Today we look at a Pokémon infamous for 
										pushing the HP scores to new heights,
										
										Wailord. 
										Years ago
										
										Wailord ex set the current record 
										for a Pokémon’s HP score at 200, and was 
										worth two Prizes when KO’d. 
										
										
										Wailord of HS – Triumphant is a 
										Stage 1 Water Pokémon that clocks in at 
										only 20 points less (180 HP), and is 
										only worth a single Prize when KO’d 
										(barring the effects of other cards). 
										This is the biggest base HP score 
										available for Modified play, and second 
										biggest available for Unlimited. 
										This would be great on a Stage 2 
										Pokémon, so it is phenomenal on a Stage 
										1! 
										Being a Water Pokémon is okay: 
										you won’t get a lot of benefit from type 
										matching, but Fire decks never seem to 
										disappear entirely, and are often the 
										hot deck sometime in the format (pardon 
										the pun). 
										This is a great start for a Stage 
										1 Pokémon, whose chief asset is being 
										faster and easier to run than a Stage 2 
										Pokémon while having more power than a 
										Basic: we have some very fast Stage 2 
										Pokémon in this format and some brutes 
										of Basics.
										
										
										 
										
										
										Alas, the Weakness nearly beaches this 
										whale. 
										Lightning Weakness is considered 
										by many players to be the worst. 
										I think it might not be the 
										absolute worst but it certainly is up 
										there thanks to powerhouses like
										
										Luxray GL Lv.X. 
										For that matter, Lightning-Type 
										Pokémon in general will fry this thing 
										up like it was inspired by a fish and 
										not a mammal, completely nullifying the 
										HP advantage. 
										The lack of Resistance is extra 
										painful with such a great HP score and 
										lousy Weakness: it would have provided a 
										balance to the near shut out caused by 
										the Weakness. 
										The four Energy required to 
										retreat is expected on such a large 
										Pokémon but it also means you must 
										dedicate several slots to cards to get
										
										Wailord out of the Active slot, 
										cards to heal it or a combination of 
										both.
										
										
										 
										
										
										The first attack, Submerge, is very 
										disappointing. 
										The good news is that it can be 
										powered in a single turn with a
										
										Double Colorless Energy. 
										The bad news is that it is
										
										Moomoo Milk. 
										Flip two coins; remove up to 
										three damage counters for each “heads”. 
										That isn’t worth two Energy: a 
										healing effect needs to do a lot more to 
										matter in most formats. 
										The second attack is Swallow Up. 
										This familiar attack has you 
										check the remaining HP of the Defending 
										Pokémon and
										
										Wailord. 
										If
										
										Wailord has more HP left, you score 
										a total of 100 points of damage (50+50). 
										If
										
										Wailord ties or is smaller, only the 
										base damage of 50 points is done. 
										It requires a daunting investment 
										of (WWWC). 
										When you get the bonus damage 
										it’s a solid attack and without it, it 
										painfully slow and underpowered. 
										It hurts that this attack
										
										cannot use
										
										Double Colorless Energy which makes 
										using it for the first attack a bad 
										idea, besides dropping the turns needed 
										to power up by one.
										
										
										 
										
										
										Fortunately there are combos, but first 
										I’ll touch upon the related cards. 
										All Modified Legal versions of
										
										Wailmer have bad attacks, but the 
										Supreme Victors version has a better 
										Weakness. 
										Even at 80 HP (10 points less 
										than the HS – Triumphant version) it is 
										much better to add 20 to a Lightning 
										Pokémon’s attack than to double the 
										damage. 
										The other
										
										Wailord is pretty forgettable; same 
										HP, Weakness, (lack of) Resistance and 
										Retreat, but with worse attacks. 
										I wasn’t thrilled with what this
										
										Wailord brings, so that comment 
										should be quite telling. 
										What can save such a slow Pokémon 
										that needs to be fast?
										
										
										 
										
										
										
										Feraligatr 
										Prime.
										
