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Pojo's Pokemon Card of the Day


Mismagius #19/90

HS Undaunted

Date Reviewed: Oct. 13, 2010

Ratings & Reviews Summary

Modified: 2.50
Limited: 2.87

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Mismagius (Undaunted) 

Today’s question: in the videogames, what does Misdreavus have in common with its pre-evolution? I’ll give the answer at the end of the review. 

Meanwhile, Misdreavus is a somewhat interesting Stage 1. It has a low 80 HP, but that is offset by the fact that its Dark Weakness is one of the better ones to have. Out of all the Dark Pokémon, only Sableye and Tyranitar see much play: Sableye would struggle to KO a Mismagius, while T-tar would power through it almost regardless of Weakness. Meanwhile, the Colourless Resistance is useful against Garchomps, while the Retreat cost of one is very acceptable. 

Mismagius’ first attack, Sleeping Spell, only costs one Psychic Energy, and for that you get a surprisingly high 30 damage, plus a flip for Sleep. Sleep isn’t a very good Special Condition (slightly irritating at most), but it’s a nice little bonus.  

Poltergeist, Mismagius’ second attack, should be familiar to anyone who has played Pokémon over the last two years. It is exactly the same as the one printed on Gengar SF. It’s fairly priced at [P][C] and does 30 damage for each Trainer, Supporter, or Stadium in your opponent’s hand. This is a very good attack for a number of reasons. You get to see your opponent’s hand, which gives you a lot of strategically important information; you can combine it with a card like Looker’s Investigation so that you know how much damage it will do in advance; and you can also use it together with Trainer Locking strategies (such as Vileplume UD). When your opponent has a big hand of Trainers they can’t use, Poltergeist is sure to hit hard. 

So, should Mismagius be used instead of Gengar? No, not really. Being a Stage 1 makes it ever so slightly faster, but Gengar’s sniping ability, plus its nasty-good Power, means that it will always outclass Mismagius as an attacker. Mismagius has some good things going for it, but it doesn’t really have enough to be competitive in Modified. 

Oh, and the answer to the question: they both have exactly the same base HP, attack, and Defense stats. 


Modified: 2 (it’s ok, but you need to be better than ok to see play here)

Limited: 3.5 (nice cheap attacks, even though Poltergeist is a risky move with most decks running few Trainers) 

Combos with . . .  

Vileplume UD


Happy midweek, Pojo viewers! Today we are continuing our reviews of the HS Undaunted set by reviewing a rare Pokemon with a very awesome hat. Today's Card of the Day is Mismagius.

Mismagius is a Stage 1 Psychic Pokemon. Psychics are fairly commonplace in the Modified metagame right now, with Gengar around quite a bit and tech/support options such as Uxie, Azelf, Mewtwo, and even Slowking Prime. Being a Stage 1, however, can be a bit awkward, as these Pokemon don't generally have as much HP as their Stage 2 counterparts and are generally quite a bit weaker. How does Mismagius compare? First of all, 80 HP is fairly standard for a Stage 1, but definitely not very high. Most high-powered attacks will easily do 80 damage, making Mismagius an easy KO. Darkness Weakness isn't too bad in the current meta, just make sure to keep Mismagius away from Tyranitar. Colorless Resistance is nice for a number of reasons. Finally, a Retreat Cost of 1 is not so bad: it can be paid if necessary without setting you back too much.

Like many of the other Pokemon in the HGSS block, Mismagius has two attacks. The first, Sleeping Spell, does 30 damage and allows you to flip for sleep for [P]. The attack damage is good for a one-cost attack, but couldn't have Nintendo at least made the attack auto-sleep? Anyway, the second attack is Poltergeist, which is identical to the same attack on Gengar SF. This attack costs [PC] and does 30 damage times the number of Trainers, Supporters, and Stadiums in your opponent's hand. Since this attack is the same as Gengar's, Mismagius can naturally be compared to Gengar. Gengar has more HP, a very nice Poke-Power, a nice second attack, and a powerful Lv. X form, where Mismagius has none of these. Therefore, if you are looking for something that can punish your opponent for having a lot of Trainers, Supporters, and Stadiums, use Gengar SF instead. However, once Gengar SF rotates, Mismagius may be an excellent replacement.

Modified: 2/5 Gengar SF pretty much outclasses this in every way, but that doesn't mean Mismagius is bad. Poltergeist is just as good here as it is on Gengar, even if it is on a smaller body. Still, stick with Gengar until the next rotation.

Limited: 3/5 Cheap attacks and decent damage output make Mismagius a good pick here. Pair it up with Vileplume to make your opponents sad (especially if they drafted many Trainers) or just abuse Sleeping Spell if they don't.

