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					Pojo's Pokemon Card of the Day 
					
					
                        
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							Metagross #16/90 
							
							HS Undaunted 
							
							Date Reviewed: 
							Oct. 6, 2010 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 1.90 
							Limited: 2.50 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
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                            Combos With: 
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          Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						Metagross  
						
						We have quite a few Metagross legal for Modified 
						play and, even if you don’t see them much, they are 
						usually at least interesting cards. Look at Metagross LA 
						with its built in Pokémon Reversal-style Power, or the 
						recent Metagross UL that has a nice spread attack. These 
						are the sort of cards that appeal to creative 
						deckbuilders and, even if they don’t always work 
						competitively, they are fun to play.  
						
						Today’s Metagross couldn’t be more different.  
						
						No Powers, no Bodies, depressingly overpriced 
						vanilla attacks.  
						
						Even the attack names didn’t take much effort. 
						Strength costs [M][M][C] and does 70 damage, while Quad 
						Smash is a flippy attack that will do 0-200 damage for 
						[M][M][C][C]. The possibility of 200 is vaguely 
						attractive for about two seconds, but wise players know 
						that relying on flips does not give you the consistency 
						and predictability that a main attacker needs. 
						
						Is there anything good to say about Metagross? 
						Well, the 130 HP is ok (but only standard for a Stage 2) 
						and Psychic Resistance is nice. Steel typing is always 
						great because of the extra protection you get from 
						Special Metal Energy. The Fire Weakness isn’t the worst 
						either, but the Retreat cost is a nightmare.  
						
						There’s plenty of reasons to dislike this card . . . 
						it’s slow with an unreliable damage output for a start. 
						Even worse that that though, it’s boring . . . I kind of 
						expect that from some Pokémon, but not from Metagross.  
						
						Rating  
						
						Modified: 1.25 (there are three MUCH better 
						Metagross in the format, and they don’t get played) 
						
						Limited: 2.25 (considering the effort needed to get 
						it out and power it up . . . meh)  
				 | 
             
            
              | 
          virusyosh | 
              
						 Happy midweek, Pojo readers! Today we're reviewing 
						Metagross from Undaunted. 
						 
						Wow, Nintendo really loves printing Metagross. There are 
						currently four Metagross cards legal for Modified play 
						(LA, SV, UL, and this one). Both Metagross LA and SV do 
						occasionally see play, with Metagross SV being a bit 
						more common. How does this one compare? Metagross UD has 
						130 HP, which is pretty good for a Stage 2. It also gets 
						access to Special Metal Energy (being a Metal type), 
						which should allow for this Metagross to take a few hits 
						before going down. Fire Weakness isn't terrible, as 
						there aren't too many Fire Pokemon played outside of 
						Blaziken FB, Charizard AR, and the random Infernape 4. 
						Psychic Resistance is nice against the pixies and other 
						support Pokemon. Finally, a Retreat Cost of 4 is 
						abysmal: please use Switch or Warp Point. 
						 
						This particular Metagross has two attacks. The first, 
						Strength, does a straight 70 damage for [MMC]. Average 
						at best. The second attack, Quad Smash, allows you to 
						flip four coins and deals 50 times the number of heads 
						for [MMCC]. Even though it can do up to 200 damage, 
						there are generally cheaper and more efficient/regular 
						ways to getting a lot of damage for a KO. 
						 
						Modified: 1.5/5 The attacks are overpriced and don't 
						really do anything special. If you have to use a 
						Metagross, use Metagross LA or SV. 
						 
						Limited: 2.75/5 Metagross is pretty decent here. 70 
						damage for 3 is largely sufficient for taking out many 
						Pokemon in this format in a single blow, and Quad Smash 
						can be really powerful if you manage to flip well. High 
						HP is also very nice. However, there are a few 
						drawbacks: Stage 2s are hard to get out in Limited, and 
						the energy requirements are rather committed to Metal. 
						Even still, Metagross is a solid choice. 
				 | 
             
            
              | 
          conical | 
              
						 Metagross (HS Undaunted) 
						  
						Metagross is a much-loved Pokemon, something to do with 
						the mixture of good video game stats and some of the 
						excellent card versions that have come out. That and the 
						look on Metagross’ face is just genius! Kudos to both 
						the artist and the designer! 
						  
						Sadly, while the last 3 incarnations of Metagross in the 
						TCG (Legends Awakened, Supreme Victors and Unleashed) 
						have all appeared in tournament viable decks (even if 
						only for a short time), this version  won’t be 
						classed as playable by anyone but flip-happy newbies. 
						  
