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Pojo's Pokemon Card of the Day


Tauros #41/95

HS Unleashed

Date Reviewed: May 14, 2010

Ratings & Reviews Summary

Modified: 1.67
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
Top 4 UK Nats

Tauros (Unleashed)


When you start collecting the Unleashed cards, take a close look art the art. You will notice that most of them seem to be performing one of the attacks printed on the card. Tauros here is obviously using Crimson Bull . . . and I think that’s pretty cool.


My feelings about the actual card are much less generous than that. Tauros is straight-up set filler. The kind of card you would NEVER put in a competitive deck and would only even play in a prerelease because . . . well, at least its got Colourless Energy requirements.


If I was forced at gunpoint to say something nice about Tauros, I could mention the more-than-decent 90 HP, but after that I would be struggling. Double Fighting Weakness, Retreat cost of two . . . yeah, that’s not much help.


It doesn’t get any better with the attacks either, Smash kick gives you a pathetic 20 points of vanilla damage for two Energy (or a DCE if you enjoy wasting important cards). Crimson Bull is a flippy attack that costs the same and lets you flip three coins, doing 30 damage for each heads. Flippy attacks are almost always bad on principle because you can never rely on the outcome and therefore never plan out a strategy. This one, though, comes with a totally undeserved drawback of making Tauros Confused after it is used, so you either have to pay the Retreat cost or waste a switching card. Alternatively, you can just leave it active until your opponent puts it out of its misery.


Do yourself a favour and keep this one in your collection.




Modified: 1.25 (I suppose it could KO something if you got lucky)

Limited: 1.75 (could stall for a bit while you got something better)


Combos with . . .


A nice cup of tea . . . well, you wouldn’t want to leave a nasty ring mark on your furniture would you?

Mad Mattezhion
 Professor Bathurst League Australia

Tauros (HS Unleashed)

This Pokemon has never seen much play, despite looking quite intimidating. That won't change with this version, and probably never will change.

Tauros has 90 HP with is decent for a basic, a x2 Fighting Weakness and no resistance with is poor but to be expected and a retreat cost of 2. That can be easily payed for with a DCE, as can both the attacks, but why would anyone want to?

Tauros can do a vanilla 20 damage with it's first attack at a cost of CC, or for the same cost you can flip 3 coins and deal 30 damage per heads. this might seem good at first glance (90 for 2? Gimme!) but the fact is it won't happen very often. Not to mention you'll only get one shot before you get turned into prime steak by Machamp SF or Donphan Prime (or even Gallade SW if Gardy decks continue their rise back to playable status). Also, your main attacker is the card that really deserves the DCE, or your tech that was suddenly dragged active and is about to be mulched if you don't get it back to the bench pronto.

Simply put, Tauros has no purpose other than to attack, and it simply can't do that in the current metagame.

Modified: 2/5 (needs some sort of tech power or body instead of that first attack to be even remotely playable).
Limited: 3.5/5 (actually stands a chance of doing some damage here, and being Colourless with semi-cheap attacks helps a lot)

Combos with: Double Colourless Energy

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