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Pojo's Pokemon Card of the Day


Jolteon #28/90

HS Undaunted

Date Reviewed: Oct. 18, 2010

Ratings & Reviews Summary

Modified: 2.40
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Jolteon (Undaunted) 

Hello and welcome to another week of Pojo’s CotD. This week we will carry on mopping up some of the cards from Undaunted ahead of the much anticipated release of HGSS: Triumphant. Is that the sound of a barrel being scraped, I hear you ask? Let’s hope not. 

We kick off with Jolteon, one of the ever-popular Eeveelutions cards. Stats-wise, it delivers pretty much what you would expect: it’s a low-HP Stage 1 (which is a bad thing in itself). Fighting Weakness isn’t going to help much with Donphan, Toxicroak G Promo, and Machamp still a big part of the metagame, but it does come with a semi-useful Metal Resistance and an always-good free retreat. 

Jolteon’s first attack, Agility, seems to have been around in the VG and the TCG forever. This version does 20 for [C] (not bad) and gives you a coin flip to give Jolteon immunity from damage and attack effects next turn. That at least gives you a way of keeping Jolteon from being KO’d (unless you run into a Fastwave or Swift type attack) if you are lucky with the flip. The real question is, what are you keeping it alive for? 

The answer (presumably) is to get the [L][L][C] Energy that Jolteon needs in order to use Mach Bolt, a vanilla attack that hits for 70. Obviously, this isn’t going to make Jolteon an effective main attacker, but Eeveelutions differ from most Pokémon in that you have to consider their worth as a tech in a toolbox/hitting-for-Weakness type of deck. 

Whether or not Eeveelutions needs a tech that hits for Lightning Weakness is questionable. The only Water Pokémon that sees much play at the moment is Kingdra, so if you run into that deck a lot, a Jolteon tech might be worthwhile. Is this the one you should go for? It’s close, but I would opt for the MD version, with it’s +20 Weakness and ability to hit for 90 if required. Until Water decks rise in popularity again though, you could probably use the deck slot better. 


Modified: 1.75 (Energy-intensive situational tech  . . . for a deck that struggles to be competitive)

Limited: 3.5 (pretty good: it can stall and hit relatively hard) 

Mad Mattezhion
 Professor Bathurst League Australia

Jolteon UD
The game of Pokémon has always been kind to Jolteon. I think it’s a mixture of the blinding speed of Lightning and the fact that Jolteon is the only Eeveelution that doesn’t have a hint of cuteness about it. It’s rare to find a Jolteon card that looks bad or isn’t good for at least a pre-release.
As always we start with the stats. Jolteon gets the usual low-HP Stage 1 treatment, but that doesn’t mean I like him any less. This time around we get 80 HP, which is better than the usual. The Fighting weakness, Metal resistance and free retreat are all standard on Jolteon cards, and in this Meta it makes for an average set of stats.
The weakness is terrible because it makes sure that Machamp and Donphan will get the OHKO, but they probably would have anyway considering Expert Belt and DCE are mandatory in the decks that play them. The resistance is better than nothing, and the retreat cost is brilliant as free retreat always is.
Now the abilities. Jolteon gets 2 attacks, both of which scream “PRERELEASE!”. Agility is the first, and is an old standard of flip-for-immunity with a little damage thrown in. This time around it is just C for the flip and 20 damage. Of course, just forcing Jolteon to switch out, sniping and/or using attacks that ignore defence effects (Tyranitar Prime with Power Claw comes to mind) will make this attack effectively useless (stalling is never terribly effective in Pokemon) but for the cost I’m not going to complain.
The next attack is Mach Bolt, and I’m tempted to score it higher than it deserves simply because it is so close to being playable. It even could become playable, if a future Jolteon or other Eeveelution tech comes in that allows the building of a new Lightning archetype. For the cost of LLC, you get 70 damage, which is currently a magic number as against Lightning weak Pokemon with x2 weakness for the OHKO. What stops it is that it can’t use DCE, but historically a lot of Lightning decks have used energy acceleration from the discard so that might be as much of a downer as you would think.
Still, at the moment Jolteon is a lovely looking Pokemon card that will do wonders for your Pre-release deck if you pull it in sufficient quantities, or will look pretty in your binder while you pass it over for better cards but still think “If only it were slightly different…”
Modified: 2.75 (I’m being generous, but I like Jolteon and it could become a better card in the future)
Limited: 4 (splash it, or build around it, it will hurt anything in its path!)
Combos with: an as yet unprinted Jolteon that will demand swarming and take the game by storm! (pun intended)


Jolteon is a Stage 1 Pokémon and member of the fairly popular Eevee family of Pokémon.  Eeveelutions as they are called enjoy a certain flexibility lacking in other Pokémon lines due to so many potential Stage 1 Pokémon being able to evolve from the same Basic. 