						The stats are good, with 130 HP (standard, but I’m not 
						complaining) and Metal typing giving good survivability 
						but the retreat cost is just as heavy, weighing in at 4 
						energy (where in my deck is my Switch?). Psychic 
						Resistance is also good though the Fire weakness, while 
						expected, goes from bad to very bad since Ninetales HGSS 
						is a very common tech now (and occasionally deals 60 
						damage, so don’t get complacent!). So far, so good. 
						  
						The snag is the lack of abilities, and the lacklustre 
						attacks. The 3 previous versions have all seen play 
						because they had an interesting pokepower or pokebody 
						(flip-to-switch-opponent’s-Pokemon on the LA version 
						which was nice before Luxray GL, health reduction for 
						the SV version and a free retreat scheme for the UL 
						version) with an okay to good attack to back it up 
						(though none were main attackers). This version has none 
						of those things. 
						  
						Instead, we get Strength and Quad Smash. Strength is 
						vanilla and useless, dealing 70 for MMC (no DCE, so too 
						slow to be useful). Quad Smash deals a far more 
						interesting 200 damage for MMCC (3 turn minimum to play, 
						unless you use the Electric type Magnezone from 
						Stormfront). However, you only get that massive damage 
						if you flip 4 heads, since the attack text is “50 damage 
						per Heads”. This is incredibly flippy, so no one who has 
						tournament experience is going to bother with it. Let 
						the nebies cut their teeth ion this Metagross at League, 
						then introduce them to the concept of dependability. 
						  
						Modified: 2 (Probably the toughest Metagross to kill, 
						but that doesn’t save it) 
						Limited: 3 (if you have an abundance of Metal basic 
						energy and more than a 1-1-1 line, go with it) 
						Combos with: the binder 
				 | 
             
            
              | 
          RocketProf  | 
              
						10/6 
						 
						Hello All!! Today's COTD is Metagross from the Undaunted 
						expansion, a Stage 2 Metal Type with a solid 130HP 
						(nice), a 2X weakness to Fire (depends on your Meta), a 
						-20 Psychic Resistance (yay) and a Retreat Cost of 4 (oof).  
						He'll certainly be able to take a hit, especially if you 
						load it up with Special Metal Energy, but having it sit 
						there and wall may be the only real pro to this card 
						considering its less than admirable attacks, Strength 
						hits for 70 with a cost of MMC and Quad Smash is flippy, 
						doing anywhere from 0 to 200 damage for MMCC... way too 
						flippy... Plain and simple, there are better attackers 
						and better walls than this Metallic Beast... 
						 
						Modified-1.5/5 
						Limited-2/5 May be useful, but way too hard to get out 
						in this format. | 
             
            
              
          Mad Mattezhion  
 Professor Bathurst League Australia | 
              
						 
						10/6/10: Metagross(Undaunted)  
						
						You notice how many 
						interesting Metagrosses there are? There's Metagross LA 
						and it's Gust of Wind-Power on a coin flip, there's 
						Metagross SV and its HP-reducing Body, and then 
						Metagross UL gives Psychic-types free retreat and has a 
						usable attack to boot! This Metagross? Not terribly 
						interesting. 1MM for 70 is...meh, especially when Scizor 
						Prime does 1M for 70. And then Quad Smash...well, it can 
						do 200 damage on four heads! That's something. Though, 
						it's likely to get knocked out before it attacks, and 
						especially before it flips four heads, statistically 
						speaking.
						  
						
						Of course, being 
						Metal-type, it does get access to Special Metal energy, 
						and thus could be used as a tanking Pokemon. Steelix and 
						Scizor Primes are both superior attackers, but Metagross 
						does have the benefit of having Metagross LA and SV as 
						easy techs, belonging to the same evolutionary line (Metagross 
						UL is pretty much a psychic-only option.). I don't 
						believe it's enough to use it over Steelix or Scizor, 
						but I feel that the card does have its slight 
						advantages. And hey, if it actually does prove to be 
						better, I can claim that I was the originator of the 
						idea! Surprise, foolish creative players!  
						
						In Limited, the 
						slower play helps Metagross out, but it is a Stage 2, 
						and Stage 2s are generally hard to get out. Someone 
						could probably do it, but they'd need a solid number of 
						Beldum and Metang to effectively use it.  
						
						Modified: 2.25/5 
						Limited: 1.5/5 
						Combos With: Metagross LA, Metagross SV 
				 | 
             
            
              
          
			  
			Otaku | 
              
						 
						
						Today we look at a heavy hitting Pokémon,
						Metagross. 
						Today’s version is from HS – Undaunted. 
						It is a Metal-Type Pokémon, allowing it to soak 
						damage with the Special Energy version of
						Metal Energy. 
						This enhances the usefulness of its already 
						impressive 130 HP; even for a Stage 2 Pokémon, that is 
						good.  The 
						doubling Fire Weakness isn’t so hot, pardon the pun, but 
						at the same time is not the worst Weakness we’ve seen 
						sported by competitive (or failed)
						Metagross, 
						and is in line with its typing. 
						Be wary of it, since it will allow even
						Metagross to 
						fall prey to OHKOs against strong Fire Pokémon. 
						The presence of any Resistance is welcome and 
						Psychic -20 (while not the best), is useful to have and 
						greatly appreciated. 
						The last of the bottom stats is the retreat cost, 
						and it is a doozey: four Energy! 
						Pack something to bypass this, as being stranded 
						in the Active slot sets up for many effective 
						counterstrategies to tanks like
						Metagross.  
						
