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Pojo's Pokemon Card of the Day



Raikou & Suicune Legend

HS Unleashed

EEC- Thunderbolt Spear -150
.Raikou & Suicune LEGEND does 50 damage to itself, and don't apply Weakness to this damage.

WCC - Aurora Gain - 50
.Remove 5 damage counters from Raikou & Suicune LEGEND.

Date Reviewed:
May 4, 2010

Ratings & Reviews Summary

Modified: 2.50
Limited: 3.00

Ratings are based on a 1 to 5 scale. 1 being the worst.  3 ... average.  5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
Top 4 UK Nats

Raikou & Suicune Legend (Unleashed)


Our second Legendary Dog combination comes to us courtesy of Raikou and Suicune and will be know as R&S for the rest of this review because I’m lazy like that. I went over some of the difficulties and complications of playing Legend cards yesterday, so I am going to be even more lazy and refer you to that review for details.


R&S is a dual type Lightning /Water Pokémon, which is pretty nifty as it can hit quite a few archetypes for Weakness. Kingdra Prime, Donphan Prime, and Gyarados will all fold pretty quickly to this card although, given the ridiculous damage output of the first attack, the type advantage becomes almost irrelevant. The double Fighting/Lightning Weakness certainly is not an irrelevance, but it is worth pointing out that R&S’s massive 160 HP will save it from being OHKO’d by natural enemies Luxray and Donphan unless an Expert Belt is used.


Thunderbolt Spear, R&S’s first attack, is somewhat slow as the cost of [L][L][C] means that you can’t take advantage of Double Colourless Energy. Assuming R&S can stay on the Field long enough to power it up, you do get a huge reward for your efforts as it does a massive 150 damage. Enough to OHKO pretty much anything playable short of a Belted Regigigas or a Steelix Prime loaded with Special Metal Energy. The downside (you knew there would be one, didn’t you?) is that R&S does 50 damage to itself.


That 50 self-damage is a pretty hefty price to pay, even for a OHKO. R&S does have a second attack, though, which is an attempt to mitigate that cost. For [W][C][C]Aurora Gain does a pathetic 50 damage, but has the very useful effect of removing five damage counters from R&S. Obviously, the idea would be to alternate the attacks to keep R&S in the game. Nice in theory, but don’t forget that your opponent will have a shot at a damaged R&S before you get the opportunity to use the healing attack. Should they manage the KO, you just lost two Prizes and have the tricky job of getting it back into play.


Almost obscenely powerful, but slow and very awkward to use, R&S is probably the least playable of the new Legends. The big numbers are obviously tempting, but a Pokémon needs so much more than that to make it in a competitive sense.




Modified: 2.5 (awesome attack power, but very hard to keep in play)

Limited: 3 (I’d give it 5 if I thought pulling it was a realistic prospect)


Alright, another day another new LEGEND card, today's is Raikou and Suicune LEGEND, my least favorite of the bunch. Let's see what we've got here.

Raikou and Suicune LEGEND is both a Water and Lightning type, giving it advantages on many Fire, Water, Colorless, and Fighting Type Pokemon. 160 HP would ensure that it would last a long time, however, the double x2 weaknesses show up again, this time to Lightning and Fighting, meaning Donphan and Luxray GL will probably eat this guy alive. Along with that, Raikou and Suicune LEGEND has the EX rule, meaning your opponent will get two prizes when it is knocked out, three if you attach an Expert Belt. No resistance is disappointing again, as is the retreat cost. One is just one too many when it comes to the legendary beasts. Being able to get Raikou and Suicune LEGEND out of harm's way without costing an energy is very bad, especially for a card as self-damaging as this.

Raikou and Suicune LEGEND's first attack is the best part of this card. Thunderbolt Spear does a whopping 150 damage for two Lightning and one colorless energy. The only downside is that Raikou and Suicune LEGEND deals 50 damage to itself, not applying Weakness. This attack is easily a game breaker, but the large enrgy cost and fragility of Raikou and Suicune LEGEND ensures that your opponent will probably see it coming and be ready for it.

Raikou and Suicune LEGEND's second attack is Aurora Gain, which has some synergy with Thunderbolt Spear. For one Water energy and two Colorless energy, Raikou and Suicune LEGEND does 50 damage and heals 50 of its own health. However, 50 damage for three energy is just depressing, especially in a fast format such as the one we have now.

Modified 2.5/5
I'm sure someone's going to figure out how to use this card right, but it sure as heck won't be me. The fact that, after using Thudnerbolt Spear, Raikou and Suicune LEGEND is OHKO'd by so many things in the format for two prizes is just sad.

Limited 3/5
A bit better here, since you should be able to get more use out of this card before it dies. If you pull both halves, unlikely as it is, use them.

Combos with: Nidoqueen (Rising Rivals)
The major combo I see with this card is Nidoqueen, healing a bit of that Thunderbolt Spear recoil every turn. Nonetheless, running a Stage Two Pokemon is ging to slow down this card quite a bit more.


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