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Yu Yu Hakusho
Pojo's Pokemon Card of the Day
Vespiquen - #23/90
Oct. 12, 2010
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Here’s a question: what Pokémon type do you think is
the TCG designers favourite? Psychic maybe? Fire?
Well, I don’t know for sure (obviously) but if I had
to have a bet on it, I would go for Grass. That type has
more support than all other Pokémon types combined
including Weakness removal (Metapod HGSS), HP boost (Shaymin
LV X), and deck searching (Sunflora HGSS). The irony?
With the exception of a handful of ancient Torterra and
Scizor SF decks, along with Jumpluff’s brief time in the
sun last format, Grass really hasn’t made the grade in a
long, long time.
Up for review today is yet another Grass support
Pokémon. What else could Grass decks possibly need, I
hear you ask. How about Bench protection? Very useful in
a format where the most feared attack is Garchomp C LV
X’s Dragon Rush, no?
Well, that’s just what Vespiquen UD offers. It’s
Pokebody, Defense Sign, grants immunity from damage to
all of your Benched Grass Pokémon. This means that your
Cherrims, Sunfloras etc have nothing to fear from
Garchomp or spread attackers like Tyranitar Prime (they
are still affected by damage counter placers like Gengar
SF and Dusknoir SF though).
As it is intended to be a Bench-sitter, Vespiquen’s
mediocre stats (100 HP, Fire Weakness) aren’t really all
that important. More of a problem is its ridiculous
retreat cost of three. This Pokémon really doesn’t want
to be dragged active, especially as its own attack (Mach
Wind) is pretty meh, doing only 60 for [G][C][C] (though
it does give Vespiquen free retreat next turn, should it
survive to use it).
Despite this, Vespiquen UD offers solid support to
any Grass deck, and is a must-play tech in a deck based
around its SF version and Combee UD. If we get another
tier 1 Grass Pokémon while snipe decks still rule the
format, Vespiquen will probably be worth considering,
alongside all the other cards that try and give Grass a
Modified: 3 (Nice tech for Grass . . . but who plays
Grass right now?)
Limited: 2.5 (sniping isn’t a problem in Limited, so
this is little more than an average attacker)
Grass decks in general
Hello yet again, Pojo readers! Today we are reviewing
a potentially useful Grass tech from the HS Undaunted
expansion. Today's Card of the Day is Vespiquen UD.
Vespiquen is a Stage 1 Grass Pokemon. Grass Pokemon are
fairly common in the metagame today: Jumpluff is a very
popular deck, Vileplume UD is seeing a lot of use along
with Gengar, and there are a few other random decks
involving Grass Pokemon, such as Scizor/Cherrim. 100 HP
is fairly good for a Stage 1, and Vespiquen should be
able to take multiple hits barring a random Blaziken or
Charizard, which will prey on the queen bee's double
Fire Weakness. Unfortunately, Vespiquen has no
Resistance, and a terrible Retreat Cost of 3. Make sure
to use Switch, Warp Point, or some other method of
Vespiquen has a Poke-Body and a single attack. Defense
Sign prevents all damage to your benched Grass Pokemon
from attacks, which can be really useful in a dedicated
Grass deck like Scizor/Cherrim, or in a deck based
around Combee UD and Vespiquen + Memory Berry. Outside
of a deck with many Grass types, the body naturally has
The single attack, Mach Wind, deals 60 damage for [GCC],
and makes Vespiquen's Retreat Cost 0 during your next
turn. Having your retreat reduced to 0 is always nice,
but having to actually switch (as opposed to the attack
switching for you, like Gengar AR's Shadow Skip) could
end up problematic if your opponent has a big attacker
to threaten Vespiquen. However, if Vespiquen is damaged
and goes to the bench, Combee UD (Or Vespiquen + Memory
Berry) can do significant damage with Enraged Assault. A
deck based around this (Vespiquen, Memory Berry, Unown P
to damage your benched Vespiquens while getting around
Defense Sign, maybe Cherrim SF and Shaymin Lv. X) may
work as some crazy rogue build. Who knows.
Modified: 3/5 Vespiquen is a pretty good support option
for Grass decks, and may be able to have a nice rogue
deck based around it. Try it out and see if it works for
you, especially if spread is a big problem in your area
and you're running Grass.
Limited: 3.5/5 A big body for a Stage 2, minimal Grass
requirements, a defensive body, and a decent attack make
Vespiquen a good choice for Limited. Just stay away from
Fire types and you'll be fine.
Combos With: Combee UD + Memory Berry, Unown P (for a
possible rogue deck)
Professor Bathurst League Australia
Vespiquen (HS Undaunted)
Today we have the other half of the Combee combo from
last week. I have to wonder if it would change the game
much if cards were diferentiated by gender in the Black
and White series?