						
						This version of 
						Metagross is meant for damage. 
						For (MMC) you can use Strength to do a reliable 
						70 damage.  
						No added effects, no restrictive clauses. 
						Like many attacks, it would have been better if 
						that second Metal Energy requirement had been another 
						Colorless Energy requirement: this attack can’t use
						Double Colorless 
						Energy for extra speed, and after a minimum three 
						turns of setting up, I want to hit for more than a flat 
						70.  Quad 
						slam fairs a little better. 
						It has an extra Colorless Energy requirement, but 
						that means many times you’ll just be able to drop a
						Double Colorless 
						Energy an go straight from being unable to attack 
						into using Quad Slam, skipping Strength unless you need 
						a reliable 70 damage. 
						Quad Slam is coin flip based: four flips with 50 
						points of damage per “heads”. 
						Statistics and probability are sticky subjects 
						and when trying to speak in layman’s terms I usually am 
						technically wrong. 
						When trying to use precise probability 
						calculations… I just tend to be wrong. ;) 
						To keep things simple, you’re either going to get 
						all “heads” for a massive 200 points of damage, three 
						“heads” for a respectable 150 points of damage, two 
						“heads” for a passable 100 points of damage, a single 
						result of “heads” for 50 points of damage, or an awful 
						result of no “heads” which means zero damage. 
						The amount of damage per successful result is 
						high enough that I feel it outweighs the risk of the two 
						lowest results.  
						
						
						It isn’t really worth going into any more depth on Quad 
						Slam, or sadly on this card, because right now it just 
						isn’t worth playing in the Modified format due to three 
						other useful versions of
						Metagross 
						being available. First is the version from DP – Legends 
						Awakened.  
						It has arguably superior stats coupled with a 
						magnificent Poké-Power called Magnetic Reversal and a 
						good attack. 
						Magnetic Reversal acts like a once-a-turn 
						re-usable Pokémon Reversal. 
						There is no penalty for failing and multiple 
						copies can be included if you want to increase the odds 
						of success… and have spare attackers. 
						The version from Platinum – Supreme Victors has 
						an interesting and I believe useful Poké-Body that drops 
						maximum HP for all Pokémon by 20 and bench hitting 
						attack.  The 
						Poké-Body doesn’t stack so one could probably run a 
						single copy with any other Metagross. 
						The final Modified legal
						Metagross is 
						from HS – Unleashed. 
						It has worse stats, as it is a Psychic Weak 
						Psychic Pokémon, but it has a useful Poké-Body that 
						drops the Retreat cost of any Pokémon with a Psychic 
						Energy attached to zero, plus one really good and one 
						poor attack. 
						I’d be inclined to run mostly the first one, 
						maybe with a single copy of Platinum – Supreme Victors 
						version.  
						
						
						This Metagross 
						just doesn’t seem fast enough to be useful in any 
						current decks. 
						Now, if we get a
						Metagross 
						that once again grants
						Metal Energy 
						acceleration and/or discard pile retrieval, that could 
						galvanize this version enough to be a useful attacker. 
						At least you can enjoy it in Limited. 
						Yes, it will require running a lot of basic
						Metal Energy 
						and will probably have to run at least one other type, 
						if not two.  
						Even without lucking into a Special Energy version of
						Metal Energy,
						Metagross 
						hard hitting nature and high HP should let you generate 
						significant advantage. 
						With just four Prizes to begin with, only bad 
						luck with coin tosses are apt to keep you from taking 
						two prizes for one
						Metagross. 
						Still, it is slow to set up and
						Metang is 
						merely adequate; you may be at a Prize deficit by the 
						time it gets out.  
						
						
						
						Ratings  
						
						
						
						Modified: 
						2/5  
						
						
						
						Limited: 
						3/5  
						
						
						I am still selling my former collectables on eBay.  
						I’ve had a lot of hobbies over the years, so at various 
						times I’ll have comic books, manga, action figures, and 
						video games on the auction block.  You can take a 
						look at what’s up for bids
						
						
						here.  Just a reminder, Pojo is in no 
						way responsible for any transactions and was merely kind 
						enough to let me mention the auctions here. ;)  
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