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Pojo's Pokemon Card of the Day


Wobbuffet #13/123

HeartGold & SoulSilver

Date Reviewed: 03.05.10

Ratings & Reviews Summary

Modified: 1.25
Limited: 2.10

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Wobbuffet HGSS


So . . . now we have another modified legal Wobbuffet in the format. All I can say to that is . . . it’s about time! No Wobbuffet has been printed since the first Diamond and Peal set. I was starting to worry that it was the subject of Kadabra-style legal action.


Not that Wobbuffet DP was any good . . . in fact it was abysmal, and sadly, the new one isn’t much of an improvement. 90 HP is excellent for a non-evolving, non-SP Basic, but that is where the good news ends. X2 Psychic Weakness, no Resistance, and a Retreat cost of [C][C] are not going to endear Wobbuffet to competitive players . . .


 . . . and neither is his attack. For [P][C] Double Return lets you flip a coin for each damage counter on Wobbuffet and do 20 damage for each heads. So, you could flip eight coins and do up to 160 damage right? Hey, why not attach Expert Belt and flip ten coins for up to 200! That’s enough to OHKO a Wailord!


Ummm . . . no. The attack is bad for two reasons. First, it’s flippy so you have no control over the damage it does. Secondly, your opponent can limit the damage it does by simply not attacking it unless they can knock it out with one hit (easily done with Uxie LV X, Gardevoir SW, Garchomp C + Crobat G, etc etc.) Sure, you could try it with some weird self-damaging combo, but it would be a poor use of effort and deck space. If you want to play those kind of tricks, stick with Gyarados MT.


*Sigh* you wait THIS long for a Wobbuffet, and it turns out to be rubbish. Making it a holo rare just adds insult to injury.




Modified: 1.25 (at least your other Wobbuffet won’t be lonely in the binder now)

Limited: 1.75 (eh, it’s harder to OHKO Wobbuffet here)


Happy almost weekend, Pojo viewers! Our COTD week ends with yet another rare from the HGSS expansion. Today's Card of the Day is the Patient Pokemon, Wobbuffet.

Wobbuffet is a Basic Psychic Pokemon. Wobbuffet has 90 HP, which is pretty good for a non-evolving Basic. Double Weakness to Psychic isn't very good: AMU decks are still played on occasion, as well as Nidoqueen and Shuppet. No Resistance isn't good, but is what we'd expect. A Retreat Cost of 2 is a lot for a Basic, so you'll probably want some other way of switching.

Wobbuffet's single attack, Double Return, deals 20 damage times the number of damage counters on Wobbuffet if you flip heads for [PC]. There are several problems with this attack. First of all, the damage output is entirely dependent on the number of damage counters Wobbuffet has, which is very dangerous. In order to do a lot of damage, Wobbuffet must be in KO range, but having that few HP remaining will probably just get you Knocked Out, if they don't just OHKO you first. Second, the attack is entirely dependent on coin flips, making the attack very unreliable.

Modified: 1/5 The HP is decent, and that's about it. The attack is coin flip dependent and relies on your opponent, which is a bad combination.

Limited: 1.5/5 The attack is still unreliable and relies on your opponent, but it's slightly better here because Wobbuffet won't die quite as fast. I still probably wouldn't recommend it, though.


Sneaking in another quick review, I’ll give the latest Wobbuffet a shot.  I am biased: Wobbuffet is my favorite “second generation” Pokémon.  Wobbuffet is a Basic Psychic Pokémon with a very good 90 HP.  That double Psychic Weakness isn’t happy at all: try not to give up a Prize.  No Resistance is the worst Resistance, so we’ll move on.  A two Energy Retreat Cost is a pain, but manageable: if you absolutely had to, you could dump your Energy off of Wobbuffet or burn a Double Colorless Energy to get it out of the Active spot, but you should have some alternatives in your deck to avoid it.  As a whole, these are pretty solid stats for the card.


Wobbuffet has a single attack, Double Return.  It requires two Energy (one of which must be Psychic), which isn’t too bad, but then it gets two nasty requirements: it needs to have taken damage in order to inflict any harm to the opponent and the damage it deals rests entirely on a single coin flip.  So if your opponent just waits to OHKO Wobbuffet, you can’t hurt them.  Decent as a stall tactic and it would be enough… if the attack just needed two of any Energy so that a single Double Colorless Energy could fuel it.  Then you’d just keep said Double Colorless Energy in hand until it was needed.  Instead you have to drop at least one Energy on Wobbuffet to make it a viable threat and thus able to stall.  If your opponent calls your bluff and attacks but doesn’t KO Wobbuffet, then your damage could be 20, 40, 60, 80, 100, 120, 140, or even 160 if you flip “heads”.  If not you wasted two Energy as by now your opponent can probably KO Wobbuffet.


I will also mention I am aware we still have a legal Wynaut that, with the Baby Evolution Poké-Power, could pseudo-Evolve into Wobbuffet.  It was tempting at first, since that would give a no-cost attack to open with… but it only has 40 HP and ironically the normally beneficial effect of Baby Evolution backfires: Baby Evolution requires you remove all damage counters from Wobbuffet after you “Evolve” from Wynaut.  If another Wynaut is released (and can Evolve into Wobbuffet) then maybe it could save Wobbuffet: Destiny Bond with light cost would fit perfectly, for example.


Like many of the Pokémon this week, Wobbuffet feels like a good idea improperly implemented.  As stated, it still would have been a viable opener for decks if the attack could be fueled with a Double Colorless Energy.  Another option would be if it had you flip a coin for each damage counter on Wobbuffet and did 20 damage for each heads, spreading out the risk.  Yet another simple revision would have been allowing it to use damage counters from all Wobbuffet.  At the very least, Wobbuffet needed another effect to either make it harder to KO (or even just OHKO) or just so it could do something while undamaged, or Gardevoir with Psy Shadow to be reprinted… *checks hopefully* Nope, didn’t happen when I wasn’t looking.  For Modified play, this card looks to be pretty dead for general play, though perhaps there is a niche use in a Psychic deck.  At least it should be a solid opener for Limited, so long as you can run some Psychic Energy.




Modified: 1.5/5


Limited: 3/5

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