Vespiquen has 100 HP (good, but standard for the Queen
Bee), Fire weakness (expected, but still hurts) and a
retreat cost of 3 (ouch, but there are ways to get
Vespiquen gets a Pokebody and an attack, both of which
can be useful. The attack is Mach Wind, which costs GCC
and deals 60 damage with the added bonus of giving
Vespiquen free retreat during your next turn.
Situationally useful, and you can speed it up with
Leafeon Lv X for energy acceleration, as well as the
always dependable DCE.
The body is Defence Sign, and simply gives all of your
Grass benched Pokemon protection form any and all
damage. Obviously, there are plenty of ways to play
around this (drag the target active or use Pokepowers
and attacks for damage counters instead of damage) but
it is useful, especially when you consider the combo
with multiple Vespiquens and Memory Berries to use the
Combee's attack for brutal damage. Also, Shaymin Lv X
(Ground Form) can give a considerable boost to Vespiquen
to keep it alive while Active, and the Shaymin itself
will be protected from most snipers. Add to this to all
the other support Grass decks can access, and you have a
playable protector/backup attacker in Vespiquen and
Modified: 3.75 (this card is a strong pick in a ShayMega
deck or a Jumpluff deck using Shaymin for the health
boost, and gives some options for stalling and/or
Limited: 3 (the attacks are harder to power up here and
the Combee is vulnerable, but if you pull enough copies
run with it.)
Combos with: Shaymin Lv X (Ground Form), Memory Berry,
Combee UD, Leafeon Lv X
Happy Tuesday All!! Sorry I missed yesterday's COTD,
I was recovering from a fantastic weekend at the New
York City Comic Con!! If anyone else was there I was
dressed as Professor Birch on Saturday... but enough of
that, on to today's review!!
Today we're looking at Undaunted's Stage 1 Grass type,
Vespiquen. The Queen Bee has 100HP (ok), a 2X
weakness to Fire (depends on your meta), no resistance
(why not a fighting resistance?!?) and a displeasing
retreat cost of 3. The PokeBody on Vespiquen is
certain to come in handy as Defense Sign protects all
Grass types on your Bench from receiving damage, not
placed damage counters, just damage (definitely not
complaining, just clarifying). Lastly Vespiquen
has the attack Mach Wind, which for GCC will hit for 60
and remove Vespiquen's Retreat cost during your next
So here's the good parts to this seemingly meh card: if
you reference my COTD review for Combee from UD you'll
see my brief look into the Combee Rush deck and this
card will play into that strategy well. With a
Memory Berry from PT attached The Queen can use Combee's
attack as it's own, but you must take note that you
still require another Vespiquen on the bench with at
least one damage counter on it for the attack to be as
successful as possible. While I would prefer not
to have this Vespiquen as an attacker because of its
huge retreat cost its PokeBody makes it a real gem for
this deck because once you have a damaged 'Quen on the
bench it will be protected as long as the PokeBody
remains activated *Shakes fist at Dialga G Lv. X*
Modified-3.9/5 (Weakness and Failure to Dialga G Lv. X's
popularity kept it from a 4)
Limited-4/5 Build a deck full of Grass types and
completely protect the bench, and if you have enough
Combees chances are you can set the combo up and have
that little guy swing for easy KO's in this format.
It's pretty rare in this day and age for an evolved
Pokemon card to be overshadowed by its basic form. I
guess that's what happens when the basic does more
damage than what its evolved form deals.
Still, Vespiquen has things going for it that don't
include Combee. The 100 HP is nice(especially for the
Combee+Memory Berry combo) but what interests me more is
Defense Sign, the Poke-Body. With Garchomp C being the
best attacker in the format and all, preventing your
Grass-types from getting sniped is handy, especially
when you're relying on a 30 HP basic.
Mach Wind is also handy, allowing Vespiquen to retreat
for free(presumably damaged, to set up Enraged Assault).
Even with the attack, though, Vespiquen's retreat cost
is atrocious, especially for something that in theory
needs to get active*. Not to mention, every other
Vespiquen has a retreat cost of one, so did this really
merit the jump?
*The other possibility is using Unown P to damage it
from the bench. The Unown is mostly useless after that,
and is not protected by Vespiquen's Body, but it beats
using Switch often, especially with Trainer lock running
Combee does have another option: it could run Vespiquen
SF in place of this card. The SF version does more
damage, and has a better retreat cost, but I think the
anti-sniping Body is more useful in a Garchomp-heavy
metagame. You could run both versions and do fairly
well, I think.
In Limited, the body will be less effective, the retreat
cost makes it more of a liability, but the attack is
quite better. You might want some Combees first, though.
Combos With: Memory Berry
Today we look as
Vespiquen, a card we touched on when
we reviewed its HS – Undaunted
Being a Grass Pokémon isn’t going
to let you coast to victory with a lot
of auto-wins, but neither is the damage
doubling Fire Weakness going to force
you into a lot of futile matches.
