Now for a challenge: a 
														Pokémon Legend! 
														This floored me 
														when I semi-returned to 
														the game, since it is a 
														fascinating new mechanic 
														that my friends and I 
														half-joked about in the 
														past.
														
														
														 
														
														
														Now it is real!
														
														
														 
														
														
														Today’s CotD is
														
														Ho-Oh Legend, and 
														unlike the Pokémon 
														“Prime”, Legend is 
														indeed printed on the 
														top half of the card and 
														so is part of its name. 
														First I’ll run 
														through some relevant 
														rulings on Pokémon 
														Legend in general, taken 
														from
														
														
														 The Pokémon 
														Trading Card Game 
														Rulings Compendium LVX 
														are that you can only 
														have a total of four 
														copies of the Pokémon – 
														each half still counts 
														as the card. 
														You don’t have to 
														run an even amount of 
														tops and bottoms, but 
														you
														
														cannot run 
														four of each. 
														You have to put 
														both halves of the card 
														into play at the same 
														time, at which point 
														they are treated as a 
														single Pokémon for the 
														purposes of game effects 
														and rules, like taking 
														one bench space, one 
														prize when KO’d, etc. 
														Card effects that 
														let you search for “a 
														Pokémon” or “a [insert 
														type/] Pokémon” will 
														work on them, but not 
														something that specifies 
														Basic Pokémon or Evolved 
														Pokémon, because they 
														are officially 
														considered an “Unevolved 
														Pokémon”. 
														This means you 
														can’t lay them down 
														during your set-up 
														before the first turn 
														either. 
														Effects that put 
														Pokémon into play won’t 
														work on them since each 
														half counts as “Unevolved 
														Pokémon” and they are 
														always two of such a 
														card, not one.
														
														
														 
														
														
														Whew! 
														That explains a 
														lot.
														
														
														 
														
														
														So when we look at
														
														Ho-oh Legend, we 
														have to take into 
														account that it takes 
														twice the deck space and 
														perhaps more than twice 
														the effort to run of a 
														Basic Pokémon, and is 
														more complicated to run 
														than a Stage 1 Pokémon. 
														In a sense, it is 
														the worst of both 
														worlds. 
														Which explains 
														the fantastically high 
														140 HP. 
														Outside of Lv.X. 
														X Pokémon, only four 
														others top this. 
														Other than Water 
														Pokémon (who can take 
														advantage of Water 
														Weakness for double 
														damage) OHKOing this 
														card requires a lot of 
														luck (and deck with 
														damage boosting tricks). 
														For that matter, 
														anything but a main (or 
														Water) attacker will 
														probably require three 
														full attacks for the KO. 
														This is quite 
														nice, but again is 
														warranted by the complex 
														nature and required 
														effort of playing the 
														card. 
														As for the 
														aforementioned Weakness, 
														I’d rather it Water than 
														the other obvious 
														choice:
														
														Ho-Oh is a 
														Fire/Flying Type in the 
														video games so Lightning 
														Weakness is appropriate 
														(but less desirable). 
														The Fighting Resistance 
														is welcome: unless 
														you’re facing a Fighting 
														Pokémon that can bypass 
														or gets a bonus against 
														it, it will take a lot 
														to KO this card: one big 
														shot doing 160 points of 
														damage or multiple shots 
														that need another 20 for 
														each extra shot. 
														The two Energy 
														retreat cost is 
														annoying, but not 
														crippling: you can pay 
														it if you must but 
														dedicate at least two 
														slots to something to 
														get around it.
														
														
														 
														
														
														The actual effects of 
														the card don’t 
														disappoint: Sacred 
														Rainbow turns all 
														attached Energy on
														
														Ho-oh Legend into 
														Fire Energy. 
														It’s a trick that 
														has been around under 
														different names since 
														the Base Set, but it 
														still screams for abuse. 
														Bright Wing hits 
														hard: 100 damage takes 
														most Basic or Stage 1 
														Pokémon down in one hit.
														
														 To use it, 
														though, you need 
														something providing 4 
														Fire Energy and then you 
														have to discard an 
														Energy as well. 
														That knocks it 
														down from “great” to 
														“good”: after all that 
														you’re getting a slight 
														bonus and the Poké-Body 
														does allow you to abuse
														
														Double Colorless Energy.
														
														
														 
														
														
														Otherwise it looks like 
														it needs a partner along 
														the lines of yesterday’s
														
														Typhlosion so that 
														you can consistently get 
														off 100 damage each 
														turn. 
														Indeed,
														
														Typhlosion (Prime),
														
														Ninetales (with 
														Roast Reveal), and
														
														Ho-oh Legends looks 
														like a sound deck. 
														It doesn’t look 
														like a tournament winner 
														to me, though.
														
														
														 
														
														
														Unless you are insanely 
														fortunate and can get 
														both halves at a Limited 
														Event, in which case you 
														should risk running it 
														(unless you plan on 
														selling it afterwards). 
														The bad news is 
														that it will be hard to 
														get out. 
														The good news is 
														that any deck can afford 
														the Energy, and provided 
														you can get it out when 
														your opponent doesn’t 
														have anything with a lot 
														of HP or Water out, it 
														should turn into at 
														least two, probably 
														three Prizes as a trade 
														off.
														
														
														 
														
														
														
														
														Ratings
														
														
														 
														
														
														
														Modified: 
														2/5 – Looks great but 
														needs an “engine” 
														capable of manipulating 
														Special Energy cards.
														
														
														 
														
														
														
														Limited: 
														4/5 – If you pull both 
														halves.