Combos with: Vileplume UD, Spiritomb AR (Just like Gengar SF!)

Mad Mattezhion
 Professor Bathurst League Australia

Mismagius (HS Undaunted)
Middle of the week, and another interesting card to review today!
First, the stats. Mismagius has 80 HP (sure it could be higher, but really we should just learn to accept the limiting of power creep), Dark weakness (excellent as Tyranitar is now too slow to be threatening and all other Dark decks are dead), Colourless resistance (it stops the techs!) and free retreat (always lovely). Not the survivor's set of stats, but you may have some fun before the KO.
Next the attacks. Mismagius gets 2, and both are pretty good. Sleeping Spell does pretty much what it says on the tin, dealing 30 damage and inflicting Sleep for the low cost of P. It won't slow the opponent much, but you'll annoy them and maybe even get lucky. Besides, I've seen a lot worse in a first attack.
Poltergeist is the really fun option, and you'll recognise it from Gengar SF. Good thing too, because it is a carbon copy, costing PC to look at your opponent's hand and deal 30 damage for each card that isn't a Pokemon or Energy, which with all of the trainer denail can be a really nasty hit.
The main problem is that Mismagius has been created to do a job thata Gengar already does better, with a better first attack, higher HP (and a punishing Pokpower for when Gengar goes down!)
and a much better Basic stage (love the Gastly, just LOVE it!).
For now, I don't see anyone using this Mismagius, but come next rotation this little beauty will replace Gengar in decks that love to deny the opponent's Trainers. Even though Gengar is better, this card can still pack a punch.
Modified: 3 (bump that up after the rotation. I know I'm bias, Ghost Pokemon and Gengar in particular are favourites or mine)
Limited: 3 (cheap and nasty, with stalling and the ability to look at your opponent's hand. Not much damage for Poltergeist without the huge number of Trainers in Modified, though you can still bluff your opponent into playing them early to mess up their game)
Combos with: Vileplume UD, Smeargle UD


Welcome back for today's COTD: Mismagius UD.  Mismagius is a Stage 1 Psychic with 80HP, 2X Darkness Weakness, -20 Colorless Resistance and a Retreat cost of 1.  Maggie's first attack is Sleeping Spell, for P you hit for 30 and a Coin flip for Sleep and then there is Poltergeist, for PC you hit for 30 damage times the number of Trainer, Supporter, and Stadium cards in your opponent's hand (just like SFGar).  In comparison to SFGar, Maggie has less hp, a harsher weakness and more retreat cost... so why would you go with this over SFGar??  Not too many people would in all honesty... the only real perk added here is the slight chance to stall with Sleeping Spell and the ability to Poltergeist with a Stage 1 instead of a Stage 2, but you still don't have Fainting Spell or a 0 Retreat Cost to fall back on like you get with SFGar.  If you are setting up your Trainer Lock with an active Spiritomb (which you should) then you'll have nothing but time to set up your Gengar and possibly needing the extra turn to evolve again shouldn't be a problem at all... So before I rant any more... the moral of the story here is to just go with SFGar to Poltergeist unless you simply can't get your hands on the Speedy Specter.

Modified 2/5

Limited 3.5/5 Good stall potential but don't expect Poltergeist to pay off too often

P.S. If any of you PokePeople have a deck list you're working on I am taking submissions for my Deck Garage, all I need is a title, if you have one, a complete 60 count list (with set numbers for Pokemon just to help disambiguate them) and a brief synopsis of the strategy you want the deck to follow (stall, spread, trainer lock, etc.). You can e-mail all of that info to me at luvtank1287@yahoo.com !! I look forward to helping out the best I can!!

conical 10/13/10: Mismagius(Undaunted)
Have you perhaps seen Mismagius' second attack somewhere else? Perhaps a card that's still playable? What's that? Gengar SF has the same attack? I knew that, and am poorly trying to keep you, the reader, guessing? Absolutely!
Essentially, Mismagius is the second coming of Gengar. The problem? This version doesn't have an incredible Power like Fainting Spell, or a useful attack in Shadow Room. It does have Sleeping Spell, which kind of sounds like Fainting Spell, but it isn't a Power; it's a P for 30 attack which causes sleep on a flip. Not quite as useful as Fainting Spell.
Mismagius combos with Vileplume UD in the same way that Gengar does; sadly, as I mentioned earlier, Gengar does Poltergeist better. Maybe next format, when Gengar likely gets rotated, will Mismagius see competitive play.
In Limited, it's a decent option. You're going to use Sleeping Spell a lot more than Poltergeist, but it's a cheap attack, so no worries there.
Modified: 2/5
Limited: 2.25/5
Combos With: Vileplume UD


