Price Guide Set List
Pokemon GO Tips
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
- Gold & Silver
- Ruby & Sapphire
- Fire Red & Leaf Green
- TCG cart
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Construction Action Function
- EON Ticket Manual
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Pojo's Toy Box
Books & Videos
Advertise With Us
Yu Yu Hakusho
Pojo's Pokemon Card of the Day
Oct. 13, 2010
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Today’s question: in the videogames, what does
Misdreavus have in common with its pre-evolution? I’ll
give the answer at the end of the review.
Meanwhile, Misdreavus is a somewhat interesting
Stage 1. It has a low 80 HP, but that is offset by the
fact that its Dark Weakness is one of the better ones to
have. Out of all the Dark Pokémon, only Sableye and
Tyranitar see much play: Sableye would struggle to KO a
Mismagius, while T-tar would power through it almost
regardless of Weakness. Meanwhile, the Colourless
Resistance is useful against Garchomps, while the
Retreat cost of one is very acceptable.
Mismagius’ first attack, Sleeping Spell, only costs
one Psychic Energy, and for that you get a surprisingly
high 30 damage, plus a flip for Sleep. Sleep isn’t a
very good Special Condition (slightly irritating at
most), but it’s a nice little bonus.
Poltergeist, Mismagius’ second attack, should be
familiar to anyone who has played Pokémon over the last
two years. It is exactly the same as the one printed on
Gengar SF. It’s fairly priced at [P][C] and does 30
damage for each Trainer, Supporter, or Stadium in your
opponent’s hand. This is a very good attack for a number
of reasons. You get to see your opponent’s hand, which
gives you a lot of strategically important information;
you can combine it with a card like Looker’s
Investigation so that you know how much damage it will
do in advance; and you can also use it together with
Trainer Locking strategies (such as Vileplume UD). When
your opponent has a big hand of Trainers they can’t use,
Poltergeist is sure to hit hard.
So, should Mismagius be used instead of Gengar? No,
not really. Being a Stage 1 makes it ever so slightly
faster, but Gengar’s sniping ability, plus its
nasty-good Power, means that it will always outclass
Mismagius as an attacker. Mismagius has some good things
going for it, but it doesn’t really have enough to be
competitive in Modified.
Oh, and the answer to the question: they both have
exactly the same base HP, attack, and Defense stats.
Modified: 2 (it’s ok, but you need to be better than
ok to see play here)
Limited: 3.5 (nice cheap attacks, even though
Poltergeist is a risky move with most decks running few
Combos with . . .
Happy midweek, Pojo viewers! Today we are continuing
our reviews of the HS Undaunted set by reviewing a rare
Pokemon with a very awesome hat. Today's Card of the Day
Mismagius is a Stage 1 Psychic Pokemon. Psychics are
fairly commonplace in the Modified metagame right now,
with Gengar around quite a bit and tech/support options
such as Uxie, Azelf, Mewtwo, and even Slowking Prime.
Being a Stage 1, however, can be a bit awkward, as these
Pokemon don't generally have as much HP as their Stage 2
counterparts and are generally quite a bit weaker. How
does Mismagius compare? First of all, 80 HP is fairly
standard for a Stage 1, but definitely not very high.
Most high-powered attacks will easily do 80 damage,
making Mismagius an easy KO. Darkness Weakness isn't too
bad in the current meta, just make sure to keep
Mismagius away from Tyranitar. Colorless Resistance is
nice for a number of reasons. Finally, a Retreat Cost of
1 is not so bad: it can be paid if necessary without
setting you back too much.
Like many of the other Pokemon in the HGSS block,
Mismagius has two attacks. The first, Sleeping Spell,
does 30 damage and allows you to flip for sleep for [P].
The attack damage is good for a one-cost attack, but
couldn't have Nintendo at least made the attack
auto-sleep? Anyway, the second attack is Poltergeist,
which is identical to the same attack on Gengar SF. This
attack costs [PC] and does 30 damage times the number of
Trainers, Supporters, and Stadiums in your opponent's
hand. Since this attack is the same as Gengar's,
Mismagius can naturally be compared to Gengar. Gengar
has more HP, a very nice Poke-Power, a nice second
attack, and a powerful Lv. X form, where Mismagius has
none of these. Therefore, if you are looking for
something that can punish your opponent for having a lot
of Trainers, Supporters, and Stadiums, use Gengar SF
instead. However, once Gengar SF rotates, Mismagius may
be an excellent replacement.
Modified: 2/5 Gengar SF pretty much outclasses this in
every way, but that doesn't mean Mismagius is bad.