										
										 
										
										
										With that card’s Rain Dance, you can use 
										evolution acceleration (Broken 
										Time Space and/or
										
										Rare Candy) to get both Evolutions 
										into play fast, easy and fully powered 
										second/third turn, though that is 
										resource intensive. 
										By getting them out that early, 
										you should easily be able to beat out 
										the Defending Pokémon in HP and score 
										100 points of damage that first turn, 
										and at least 50 the next. 
										What is more, you can then run 
										the supporting Trainers and Supporters 
										needed to maximize
										
										Wailord. 
										It will cost your Supporter usage 
										for the turn, but
										
										Seeker will let you bounce a Benched 
										Pokémon and all cards attached to it 
										back to your hand, plus force your 
										opponent to do the same. 
										Just remember you’ll want an easy 
										way to Bench
										
										Wailord, but you needed to run those 
										anyway. 
										Since you should have plenty of 
										Energy attachments, I’d go with
										
										Warp Energy: you’d give up your 
										(probably unneeded) manual Energy 
										attachment and recycle it when you 
										bounce
										
										Wailord. 
										If you feel lucky, you could also 
										use the Trainer
										
										Super Scoop-Up, but as we all know 
										that requires a successful coin flip and 
										won’t do anything to your opponent. 
										This also makes
										
										Uxie into a more efficient draw 
										engine. 
										With
										
										Vs Seeker you can recycle the 
										Supporter
										
										Seeker, allowing you to run less or 
										use it long enough to seriously 
										frustrate your opponent. 
										If Lightning-Type Pokémon are 
										everywhere, consider running
										
										Exploud in the deck as well: it 
										might be a tight fit but it when you mix 
										it with
										
										Feraligatr; you remove all the 
										downsides of
										
										Wailord. 
										Top everything off with an
										
										Expert Belt for good measure and 
										you’ll have a 200 HP powerhouse that 
										opens at 120 points of damage and at 
										worst drops down to 70. 
										The Prize penalty shouldn’t 
										matter because a
										
										Wailord within KO range should be 
										Benched and bounced back to hand.
										
										
										 
										
										
										In Limited play,
										
										Wailord is great. 
										Submerge is actually worth using, 
										as the average attack isn’t as potent 
										and at least sometimes, you’ll KO your 
										opponent’s only ready attacker and will 
										just get to enjoy a turn or two of said 
										opponent powering up. 
										Even if you are forced into an 
										awkward situation where
										
										Wailord is stuck up front early and 
										isn’t worth finishing powering up all 
										the way, using Submerge for a few turns 
										will turn a card your opponent needed 
										two or three turns to KO into something 
										that lasts four or five turns. 
										As long as you can build
										
										Wailmer/Wailord 
										on the Bench and avoid taking damage, 
										about two-thirds of the Pokémon in this 
										set are in OHKO range. 
										Even trading blows with Stage 1 
										or 2 Pokémon with the same Energy, if 
										you go first you should at least be able 
										to “trade Prizes”. 
										While there are Lightning Pokémon 
										in the set and you should expect to meet 
										them, most of the Common/Uncommon 
										Lightning-Types aren’t that great. 
										The rest of your deck will have 
										to cover Weakness. 
										Without facing its Weakness and 
										with the normal pacing of Limited play,
										
										Wailord should do quite well.
										
										
										 
										
										
										
										
										Ratings
										
										
										 
										
										
										
										Modified: 
										3/5 – A solid Rain Dance partner whose 
										sub-archetype is hurt by Weakness, Poké-Power 
										denial, and rivals crowding it out of 
										the deck. 
										Bondiborg had to remind me about 
										that last point, so “Thanks
										Bondi.”
										
										
										 
										
										
										
										Limited: 
										3.75/5 – If you don’t get enough Water 
										Pokémon (or multiples of itself) to 
										justify running
										
										Water Energy, you might have to pass 
										on this. 
										Otherwise, go kill and eat!
										
										
										 
										
										
										I am still selling my former 
										collectables on eBay.  I’ve had a 
										lot of hobbies over the years, so at 
										various times I’ll have comic books, 
										manga, action figures, and video games 
										on the auction block.  You can take 
										a look at what’s up for bids
										
										here.  Just a reminder, Pojo is 
										in no way responsible for any 
										transactions and was merely kind enough 
										to let me mention the auctions here. ;)