Mismagius is a Stage 1 Psychic Pokémon that evolves from Misdreavus.  Being a Stage 1 shouldn’t technically hurt it but due to the nature of the metagame and the quality of most recent Stage 1 Pokémon is starts the review off on a low note.  At least being a Psychic Pokémon is solid.  The 80 HP is not: this is a bit low for a Stage 1 Pokémon and even without relying on hitting the weakness, the main attacking Pokémon of many decks will be able to OHKO Mismagius.  Speaking of Weakness, Mismagius has a doubling Darkness-Type weakness.  This is a potential problem since the Special Energy version of Darkness Energy allows Darkness Pokémon that small damage boost, it makes being OHKO’d a real possibility against most Darkness-Type Pokémon that aren’t relying on single Energy attacks.  Fortunately this card actually has a very useful Resistance, Colorless at -20.  Though the amount isn’t spectacular, it is enough to frustrate both supporting and main Colorless attackers: the former will barely hit for any damage through it and the latter will find their OHKOs denied.  Rounding out the bottom stats is a single Energy Retreat Cost.  This is pretty easy to pay, but you’ll still probably want to pack at least a TecH card to change out your Active, in case of Special Conditions or other attack effects. 

Mismagius has two attacks, and again that bodes ill for the card: very few Stage 1 Pokémon have what it takes to be a deck’s main attacker and that’s what two attacks tend to mean.  The first is Sleeping Spell at the cost of a single Psychic Energy.  It hits for a decent 30 damage and inflicts Sleep on a successful coin toss.  This is sub par: the damage is alright but Sleep should be automatic.  It took years for TPC to learn that Sleep, by its nature, is inherently weaker than the other Special Conditions as it can be recovered from before it has a chance to really matter.  The second attack is much better: for (PC) you get to look at your opponent’s hand and hit for 30 damage times the number of Trainer, Supporter, and Stadium cards.  On its own, it wouldn’t be worth much.  As soon as Misdreavus hit the field, people will allow for this card and focus on minimizing the amount of attack boosting targets in hand.  Trainers can intentionally be sped through for less than optimal results, good decks don’t like having too many Supporters in hand anyway since you can only play one a turn, and in general most decks don’t contain that many Stadiums since they are meant to be dropped into play and remain there.  So the first shot might score 60 or even 90 damage without any support. 

Support is the key here.  With the ample Trainer denial in the format, you can force an opponent to clutter up his hand.  It isn’t perfect: many Supporters, including some you may wish to run in your own deck, will change out an opponent’s entire hand.  The new draw may or may not contain more, fewer, or the same amount of damage boosting targets. Fortunately Mismagius is reasonably fast: in a deck dedicated to getting it in play and energized, even while also getting something like the recent Vileplume onto your Bench to block Trainers, Mismagius should be swinging with Poltergeist by your second turn.  If you’re disrupting their set up (again, with a card like Vileplume) you should be able to wrack up some KOs before they can take down Mismagius: they’ll only have one real chance to advance themselves each turn via Supporter.  Many decks run Pokémon to aid in setting up but they’ll have to get those Pokémon into play naturally or with just Supporters: it’ll be significantly slower than your opponent is used to. 

In Limited play, things fall apart for this card.  The Misdreavus in the set is a real gamble.  It has solid attributes but has a vanilla (C) for 10 damage attack or for (P) both players can draw three cards.  Again, that’s both players and not just you, and your opponent will enjoy the expanded hand first.  Darkness-Type Pokémon are plentiful this set.  The rarer cards are the real powerhouses, but even the amongst the commons you’ll find some gems… especially if you can justify running Darkness Energy with them.  Conversely, Colorless Pokémon are comparatively scarce this set.  While there are one or two that are apt to be in most decks, that isn’t enough to make you run the card for its Resistance.  I focus on these little things because clearly, the attacks on Mismagius aren’t going to do it: Poltergeist will usually only be good for a peek at your opponent’s hand.  Sleeping Spell becomes better than it is in a constructed format, but not enough to justify running a small Stage 1 line. 


Modified: 3.75/5 – The HP is just low enough (and that was probably intentional) to keep it from being a real powerhouse. 

Limited:.1.5/5 – A combo oriented card without any combos! 

I am still selling my former collectables on eBay.  I’ve had a lot of hobbies over the years, so at various times I’ll have comic books, manga, action figures, and video games on the auction block.  You can take a look at what’s up for bids here.  Just a reminder, Pojo is in no way responsible for any transactions and was merely kind enough to let me mention the auctions here. ;)  

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