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Pojo's Pokemon Card of the Day



HeartGold & SoulSilver

Date Reviewed: 03.09.10

Ratings & Reviews Summary

Modified: 2.75
Limited: 3.13

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Fisherman (HGSS)


Today’s card is another reprint. Unlike Copycat, which has seen a few printings over the years, this is the first time we have seen Fisherman since its only appearance to date in Skyridge.


Fisherman is a Supporter with a very straightforward effect: search your discard pile for four Basic Energy cards and put them in your hand. Is this worth playing a Supporter for? For most decks the answer will be ’no’. Generally a deck can only play down one Energy per turn, so having a hand full of them seems like somewhat of a waste. In that case you would play Night Maintenance or Palmer’s Contribution to return Energy to the deck (along with Pokémon, if you choose) and either draw into what you need or search it out with Roseanne’s Research.


There are a few decks though that will genuinely benefit from Fisherman. Decks which find that they are constantly discarding Energy to attack, or use Ninetales HGSS for draw Support, can make good use of Fisherman to make sure that they can keep up with the high Energy demands of the deck. One or two Fisherman in a deck like this can mean that you can run with lower Energy counts, meaning that it actually saves deck space. Other decks which Fisherman would work well in are Energy acceleration decks which can play two or more Energy per turn. The best example of this is Feraligatr Prime, which can use its Rain Dance Power to attach as many Water Energy as you like to Water Pokémon. If a Pokémon with a whole load of Energy is KO’d, then Fisherman is perfect for getting that Energy back to the hand quickly so that Feraligatr can do his party trick again next turn.


Fisherman is one of those cards that do a niche job very well. Most decks will pass on it for better alternatives, but some positively need this card if they are to be at all viable.




Modified: 2.5 (only necessary in a few decks, but good at what it does)

Limited: 2.25 (Hmmm . . . whenever I play limited, I always seem to be holding 4 Energy anyway)


Fisherman is another returning Supporter and you can read the original review here.  I can’t say things have changed all that much.  If you have a card that wants to get basic Energy back into hand, and to do so quickly, this is a great choice.  If you just need to keep your deck from running out of Energy eventually, you’d probably be better off using Palmer’s Contribution.  If you rarely, if ever, run low on Energy then you won’t need this card.


If you see it at a Limited event, it’s a strong pick.  Fisherman is a card you have to eliminate from your deck.  Running it means you can get by running less Energy as a whole, are safer running multiple types of Energy, etc.


Fisherman: it’s specialized, but in a good way.




Modified: 3/5 

Limited: 4/5

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