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Pojo's Pokemon Card of the Day


Togetic  #39/90

HS Undaunted

Date Reviewed: Oct. 22, 2010

Ratings & Reviews Summary

Modified: 2.33
Limited: 3.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Togetic (Undaunted) 

For our final card this week, we are back in evolving Stage 1 territory. Will Togetic be one of those very rare Stage 1s that are used for something other than being skipped by Rare Candy? Let’s take a look and find out. 

Togetic has a decent 80 HP, coupled with the worst Weakness in the game (Lightning), a handy Fighting Resistance, and a manageable Retreat cost. Its main selling point, however, is its first attack, which is really a watered-down version of Furret SW’s Keen Eye. 

Chase Up only costs [C] and allows you to search your deck for any one card. You can definitely make good use of this if you were forced to use it (though beware of cards like Judge), but considering the amount of draw and search Pokémon decks have, it is nowhere near enough to consider actually using this card except as part of a Togekiss line. Remember that the vastly superior Furret SW, though popular for a short while, soon disappeared from the metagame in favour of better cards like Uxie LA and Claydol GE. Togekiss’s second attack, Fly, is fairly mediocre. Yes, it’s easily powered up for [C][C] (or a single DCE), but 30 damage and a flip for damage and effect immunity next turn is only really useful as a fairly desperate stalling tactic. 

Despite this, Togetic is a lot better than the average evolving Stage 1, and would certainly see play if it had a tournament viable evolution. Unfortunately, there’s only one modified legal Togekiss at the moment and it is not a very good card. Should that change in future sets, I expect this Togetic to get some table time, as it can be at least semi-useful when called upon. 

Until that day comes, though . . . the binder beckons. 


Modified: 2 (not a bad pre-evo for a card that doesn’t see play)
Limited: 3 (probably worth it for Chase Up alone)


10/22/10: Togetic (Undaunted)

It's the end of the week, and we may end up finishing reviewing evolving basics and Stage 1s for a time. Togetic's the name of the game today. 

Unlike the rest of this week's cards, Togetic has an attack that fulfills a support purpose: Chase Up, which for 1 energy lets you search your deck for any card. This could come in handy, especially for a card meant to evolve further into Togekiss. Use Chase Up to search for Togekiss, and evolve it next turn! Fly can also give Togetic a turn longer to survive, which is handy, but in most situations, getting out Togekiss is more important.  

Togetic is clearly the best Togetic in the format because, well, it's the only Togetic. Judging by the only other Togetic printed in the DP-era(when Togetic got an evolution), this Togetic will likely be superior to any Togetic that gets printed after it, however. 

Togetic is fine, however, the only Togekiss in the format is rarely seen. It does have a nice healing ability, but it will not likely see play. Still, should there ever be a usable Togetic, you need look no further than this here card. 

This could be a potentially nasty threat in Limited, too. Card search is always awesome, and enough coin flips on Fly could set up all the offense you'll need for a game. 

Modified: 3/5
Limited: 3.5/5
Combos With: All Togekiss forever.(Except Togekiss C.)


Togetic is a Stage 1 Pokémon, evolving from Togepi and evolves into Togekiss.  Togetic has just 80 HP, which is a hair low for a Stage 1 Pokémon in my experience, even if it is a pretty typical score.  This is small enough to be vulnerable to OHKOs, but only from your Weakness and or from big attacks by a serious attacker; Togetic should be able to soak a single blow from just about anyone else.  That Lightning Weakness is really does hurt: besides Luxray being assured a OHKO, Lightning (alongside Fighting and Fire) Pokémon are the “big fast damage” crowd.  They may often have drawbacks to try and balance it out, but even a supporting Lightning Pokémon is probably a lucky coin toss, Energy discard, or bit of self-inflicted damage away from a OHKO.  Fighting Resistance -20 won’t do much, but with that HP score it bumps Togetic just out of OHKO range for cards like Donphan Prime.  The Retreat Cost of one is pretty good: you rarely be unable to afford it.


Togetic has two attacks, which is a bad sign when it comes to the playability of Stage 1 Pokémon.  The first attack is Chase Up: for a single Energy you can search your deck for any one card and add it to your hand.  So you get to sneak a peak at your deck while getting the exact one card you need most.  Still as an attack that makes the effect a bit slow: by the time you get to use the card (your next turn) your opponent has had a whole turn to make whatever you got worthless.  Fly is risky, but a decent stalling attack.  It is all or nothing: tails fails but a result of “heads” means 30 points of damage and prevents all effects of attacks done to Togetic, including damage!  As you can use two of any Energy type, and thus Double Colorless Energy to power up in a single turn, it is a solid attack.


Togetic isn’t worth playing on its own, but it is the only Modified legal version of itself.  How does it stack up when compared to its other Stages?  Togepi isn’t going to help: the only Modified legal copy has just 40 HP and for a single Energy possesses an attack that does either 20 points of damage or lets you draw two cards.  Even if that was enough damage/draw power to matter, the decision is your opponent’s and they’ll choose whatever benefits you least.  Togekiss is iffy: its first attack for (CC) removes all damage counters from everything you have in play.  In a serious tanking deck that excels at soaking damage and/or spreading it out, it might just barely be worth the three slots it’d take to run this line to sacrifice the occasional turn for such complete and thorough healing.  The fact that Togekiss shuffles itself away is actually good: while it makes it so you want to include Togetic so you don’t burn up all your Rare Candy, you still have the option to use said shortcut and shuffling the full line back allows you to re-use it again and again.  It even means you don’t really waste a Double Colorless Energy on the card.  So this gives you a reason to run Togetic and in a deck where you would either be willing to use either attack (desperate set-up or stall).


Limited is another matter entirely.  As long as you get at least one Togepi, you run this card; the first attack is incredible in a format where you’ll often have a single potent Pokémon line with all or at least the latter stages at single copies, and all your non-Pokémon pulls are similarly scant and desirable.  Togepi and Togekiss are also much more useful, especially Togekiss second attack that I did not cover.  Air Cutter, requires three Energy of any type, does 80 damage on a heads but 0 on tails.  While still a poor attack, using it for a few turns before using the first attack to shuffle it (and everything’s damage) away.




Modified: 2/5 – General rating: you can use it in just about any deck as a slow search option.  It isn’t especially good at it, but search is search.  It looks fairly important to decks that want to use Togekiss.


Limited: 4.5/5 – Search is so huge here.


I am still selling my former collectables on eBay.  I’ve had a lot of hobbies over the years, so at various times I’ll have comic books, manga, action figures, and video games on the auction block.  You can take a look at what’s up for bids here.  Just a reminder, Pojo is in no way responsible for any transactions and was merely kind enough to let me mention the auctions here. ;) 

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