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Pojo's Pokemon Card of the Day



HS Unleashed

Date Reviewed: May 17, 2010

Ratings & Reviews Summary

Modified: 2.50
Limited: 2.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
Top 4 UK Nats

Jirachi UL


Hello and welcome to a week of Rare Holos from Unleashed. The cards we are reviewing will be a whole lot better than last week’s. Promise.


We kick off with Jirachi, a Pokémon that usually has something interesting going on when it appears in the TCG. This one is no different.


Not that there’s anything interesting or attractive about Jirachi’s stats. 60 HP is low for an unevolving Basic, and this, together with Psychic Weakness, makes it a very easy KO for a lot of commonly played cards. The Retreat cost of one is a minor inconvenience only.


Things start to pick up when you look at Jirachi’s Stardust Song PokePower. When you play it from your hand to your Bench, you can flip three coins. For each heads you get to attach a Psychic Energy from your Discard Pile to Jirachi. Flippyness is always less than ideal, but provided you have the Energy in your discard, this is likely to net you at least one or two extra Energy attachments. Combine it with Gardevoir PL and use Psychic Connect to move the Energy on to your active Pokémon and you have a useful source of mid-game Energy acceleration which could find a place in Gardevoir/Gallade or any deck which can tech the necessary Gardevoir.


But wait . . . this Jirachi has more than one clunky combo up its sleeve!


Time Hollow, Jirachi’s only attack, is a potential mass devoluter that allows you to devolve one of your opponent’s Stage 1 or Stage 2 Pokémon for each Psychic Energy attached to Jirachi. The obvious partner for this attack is any Pokémon which spreads damage around the Field: Gallade 4, Abomasnow, Giratina Lv X are all cards which fit into this category. If you can put enough damage on the board with any of these Pokémon, you could send Jirachi up to take multiple Prizes from KOs on devolved Claydols and Stage 2s that have been evolved with Rare Candy.


Sounds attractive in theory, but in practice there are a few difficulties. Firstly, and most importantly, it is not the quickest or the easiest combo to set up. Secondly, spread decks are not particularly effective in this format, mainly thanks to Nidoqueen RR and Poke Turn. Thirdly, this strategy will do nothing against SP decks which play almost no Evolved Pokémon (maybe a Claydol or anti Mewtwo tech), and which can use Power Spray to prevent Stardust Song from working.


Jirachi UL is another one of those cards that has a lot of potential, but isn’t quite right for the current format. Maybe when the rotation comes and other cards are released it will be Jirachi’s time to shine. Not a card to play now, but not one that you should forget about either.




Modified: 2.5 (a weak Basic with combo-tastic potential to excite rogue deckbuilders)

Limited: 1.5 (devoluting not such a killer strategy here)


Combos with . . .


Any spread-based attacker

Gardevoir PL  for Energy acceleration

Mad Mattezhion
 Professor Bathurst League Australia

Jirachi (HS Unleashed)

We start the week with one of the more fun and unpredicatble cards of the set, Jirachi.

This is the first Psychic version I've seen in a while, but the art looks like it belongs on a trainer card. It isn't bad, just weird to see on a non-SP. Oh well...

We have 60 HP which is consistent with past versions, x2 Psychic weakness (expected but still sucks), no resistance, 1 retreat cost and a nice but flippy coming-into-play power. Said power, named Satrdust Song, allows you to suck energy out of your discard pile and drop it onto Jirachi if you can get at least 1 heads (more energy for 2 or three heads, thing Energy Recycle). Aside from recycling the energy with Super Scoop Up or moving it to another Pokemon, the newly aquired energy can be used to power its Time Hollow attack, which is where Jirachi starts looking halfway decent.

Time Hollow allows you to choose a number of your opponent's evolved pokemon equal to the number of P energy attached to Jirachi and return the highest stage evolution card of those pokemon to the opponent's hand. This is great for spread decks, as you can knock out a bunch of strong pokemon in play if they have damage counters equal too or greater than the Hp of the next level down. This is particularly effective against pokemon where that difference is large (Gyarados and Tyranitar Prime come to mind) and against evolved Pokemon Lv X (as you send the Lv X back to the hand as well, forcing them to waste 2 turns getting it back)

The drawbacks here are that you probably won't get more than 1 shot as Jirachi is extremely easy to OHKO (Gengar SF, Luxray GL, Garchomp C and Blastoise to name a few) and the effect is also prevented by Unown G. If you want to use this card, timing is everthing and be prepared to get only one devolution as you will rarely get 3 energy back with Satrdust Song.

I can see this becoming semi-popular with Gengar decks as yet another cheap way to take those pesky power-using bench sitters (yes Claydol, I mean you) and possibly with any rogue decks that use Psychic energy, but unless you are one of those players who likes to gamble you'll keep it in the binder.

Modified: 2.5 (has the potential to turn a game around, but it's very tricky to play)
Limited: 3 (the devolution is more annoying and SSU in the set makes it better if you pull a lot of Psychic pokemon)

Combos with: Super Scoop Up, Gengar SF, Crobat G

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