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Pojo's Pokemon Card of the Day



HeartGold & SoulSilver

Date Reviewed: 03.23.10

Ratings & Reviews Summary

Modified: 2.87
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Raichu (HGSS)


Yesterday’s card Quagsire was let down by attacks that did not very much damage while costing a lot of Energy. Today’s card definitely doesn’t have either of those problems, but does that mean you are going to see it at tournaments? Let’s take a look . . .


With 90 HP and a x2 Weakness to Fighting, Raichu seems somewhat frail. You certainly wouldn’t want to see it go up against a Donphan Prime. It does at least have a Resistance to Metal: not the most helpful, but better than nothing. Having Free Retreat is great as always, giving you the potential to switch it out without losing any of the Energy you have on the Field.


Raichu’s Iron Tail attack is cheap and fun, if not exactly reliable. For one Colourless Energy, you get to flip a coin until you get tails and do 30 damage for each heads. In theory, you could do zero damage, or you could OHKO a Regigigas LV X with an Expert Belt attached. More realistically, if your first flip isn’t tails, you will likely do a respectable (for the cost) 30-60 damage. Because of the huge element of chance, this is not an attack you want to count on, but if you have nothing else, you could get lucky.


Thunderbolt, on the other hand, offers you the certainty of doing huge base damage (100!) for the low, low cost of [L][L].  Of course, there will be a drawback with an attack like that and in this case it means having to discard all Energy attached to Raichu. In other words, without some kind of Energy acceleration (which would slow the deck down), you can only use Thunderbolt every other turn. This shouldn’t bother you too much, though, as Raichu is not the sort of Pokémon that can tank and dish out big hits turn after turn.


That’s because Raichu is really a glass cannon: it can do huge damage, but it is incredibly fragile and very weak to a number of commonly used main attackers and techs (Donphan, Machamp, Toxicroak G Promo). Even an apparently good match up like Gyarados has little trouble scoring a OHKO on Raichu. Unfortunately, this means that a lot of the time you will end up trading KOs, and that isn’t going to work against decks which swarm or which have good recovery.


You could try a semi-decent speed deck using Raichu and Luxray GL LV X and/or Pokémon Reversal to try and rush the opponent by destroying their set up. In the end, though, Jumpluff is a better deck of this type: it’s just as fragile, but faster, easier on the Energy, and it has the potential to do more damage too.




Modified: 2.75 (Just short of being tournament viable, but could be a fun surprise deck)

Limited: 3.5 (the 100 damage is massive here, but watch out for Donphans)


  Welcome back, Pojo readers!

 I hope you all have been having a good time at States. Today's COTD is Raichu from HGSS.

Raichu is a Stage 1 Lightning Pokemon. Lightning is a pretty good type to be right now, as there are many Kingdra and Gyarados decks around (at least in my metagame). 90 HP for a Stage 1 is decent, but could be a little higher. Double Weakness to Fighting hurts, especially if Machamp and Donphan Prime are popular in your area. Metal Resistance is nice, giving Raichu a bit more survivability against Dialga G. Finally, Raichu has no Retreat Cost, which is excellent.

 Like many of the other HGSS Pokemon that we've reviewed, Raichu has two attacks. The first attack, Iron Tail, lets you flip a coin until you get tails and deals 30 damage for each heads for [C]. While flip attacks aren't generally good by any means, this attack can potentially deal a lot of damage while you're waiting to power up. The second attack, Thunderbolt, deals a whopping 100 damage for just [LL], but you have to discard all of the Energy cards attached to Raichu when you use it. Although discarding all of the Energy will usually set you back a few turns and make you slow, there is enough possible support for Raichu to get around this drawback. When combined with Magnezone SF, Super Connectivity allows you to attach an Energy from your discard pile to Raichu at the cost of 10 damage, effectively doubling your Energy attachment for the turn and allowing you to Thunderbolt every turn. Magnezone Lv. X also helps, moving Energy to Raichu. Finally, cards like Fisherman and Conductive Quarry can get more Energy cards out of the discard pile.

Modified: 3/5 I think that Raichu has a lot of potential as a rogue deck, especially when paired up with Magnezone. The deck may be a little slow to set up and may have issues with Donphan and Flygon, but the damage output is up there with Gyarados, Beedrill, and Charizard if set up correctly.

Limited: 3.5/5 100 damage will take out almost anything in a slow format, and it should be pretty easy to set up here if you run a lot of Lightning Energy. Iron Tail may even be able to be slightly useful here. Just stay far, far away from Donphan Prime.

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