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Pojo's Pokemon Card of the Day


Celebi #3/102

HS Triumphant

Date Reviewed: Nov. 30, 2010

Ratings & Reviews Summary

Modified: 1.67
Limited: 3.13

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Celebi (Triumphant)


I dunno . . . you wait years for a modified legal Celebi and then two come along at once! Let’s just hope this one is better than the Prime, shall we?


Well, hilariously it has more HP than the Prime (making Celebi unique amongst the Primes for its lameness). 70 HP is good (but not special) for an unevolving Basic, while the Psychic Weakness is a bit of a problem (most decks run some Psychic, even if it’s just Uxie), and the Retreat cost of one is ok-but-could-be-better.


For an unevolving Basic to be playable it needs to either act as a starter Pokémon (see Spiritomb AR, Jirachi RR), or have some kind of use of a tech attacker (see Relicanth SV). This Celebi seems to be shooting for the starter slot with an attack which we have all seen many times (Girafarig LM, Cresselia MD and lots more). Future Sight costs one Psychic Energy (Colourless would have been nicer) and allows you to look at and re-arrange the top five cards of either your, or your opponent’s, deck. Obviously, this has its uses: you can try to manipulate your own draw next turn so that you get a card you need, or you can try and prevent your opponent from getting an advantageous topdeck. Is this useful enough to get Celebi some play though? I seriously doubt it. Although Future Sight is a nice attack to have as a bonus on an otherwise needed Pokémon (such as Ralts PL in a Gardevoir deck), it doesn’t really justify running a Pokémon just so you can have access to it. Fixing your opponent’s deck is only really useful as part of an overall lock/hand disruption strategy (and even then Slowking HGSS and Chatot G will do it without wasting your attack), due to the sheer amount of draw and search in Pokémon. Meanwhile, manipulating your own draw is only slightly useful compared to the set up options offered by cards like Sableye SF.


Celebi does have a second attack with the very annoying cost of [G][C] (yay, now I need to run two types of Energy to use it!). This does 30 damage and offers you a coin flip for Paralysis. That’s not too bad, as Paralysis is pretty much the best Status Condition in the game, but the flip is off-putting, as is the very moderate damage: you would need to get very lucky to take a Prize with it.


This Celebi might be a better card than the Prime, but it’s still some way off being a competitive choice.




Modified: 1.75 (Not terrible attacks, but you are better off looking elsewhere for your starter)

Limited: 3.25 (anything at all that helps your draw is worthwhile, and the attack can be cheap and annoying)


Today we look at the “normal” Holo-Rare Celebi from HS – Triumphant.  It is a Basic Pokémon, making it easy to run but not promising much potency.  As Psychic Pokémon, it can nicely threaten some popular supporting Pokémon.  It has a sturdy 70 HP: even though it can’t evolve, on its own it should be able to take a hit or two from supporting Pokémon or even something like Donphan Prime and survive (at least barring damage enhancers).  The Psychic Weakness is expected, and is the double-edged sword of being a video game Psychic-Type and TCG Psychic-Type.  Lamentably, no Resistance is present to help balanced this out and so we’ll finish off the bottom stats with the single Energy Retreat Cost: low enough you can pay it without seriously inconveniencing yourself.


I’ll get straight to it: the attacks don't do enough. Future Sight requires one (P) Energy and lets you peek at the top five cards of either (but not both at the same time) deck and rearrange them how you see fit.  If this had been a Poké-Power it could have created a nice niche use for the card: I can think of a few attacks that would be enhanced by knowing and possibly reordering those cards.  The second attack, Leaf Bind, is deceptively pricey.  One Energy can be of any type, but the other needs to be Grass.  That means to use both attacks, you’d have to burn a Rainbow Energy or be running both types.  You only get 30 damage with a 50% chance at Paralysis: had both Energy requirements been Colorless, the speed that Double Colorless Energy granted would have made it just barely worth it.  Clearly that means that as it actually is, it’s just too slow and weak to be any real use.

Neither modified Celebi is all that great, but at least with the Prime, you can ignore its attack, send it up front with a Call Energy so you can use its Forest Breath Power to get a replacement Energy attachment before fetching two Basics. If your opponent ignores that version, you can get a good set-up out of it!  Since they are Basics, though, they can be replaced with other Psychic, Grass, or Colorless Energy utilizing Basic openers.

I'll end by saying of course it is actually decent for a Limited event. Future Sight will speed things up a lot by burying bad cards/unearthing good, and hitting for 30 with a chance of Paralysis is passable on a 70 HP basic.


Modified: 1.5/5

Limited: 3/5

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