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Pojo's Pokemon Card of the Day


Torterra #10/95

HS Unleashed

Date Reviewed: May 13, 2010

Ratings & Reviews Summary

Modified: 2.25
Limited: 2.95

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
Top 4 UK Nats

Torterra (Unleashed)


Torterra is definitely a favourite of the people who make cards for the TCG. Even though the TCG focus has shifted back to the Johto Pokémon with HGSS, they still find room for a Torterra in the new block (no Infernape or Empoleon, please note).


Seeing as this is the sixth (!) modified legal Torterra (including the LV X), we should know what to expect by now: big HP, high Retreat cost, slow-but-powerful attacks, and maybe a little healing. If you are a fan of Torterra, then you will be neither surprised nor disappointed by this card.


With 140 HP, Torterra has above average durability for a Stage 2. The return of double Weakness in the HGSS block does make it very vulnerable to Fire, but Fire is largely absent from the metagame right now, so it isn’t too much of a problem. If it ever becomes an issue, a tech Metapod HGSS will remove the Weakness. One negative is that Torterra loses the very useful Water Resistance that its pre-Evolutions have. Another is the truly awful Retreat Cost of four. Warp Points are simply not optional in a Torterra deck . . . you need them.


Giga Drain, Torterra’s first attack, is very underpowered, doing a mere 40 damage for [G][C][C]. The nice bonus is that you get to heal as much damage from Torterra as you did to the active. This healing ability, along with the high HP, means that Torterra is a good card to attach an Expert Belt to. Not only will it do more damage, but it will also heal itself more, making it difficult for your opponent to knock it out and pick up two Prizes. Land Crush is Torterra’s second attack and is disappointingly vanilla. Yes, 80 damage is nice, but at a cost of four Energy? That’s terrible value in this format.


True, Sceptile GE is still in the format, and that can effectively cut Torterra’s Energy costs in half with its Wild Growth PokeBody but still, it’s a Stage 2 and it is vulnerable to sniping and/or being dragged active. DCE can also help you to start spamming Giga Drain a turn earlier.


So, Torterra is by no means a bad Pokémon. It can be a problem KO for any non-Fire Pokémon and, even if its damage output is poor, it does have serious staying power. The trouble is that it isn’t really any better than the other Torterras available to us. This one may have more healing, but they all tend to do more damage. Torterra doesn’t make the worst deck in the world, but generally speaking it has proved to be much too slow in the current format. This Torterra doesn’t offer enough to change all that.




Modified: 2.5 (Did we really need yet another ‘not bad but still too slow’ Torterra?)

Limited: 3.5 (Not much Fire in the set, so very difficult to KO if you spam the healing attack)


Combos with . . .


All the usual Grass Support (Shaymin LV X, Sunflora HGSS, Metapod HGSS)

Sceptile GE will help with the high Energy costs

Expert Belt increases both damage output and self-healing

Mad Mattezhion
 Professor Bathurst League Australia

Torterra (HS Unleashed)

Everybody's favourite garden centre makes an appearance in HSU! Unfortunately, this card doesn't look nearly as pretty as some of the others we've seen (both in HSU and other Torterra's). Now the review...

Torterra is a Stage 2 packing 140 HP (great), x2 weakness to fire (horrible) with no resistance (would be useful) and a whopping 4 energy retreat cost (anybody got Switch?). With a mixture of good and bad stats like that, the attacks have to be worth the effort. But are they?

Giga Drain costs GCC and deals 40 damage, with the effect of healing you for an amount equal to the damage dealt. This is an okay, even good attack because you can drop DCE and start healing 40 HP every turn by T2, more if you drop Expert Belt and some Cherrim SF. With all of the support for Grass in this format, that's not such a diffiult task and Torterra will stay around quite a while if you can get the cards out.

Land Crush cost another C on top, and this is where Torterra disappears completely from the "Playable" category. A vanilla 80 damage is just not worth the effort when you can find much faster alternatives like Leafeon Lv X, Scizor SF an and Jumpluff HGSS. If only Giga Drain was the second attack with around 60-70 damage, with a cheaper first attack that had some sort of stall, Torterra could have seen some play. However, it seems it was not meant to be.

Modified: 2 (just not fast enough for competitions, and not enough fun for a rogue deck)
Limited: 2.25 (still too little damage for your investment, even in the slower format)
Combos with: Sceptile GE, Cherrim SF

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