somewhat expected given Pignite's bulk. Make sure to 
						use Switch, Warp Point, or Warp Energy to retreat.
 
 Pignite has two attacks, Flame Charge and Heat Crash. 
						Flame Charge allows you to search your deck for a Fire 
						Energy and attach it to Pignite for a single Colorless 
						Energy, while Heat Crash deals a vanilla 50 damage for 
						two Fire and a Colorless. Flame Charge can be useful in 
						Limited if you can afford to have a turn or two to power 
						up Pignite without your opponent counterattacking, and 
						Heat Crash is a useful (although expensive) option here 
						as well. As for Modified, both attacks are probably much 
						too slow to be of any use, but since you'll just be 
						using Pignite to evolve into Emboar anyway, this really 
						isn't such a big deal.
 
 It is important to note that there is another Pignite in 
						the set, with 100 HP, a Water Weakness, and a Retreat 
						Cost of 3. It has two attacks: 20 for CC and 70 for RRC, 
						but with an Energy discard. This other Pignite is 
						probably slightly better in Modified than the one we are 
						reviewing today due to its higher damage output for the 
						cost, but Flame Charge can be useful if you get a 
						Pignite early enough in the game. Both are usable in 
						Limited.
 
 Modified: 2.5/5 You'll only be running this if you run 
						Emboar, and honestly, it's not that bad. You probably 
						won't be attacking with it because it's slow (or unless 
						you have some other way to power it up). However, it is 
						worth noting that the other Pignite is a better 
						attacker, for reasons described above.
 
 Limited: 3.75/5 High HP, searchability, and a decent 
						offensive attack make Pignite very usable here, even 
						without Emboar. If you draft a lot of Fire, it's 
						definitely worth using Pignite.
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