Poltergeist is just as good here as it is on Gengar,
even if it is on a smaller body. Still, stick with
Gengar until the next rotation.
Limited: 3/5 Cheap attacks and decent damage output make
Mismagius a good pick here. Pair it up with Vileplume to
make your opponents sad (especially if they drafted many
Trainers) or just abuse Sleeping Spell if they don't.
Combos with: Vileplume UD, Spiritomb AR (Just like
Professor Bathurst League Australia
Mismagius (HS Undaunted)
Middle of the week, and another interesting card to
First, the stats. Mismagius has 80 HP (sure it could be
higher, but really we should just learn to accept the
limiting of power creep), Dark weakness (excellent as
Tyranitar is now too slow to be threatening and all
other Dark decks are dead), Colourless resistance (it
stops the techs!) and free retreat (always lovely). Not
the survivor's set of stats, but you may have some fun
before the KO.
Next the attacks. Mismagius gets 2, and both are pretty
good. Sleeping Spell does pretty much what it says on
the tin, dealing 30 damage and inflicting Sleep for the
low cost of P. It won't slow the opponent much, but
you'll annoy them and maybe even get lucky. Besides,
I've seen a lot worse in a first attack.
Poltergeist is the really fun option, and you'll
recognise it from Gengar SF. Good thing too, because it
is a carbon copy, costing PC to look at your opponent's
hand and deal 30 damage for each card that isn't a
Pokemon or Energy, which with all of the trainer denail
can be a really nasty hit.
The main problem is that Mismagius has been created to
do a job thata Gengar already does better, with a better
first attack, higher HP (and a punishing Pokpower for
when Gengar goes down!)
and a much better Basic stage (love the Gastly, just
For now, I don't see anyone using this Mismagius, but
come next rotation this little beauty will replace
Gengar in decks that love to deny the opponent's
Trainers. Even though Gengar is better, this card can
still pack a punch.
Modified: 3 (bump that up after the rotation. I know I'm
bias, Ghost Pokemon and Gengar in particular are
favourites or mine)
Limited: 3 (cheap and nasty, with stalling and the
ability to look at your opponent's hand. Not much
damage for Poltergeist without the huge number of
Trainers in Modified, though you can still bluff your
opponent into playing them early to mess up their game)
Combos with: Vileplume UD, Smeargle UD
Welcome back for today's COTD: Mismagius UD.
Mismagius is a Stage 1 Psychic with 80HP, 2X Darkness
Weakness, -20 Colorless Resistance and a Retreat cost of
1. Maggie's first attack is Sleeping Spell, for P
you hit for 30 and a Coin flip for Sleep and then there
is Poltergeist, for PC you hit for 30 damage times the
number of Trainer, Supporter, and Stadium cards in your
opponent's hand (just like SFGar). In comparison
to SFGar, Maggie has less hp, a harsher weakness and
more retreat cost... so why would you go with this over
SFGar?? Not too many people would in all
honesty... the only real perk added here is the slight
chance to stall with Sleeping Spell and the ability to
Poltergeist with a Stage 1 instead of a Stage 2, but you
still don't have Fainting Spell or a 0 Retreat Cost to
fall back on like you get with SFGar. If you are
setting up your Trainer Lock with an active Spiritomb
(which you should) then you'll have nothing but time to
set up your Gengar and possibly needing the extra turn
to evolve again shouldn't be a problem at all... So
before I rant any more... the moral of the story here is
to just go with SFGar to Poltergeist unless you simply
can't get your hands on the Speedy Specter.
Limited 3.5/5 Good stall potential but don't expect
Poltergeist to pay off too often
P.S. If any of you PokePeople have a deck list you're
working on I am taking submissions for my Deck Garage,
all I need is a title, if you have one, a complete 60
count list (with set numbers for Pokemon just to help
disambiguate them) and a brief synopsis of the strategy
you want the deck to follow (stall, spread, trainer
lock, etc.). You can e-mail all of that info to me at
firstname.lastname@example.org !! I look forward to helping
out the best I can!!
Have you perhaps seen Mismagius' second attack somewhere
else? Perhaps a card that's still playable? What's that?
Gengar SF has the same attack? I knew that, and am
poorly trying to keep you, the reader, guessing?
Essentially, Mismagius is the second coming of Gengar.
The problem? This version doesn't have an incredible
Power like Fainting Spell, or a useful attack in Shadow
Room. It does have Sleeping Spell, which kind of sounds
like Fainting Spell, but it isn't a Power; it's a P for
30 attack which causes sleep on a flip. Not quite as
useful as Fainting Spell.