It is a Stage 1 Pokémon, so it
has to do a lot or have remarkable stats
(and really both) to see competitive
Rare Candy Stage 2 Pokémon are
almost as easy to play as Stage 1
Pokémon, but have their superior
abilities and attributes to make things
100 HP is a solid score for a Stage 1
It isn’t going to last long
against a lot of main deck attackers,
probably just a single hit if
Vespiquen is at full HP.
However, it is a Stage 1 Pokémon,
so you can just use
Broken Time Space or even risk
evolving manually a turn later and spare
On shouldn’t ignore that this
frees up at least a few extra slots in
I already commented on the Fire
Weakness, but to clarify it will make
winning against Fire decks very hard:
the big attacks on most Fire cards are
going to hit for 50 or more damage, and
thus be able to OHKO
If you can outrace a Fire deck
you can still win, or perhaps you should
just pack the necessary protective cards
to cover your Weakness.
The Resistance is missing!
Even though past versions of the
card have always had Fighting
Resistance, this one doesn’t.
While we haven’t discussed this
card, it isn’t so potent as to need this
to keep “poor Fighting” decks from being
ruined by its mere presence in the
metagame; therefore I really don’t like
Something else not to like is the
high Retreat Cost of three!
This is very high and should
never be paid.
While you should pack some
options to lower your Retreat and/or
change out your Active Pokémon, at least
Vespiquen has a built in solution as
well in the form of its attack.
Sadly, the card only has one attack:
The good news is that TPC
actually almost did what I was
complaining about in the last few
Pokémon reviews and structured it to
make good use of
Double Colorless Energy.
The attack needs (GCC), so if you
go first, drop your
Combee into play and slap a
Grass Energy on one of them, then on
your next turn evolve and add a
Double Colorless Energy and you’re
fully loaded and able to attack.
The less good (but not bad) news
is that Mach Wind hits for 60 damage and
zeros out the retreat cost of
Vespiquen during your next turn.
The damage is adequate and some
positive effect is better than nothing,
but neither aspect is remarkable in and
It is the fact you can get it out
without any complicated combos and power
it up so quickly that matter.
This slightly reduces the need to
have a card to change out
Vespiquen, since it allows you to
retreat an injured one and try to hide
it on the Bench.
You’ll still want to pack cards
Switch to get it out of the Active
slot since most of the time you’d want
to Retreat before you attacked (or when
you are unable to attack, etc).
Now, hiding on the Bench isn’t a good
thing… except perhaps for this card.
Its other ability is Defense
Grass Pokémon on your Bench won’t
take damage from attacks.
Of course, Defense Sign is
probably most useful to counter the
common sniping tactics of many a
metagame and provides a small incentive
to “hide the
Vespiquen” when normally you’d
either pack healing/healing alternatives
or just go down swinging.
This would be a forgettable
technique, until we factor in
As you’ll recall, we reviewers
were pretty impressed with the little
one: a mere 30 HP Pokémon capable of
delivering 80 damage inflicting
automatic Poison for a single Energy, as
long as you have a
Vespiquen with at least one damage
counter on it in play.
On its own, this gives you tiny
terrors to tenderize the opposition
while waiting to unleash another
attacker (or even
Vespiquen herself when the time is
When combined with
Memory Berry the whole thing comes
together quite nicely: you’ll have a
Stage 1 Pokémon that can use
Rainbow Energy and
Memory Berry to make
Donphan looks a little weak.
In Limited play, the score is variable.
Vespiquen with a single
Combee is a decent 1-1 TecH line to
add a Grass Pokémon into your deck.
Wait… was there any Grass
Weakness in the set?
It looks like it is only
Kyogre & Groudon Legend. Oh well, it
still gains the normal benefits of
players being forced to run whatever
they have: 100 HP goes from adequate to
great since Stage 2 Pokémon have to
Evolve properly and often won’t see play
due to a missing lower Stage or poor
It also faces attacks that do
less damage on average and take more
time to power up.
The Weakness is still a concern:
the few Fire Pokémon in the set are
actually quite good for Limited play,
though it is unlikely your entire deck
would be Fire Weak so it’s more an
unfortunate congruence should the two
The attack will be able to offset
the Retreat Cost more often and both the
Poké-Body and attack are just more
If you pull multiple copies of
Combee, especially with multiple
Vespiquen, it just skyrockets in
3/5 – On its own, this is an okay card.
Like many of the best cards in
the game, the combos available for it
The net result is a score higher
than its own attributes and abilities
warrant, but lower than how the deck in
general would score.
3.5/5 – This is the score for pulling
Add approximately 0.25 to the
score for each
Combee pulled alongside the first.
If you managed to pull a 2-2 line
or better, just run them!
3/5 – Not thrilling, but functional.
Combee from Undaunted and
I am still selling my former
collectables on eBay. I’ve had a
lot of hobbies over the years, so at
various times I’ll have comic books,
manga, action figures, and video games
on the auction block. You can take
a look at what’s up for bids
here. Just a reminder, Pojo is
in no way responsible for any
transactions and was merely kind enough
to let me mention the auctions here. ;)