Being a Lightning-Type Pokémon makes this a pain for many Water Pokémon, but will probably fall prey to its own damage doubling Fighting Weakness more than it will successfully type match against others.  Jolteon only has 80 HP, which is low for a Stage 1 Pokémon that cannot further evolve.   Many Fighting Pokémon will be able to do 40 damage quickly and score a OHKO against Jolteon, and the infamous Donphan Prime saves itself two copies of Plus Power.  Even without the Weakness, anything that isn’t Fighting or Metal and is supposed to be its deck’s main attacker will have a good chance of taking it out in one hit.  The Metal Resistance -20 will foul that up for most Metal Pokémon, and any Resistance is greatly appreciated.  Finishing off the cards attributes, we see that it has the best retreat cost: zero!  You still might want something to change out your Active in case of other card effects, but when you do have to retreat manually it’ll be painless. 

Jolteon has two decent attacks.  Agility is easy to pay, requiring only (C), and hits for a modest 20 points of damage.  You get to flip a coin and if it is heads, Jolteon is protected from all effects of attacks done to it during your opponent’s next turn, including damage.  While not especially reliable, as long as your luck isn’t especially bad it should buy a turn or two of stalling, and give you a prayer against anything that can’t bypass these kinds of effects.  The second attack, Mach Bolt is just pure damage: 70 for (LLC).  It isn’t exceptional, but it’s a solid deal.  Unfortunately, the two only combo with each other on the most basic level, with Agility hopefully working twice in a row so you can be fully powered for Mach Bolt.  It is a real shame that Mach Bolt wasn’t priced at (LCC) so you could slap a Double Colorless Energy in there for speed; even if it only hit for 60 it would have improved the cards chances as a supporting Pokémon in Eeveelution builds.  You still might use this one only because the other two versions of Jolteon that are Modified Legal aren’t clearly better.  The version from Rising Rivals has a useful but risky Poké-Power, but none have stellar attacks. 

In Limited Play, this card can shine bright.  The HP is still a concern, but your opponent is going to be seriously lacking in methods to play around a successful Agility use, and once you get Mach Bolt powered you might be able to string together a few OHKOs.  The free retreat is also much more useful here, since you probably won’t have any retreat alternatives.  The downside is that there aren’t a lot of other Lightning Pokémon in the set, so you might be forced to run the card just for Agility or else work in Lightning Energy only for Jolteon.  Lastly, Weakness might be a big issue: the set doesn’t have a lot of Fighting Pokémon, but what it does have includes Hitmonchan and Hitmonlee as commons. 


Modified: 3/5 (Eeveelution decks) 

Limited: 3.25/5 

I am still selling my former collectables on eBay.  I’ve had a lot of hobbies over the years, so at various times I’ll have comic books, manga, action figures, and video games on the auction block.  You can take a look at what’s up for bids here.  Just a reminder, Pojo is in no way responsible for any transactions and was merely kind enough to let me mention the auctions here. ;) 

conical 10/18/10: Jolteon(Undaunted)

Remember what I said last week about the Eeveelutions in this set being Limited warriors? Well, Jolteon is certainly a better example than Vaporeon last week.

First, though, allow me to explain why this will likely be unimportant in Modified play. Agility is cheap, but doesn't do a lot of damage, and Mach Bolt is possibly the biggest misnomer of a name; at 1LL for 70 damage, the attack is anything but fast. Add to that the sub-optimal HP, and the Fighting weakness...yeah, this won't be used much.

In Limited, though, this thing is incredible. Agility can wreck an opponent with a few flips, but the best part is the free retreat. When I reviewed Vaporeon last week, I mentioned how its retreat cost of two hindered its playability. I said that because the Eeveelutions, in my opinion, are best used to improve type coverage without stretching one's energy types. Then, once whatever threat is taken care of, the Eeveelution in question can retreat for a stronger attacker. While Vaporeon would have trouble with that strategy, Jolteon performs it quite well.

Sure, Jolteon has some problems. Hitmonlee UD wrecks it, and Mach Bolt is still somewhat slow(but then, you shouldn't really be trying to build up Mach Bolt). However, in some ways, Jolteon performs in Limited like what Base Electabuzz did in ye olde Base Set days, only it now has free retreat. That's pretty scary.

Combos With: All Jolteon needs is a Hitmonlee counter for Limited. That said, Drifblim UD is an excellent choice, provided you pull one.

P.S. I'd like to briefly mention Flareon UD, since it was reviewed before I became Conical, Superstar Reviewer. I'll just say that Flareon might be better in Limited than Jolteon, if only because it seems like half the set is Fire-weak. Happy Monday, everyone!

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