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Pojo's Pokemon Card of the Day

 

Pignite #17/114

Black & White

Date Reviewed: April 18, 2011

Ratings & Reviews Summary

Modified:
Limited:

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Pignite 17/114

Hello and welcome to another week of the new Black and White cards here on Pojo’s CotD.

We kick off with the Stage 1 card of one the Unova starters. This one will be familiar to anyone who went the easy route and picked Tepig to blast through the early Gyms with on the video game.

For an evolving Stage 1, Pignite (great name), has a very good 100 HP but that’s pretty much where the good news stops. The Water Weakness is what you would expect, but the Retreat cost of THREE is completely horrible. By the way, they have now moved the Retreat over to the left side of the card which really threw me at the Prerelease: I kept looking at the bottom right and thinking every Pokémon had free Retreat!

The first attack, Flame Charge seems decent. For one Energy of any Colour, you can search your deck for a Fire Energy and attach it to Pignite. Looks like an ok way of powering up a future Emboar, doesn’t it? In truth this attack is a bad fit for the card. The reason for this is that out of the two Emboar in the set, the one that is playable has a ‘Raindance’ type Ability that lets you attach as many Fire Energys as you like from your hand during your turn. Because Emboar is only likely to be used in this supporting role, it follows that the place where you want your Energy is in your hand, not attached to a Pokémon that isn’t really there to attack.

In limited, it’s ok as Pignite’s Heat Crash, and Emboar’s attacks, are worth using and the Energy acceleration will help you pay their very hefty cost. In modified though, the best you can say about Pignite is that his 100 HP makes him difficult to snipe while you are waiting for Emboar. Just pray he doesn’t get dragged active though.

Rating

Modified: 1.75 (high HP makes it passable for an evolving Stage 1)

Limited: 2.75 (lots of Grass in the set makes Pignite a reasonable choice)

Mad Mattezhion
 Professor Bathurst League Australia
Pignite (Black and White)
 
Today we have one of my favourite Poke'mon from the new generation. Pignite reminds me of Entree, a character from the cartoon Spliced (I'm not suggesting it was a stolen idea, it just worked out that way).
 
Spliced is a delightful 15 minute cartoon about a private island where a mad scientist has made a bunch of genetic recombinants (he 'spliced' a bunch of different animals together) who are now running wild because the professor has been imprisoned for his experimentation. Entree is a mix between a pig, a cow and a chicken with a selfish attitude, a complete disregard for personal safety and an appetite for everything from 5 course meals to engine blocks. Spliced is brilliant nonsense (it's my favourite cartoon to be released in the last 5 years), check it out and maybe you'll see Pignite in a new way too.
 
Now that I've finished plugging the show (watch just one episode and you'll be hooked) I can get back to the review. Pignite is a Fire type evolving Stage 1 with 100 HP, Water weakness, a retreat cost of 3 and two attacks.
 
The 100 HP is excellent, meaning that Pignite should survive at least one hit from most of the commonly used Poke'mon in the format. You won't take a really heavy hit and all of the Water Poke'mon around will rain on your parade but otherwise you should have plenty of time to evolve to Emboar. Sadly, the payoff is the heavy retreat cost but it's a good deal overall. Just pack some extra switch cards.
 
Based on the HP alone this is a very good evovling Stage 1, but the attacks are okay as well. Ignite costs [c] and allows you to search your deck for a [r] energy and then attach it to Pignite. Energy acceleration is useful on energy-hungry beasts (something most Fire Poke'mon are supposed to be) and if you have to attack with Pignite, you may as well set up a little further by attaching an extra energy.
 
Heat Crash is a vanilla attack that deals 50 damage for [r][r][c]. Obviously this is way behind the current curve of cost-to-damage but if you absolutely have to go on the offensive with Pignite, you could do worse. You can get a 2HKO on most Basics and Stage 1 Poke'mon in the format so Heat Blast is pretty good in Limited.
 
