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Vs. System

Pojo's Pokemon Card of the Day


Typhlosion #32/123


Date Reviewed: May 7, 2010

Ratings & Reviews Summary

Modified: 2.25
Limited: 3.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
Top 4 UK Nats

Typhlosion (HGSS)


Typhlosion – cool name, cool Pokémon and a good choice as a starter if you want to blitz your way through the HGSS video game.


After spending three days reviewing the complex and difficult to use Legend cards, this Typhlosion is a refreshing change of pace.  No Bodies, no Powers, very little effect text, and some decent attack numbers.


Typhlosion has the now-standard 130 HP for a Stage 2 Pokémon, along with the now-standard (and quite bad) double Weakness to Water. The Retreat cost of [C] seems generous, if anything, on this kind of Pokémon and shouldn’t really cause problems for anyone who wants to run it.


But should you run it? Well, that depends on the attacks.


For [R][C], you can have Typhlosion doing its Magma Punch attack for a vanilla 50 damage. Not too bad for the cost, and its nice to have a reasonably priced attack on a Stage 2 Pokémon. Unfortunately, it isn’t going to get you many KOs on anything except weak Basics and Jumpluff HGSS, so the real aim with Typhlosion is to get it powered up to use it’s second attack. At a cost of [R][R][C], and the discarding of two Fire Energy, Fire Spin does a very good 120 damage. That’s enough to OHKO most Pokémon, including Levelled Up SP Basics. It does fall a little short of taking out other Stage 2s, but most of those issues can be solved with an Expert Belt or by dropping a Crobat G.


Normally, despite the good damage output, the Energy requirement, together with the discard, would leave Typhlosion a long way short of being playable due to a chronic lack of speed. Luckily, these problems can be solved to a certain extent by playing a Typhlosion Prime or two alongside this card. As well as serving as a passable back-up attacker, it can provide an extra Energy attachment with its Afterburner PokePower. This means you can set up for Fire Spin a turn faster than you would normally, and you can also use it to offset part of the discard cost of the attack.


That said, this strategy needs a player to get out two Stage 2 Pokémon, which again makes it somewhat slow and vulnerable to disruption. Typhlosion may be a card that could be revisited after the rotation if a format without Claydol and Uxie hands a big advantage to Fire decks that can use the Ninetales HGSS draw engine. Until then, it is likely to be outmaneuvered by faster, trickier decks. Still, if you just want a big uncomplicated hitter, and people in your area are not playing Water Pokémon, you could do a lot worse than this.




Modified: 2.5(No frills, but packs a decent punch, and the Prime helps it out)

Limited: 3.25 (if you pull the line, it’s a very good attacker)


Today's card of the day is one of the final forms of the Johto starters from HeartGold & SoulSilver, Typhlosion.

Typhlosion is first and foremost a Fire type, giving it advantages against Jumpluff, Dialga G, and other Grass and Metal type Pokemon. 130 HP is nice, although the x2 weakness to Water ensures that Typhlosion won't be doing anything to stop faster Water types like Gyarados. No resistance is to be expected, and a retreat cost of one is nice on a Stage Two Pokemon like Typhlosion.

Typhlosion's first attack is Magma Punch, a simple attack reminiscent of a simpler time. Anyways, this attack does 50 damage for a single Fire energy and a Colorless energy. This attack can be a nice way of finishing off some Pokemon, and if you add an Expert Belt, you can use it to KO a large percentage of Basic Pokemon in the format. However, hances are, you'll be better off using Typhlosion's other attack.

Typhlosion's second attack is where it's at. Fire Spin is a classic attack, dating back to the Base Set Charizard, except this version is even better. For two Fire energy and one Colorless energy, Fire spin does 120 damage! However, given the larger number of Pokemon with more than 120 HP, attaching an Expert Belt or using Crobat G drops may be the only way to get those vitals OHKOs. Besides tha, you also have to discard two energy attached to Typhlosion in order to use Fire Spin.

Modified 2/5
This card is largely overshadowed by Charizard (Arceus), with a better jsut about everything. Still, it is possible to tech this card into a deck using Typhlosion Prime, although I wouldn't recommend it. Typhlosion isn't a bad card, it's just that their are better options.

Limited 4/5
If you can pull this card an either Fisherman or Typhlosion Prime, expect people to run in fear of your awesome might. Stay away from the people who pulled Feraligatr or Gyaraods though.

Combos with: Typhlosion Prime (HeartGold&SoulSilver) and Heatran LV.X (Stormfront)

Either of these cards will provide much needed energy to acceleration and allow you to keep atacking turn after turn. Typhlosion Prime is easier to get out and run with Typhlosion, but Heatran will get back more energy for no price besides getting it out. Look out for Power Sprays though.


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