Mismagius combos with Vileplume UD in the same way that
Gengar does; sadly, as I mentioned earlier, Gengar does
Poltergeist better. Maybe next format, when Gengar
likely gets rotated, will Mismagius see competitive
In Limited, it's a decent option. You're going to use
Sleeping Spell a lot more than Poltergeist, but it's a
cheap attack, so no worries there.
Combos With: Vileplume UD
is a Stage 1 Psychic Pokémon that evolves from
Being a Stage 1 shouldn’t technically hurt it but
due to the nature of the metagame and the quality of
most recent Stage 1 Pokémon is starts the review off on
a low note.
At least being a Psychic Pokémon is solid.
The 80 HP is not: this is a bit low for a Stage 1
Pokémon and even without relying on hitting the
weakness, the main attacking Pokémon of many decks will
be able to OHKO
Speaking of Weakness,
a doubling Darkness-Type weakness.
This is a potential problem since the Special
Energy version of
Darkness Energy allows Darkness Pokémon that small
damage boost, it makes being OHKO’d a real possibility
against most Darkness-Type Pokémon that aren’t relying
on single Energy attacks.
Fortunately this card actually has a very useful
Resistance, Colorless at -20.
Though the amount isn’t spectacular, it is enough
to frustrate both supporting and main Colorless
attackers: the former will barely hit for any damage
through it and the latter will find their OHKOs denied.
Rounding out the bottom stats is a single Energy
This is pretty easy to pay, but you’ll still
probably want to pack at least a TecH card to change out
your Active, in case of Special Conditions or other
has two attacks, and again that bodes ill for the card:
very few Stage 1 Pokémon have what it takes to be a
deck’s main attacker and that’s what two attacks tend to
first is Sleeping Spell at the cost of a single Psychic
hits for a decent 30 damage and inflicts Sleep on a
successful coin toss.
This is sub par: the damage is alright but Sleep
should be automatic.
It took years for TPC to learn that Sleep, by its
nature, is inherently weaker than the other Special
Conditions as it can be recovered from before it has a
chance to really matter.
The second attack is much better: for (PC) you
get to look at your opponent’s hand and hit for 30
damage times the number of Trainer, Supporter, and
On its own, it wouldn’t be worth much.
As soon as
Misdreavus hit the field, people will allow for this
card and focus on minimizing the amount of attack
boosting targets in hand.
Trainers can intentionally be sped through for
less than optimal results, good decks don’t like having
too many Supporters in hand anyway since you can only
play one a turn, and in general most decks don’t contain
that many Stadiums since they are meant to be dropped
into play and remain there.
So the first shot might score 60 or even 90
damage without any support.
Support is the key here.
With the ample Trainer denial in the format, you
can force an opponent to clutter up his hand.
It isn’t perfect: many Supporters, including some
you may wish to run in your own deck, will change out an
opponent’s entire hand.
The new draw may or may not contain more, fewer,
or the same amount of damage boosting targets.
Mismagius is reasonably fast: in a deck dedicated to
getting it in play and energized, even while also
getting something like the recent
onto your Bench to block Trainers,
should be swinging with Poltergeist by your second turn.
If you’re disrupting their set up (again, with a
Vileplume) you should be able to wrack up some
KOs before they can take down
they’ll only have one real chance to advance themselves
each turn via Supporter.
Many decks run Pokémon to aid in setting up but
they’ll have to get those Pokémon into play naturally or
with just Supporters: it’ll be significantly slower than
your opponent is used to.
In Limited play, things fall apart for this card.
Misdreavus in the set is a real gamble.
It has solid attributes but has a vanilla (C) for
10 damage attack or for (P) both players can draw three
Again, that’s both players and not just you, and your
opponent will enjoy the expanded hand first.
Darkness-Type Pokémon are plentiful this set.
The rarer cards are the real powerhouses, but
even the amongst the commons you’ll find some gems…
especially if you can justify running
Conversely, Colorless Pokémon are comparatively scarce
While there are one or two that are apt to be in most
decks, that isn’t enough to make you run the card for
I focus on these little things because clearly,
the attacks on
Mismagius aren’t going to do it: Poltergeist will
usually only be good for a peek at your opponent’s hand.
Sleeping Spell becomes better than it is in a
constructed format, but not enough to justify running a
small Stage 1 line.
3.75/5 – The HP is just low enough (and that was
probably intentional) to keep it from being a real
– A combo oriented card without any combos!
I am still selling my former collectables on eBay.
I’ve had a lot of hobbies over the years, so at various
times I’ll have comic books, manga, action figures, and
video games on the auction block. You can take a
look at what’s up for bids
here. Just a reminder, Pojo is in no
way responsible for any transactions and was merely kind
enough to let me mention the auctions here. ;)