It seems that the designers of the Poke'mon TCG are reversing the power creep (gradual increase in the strength of cards) that many players have complained about by increasing the costs of attacks and retreating while maintaining the high HP scores we have been seeing. The eventual effect will be slower games with a lot more emphasis on proper investment of your energy. Although there will still be cheap attacks worth using, they won't be as powerful as the 1- and 2-energy attacks we have now. I just hopw they bring back free attacks, even if the power of those attacks is diminshed or comes at a cost.
 
As with all evolving Stage 1 Poke'mon, the main reason for playing them is to evolve them into the Stage 2 form. If we get a playable Emboar in this set or the near future, this is a very good Pignite to use.
 
Modified: 3.75 (I'll wait until tomorrow to give my verdict on Emboar, but this Pignite is a cut above the average)
 
Limited: 4 (If you draft enough Fire Poke'mon, you can use Pignite even without the Emboar. And if you do draft Emboar, so much the better)
 
Combos with: Emboar BW
conical

4/18/11: Pignite(Black & White)
 
Welcome back to another week of Black & White cards! This week, we're mostly looking at cards related to the new generation of starters in the 5th generation. Oddly, we're starting with a Stage 1, but whatever.
 
The first thing I notice about Pignite is the HP. I mean, holy cow, it's an evolving Stage 1 with 100 HP! That's really really good! Granted, it also has a retreat cost of 3, but that's still a lot of HP for something that's not fully evolved. It's nice to see HP rise again, what with the effects of power creep still present in the format.
 
What makes it more impressive is that, unlike other evolving basics/Stage 1s whose massive HP is balanced out by mediocre attacks(like most Onix cards), this Pignite also has a quality 1-energy attack in Flame Charge. Both Emboars that look to be printed this set are energy hogs(tee hee), so any energy acceleration is helpful, even if in Emboar's case, it doesn't lack ways to accelerate energy. Regardless, it's a quality evolving Stage 1. 100 HP!
 
Modified: 3.5/5
Limited: 3/5

virusyosh

Welcome back, Pojo readers! I hope that all of you had a good time at Regionals this past weekend, and that you all had a good time. We continue our reviews of the new Black and White cards this week, and we'll kick off this week by reviewing a Stage 1 form of one of the Starter Pokemon. Today's Pokemon Card of the Day is Pignite.

Pignite is a Stage 1 Fire Pokemon. Fire Pokemon are slowly increasing in popularity, and I bet that this card will see some play if Emboar is played, which is very likely given its synergy with many other cards in the format. 100 HP is great for an evolving Stage 1, and it should be able to take a few hits. Water Weakness is to be expected, but isn't that much of a problem outside of Gyarados and Kingdra LA - yet. No Resistance is unfortunate. Finally, a Retreat Cost of 3 is very large, but somewhat expected given Pignite's bulk. Make sure to use Switch, Warp Point, or Warp Energy to retreat.

Pignite has two attacks, Flame Charge and Heat Crash. Flame Charge allows you to search your deck for a Fire Energy and attach it to Pignite for a single Colorless Energy, while Heat Crash deals a vanilla 50 damage for two Fire and a Colorless. Flame Charge can be useful in Limited if you can afford to have a turn or two to power up Pignite without your opponent counterattacking, and Heat Crash is a useful (although expensive) option here as well. As for Modified, both attacks are probably much too slow to be of any use, but since you'll just be using Pignite to evolve into Emboar anyway, this really isn't such a big deal.

It is important to note that there is another Pignite in the set, with 100 HP, a Water Weakness, and a Retreat Cost of 3. It has two attacks: 20 for CC and 70 for RRC, but with an Energy discard. This other Pignite is probably slightly better in Modified than the one we are reviewing today due to its higher damage output for the cost, but Flame Charge can be useful if you get a Pignite early enough in the game. Both are usable in Limited.

Modified: 2.5/5 You'll only be running this if you run Emboar, and honestly, it's not that bad. You probably won't be attacking with it because it's slow (or unless you have some other way to power it up). However, it is worth noting that the other Pignite is a better attacker, for reasons described above.

Limited: 3.75/5 High HP, searchability, and a decent offensive attack make Pignite very usable here, even without Emboar. If you draft a lot of Fire, it's definitely worth using Pignite.


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