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Pojo's Pokemon Card of the Day



HeartGold & SoulSilver

Date Reviewed: 03.25.10

Ratings & Reviews Summary

Modified: 2.00
Limited: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Hypno (HGSS)


Now here is an interesting Pokémon that is just begging for a rogue deck to be built around it.


On the face of it, Hypno suffers from all the drawbacks that make most Stage 1 Pokémon bad in this format. It has low-ish HP (80) a double Weakness to a popular type (Psychic) and a horrid Retreat cost of two. Its solitary attack is both expensive and rubbish. For the large investment of [P][C][C] Psychic Shot does a pathetic 30 damage and 10 to a Benched Pokémon.


So, it’s a slow Pokémon with terrible damage output, but it does have one redeeming feature: Sleep Pendulum.


Sleep Pendulum is a PokePower which lets you flip a coin once per turn. If you get heads, then the opponent’s active Pokémon is Asleep. Now flippy Powers are not usually all that great, but the good news here is that Sleep Pendulum stacks, which means that if you have two or three Hypno Benched, then you get two or three chances of it working.


Of course, Sleep isn’t the best Special Condition . . . there is a 50/50 chance of the Pokémon waking between turns, and it doesn’t inflict damage either. This is where combos with other Pokémon come into play, as there are a few Pokémon which actually work very well with the Sleep Condition. Darkrai G, for example, has a PokeBody which puts a damage counter on each sleeping Pokémon between each turn. Venusaur SV’s  Special Reaction attack has a base damage of 40, but does 40 more for each Special Condition afflicting the Defending Pokémon. There are other interesting possibilities too, so have a look through your collection and see what you can come up with.


Right now, the format is probably a bit too fast for Hypno and friends, but that may change in the future. Any Pokémon with a disruptive Power that works from the Bench is certainly one to bear in mind when trying to think up new decks and combinations.




Modified: 2 (may have future combo potential)

Limited: 2.75 (Sleep can be very disruptive and annoying, but the attack is still bad)


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